Debug
Win32
Release
Win32
Debug
x64
Release
x64
17.0
{7E3CF385-9804-4218-BFCF-E27D735FAF89}
Win32Proj
FrameworkTests
10.0
NativeUnitTestProject
DynamicLibrary
true
v143
Unicode
false
DynamicLibrary
false
v143
true
Unicode
false
DynamicLibrary
true
v143
MultiByte
false
DynamicLibrary
false
v143
true
MultiByte
false
true
..;$(ExternalIncludePath)
..\x64\debug;$(LibraryPath)
true
false
false
C:\Users\kolja\Desktop\Kolja-Strohm-Games\Allgemein\Framework\;$(SourcePath)
C:\Users\kolja\Desktop\Kolja-Strohm-Games\Allgemein\Framework;$(IncludePath)
Use
Level3
true
$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)
_DEBUG;%(PreprocessorDefinitions)
true
pch.h
stdcpp20
Windows
$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
Framework.lib;%(AdditionalDependencies)
copy "..\x64\debug\Framework.dll" "Framwork.dll"
...;%(Outputs)
Use
Level3
true
$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)
WIN32;_DEBUG;%(PreprocessorDefinitions)
true
pch.h
Windows
$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
Use
Level3
true
true
true
$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)
WIN32;NDEBUG;%(PreprocessorDefinitions)
true
pch.h
Windows
true
true
$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
Use
Level3
true
true
true
$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)
NDEBUG;%(PreprocessorDefinitions)
true
pch.h
stdcpp20
Windows
true
true
$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)
Create
Create
Create
Create