Debug Win32 Debug x64 Release Win32 Release x64 {C67E1D50-8FED-42FC-9538-1818297CF817} Win32Proj Framework DynamicLibrary true MultiByte v140 DynamicLibrary true MultiByte v140 DynamicLibrary false true MultiByte v140 DynamicLibrary false true MultiByte v140 true C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(ReferencePath) $(SourcePath) C:\Program Files %28x86%29\Visual Leak Detector\include;DXSDK_DIR)include;$(IncludePath) C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(DXSDK_DIR)lib\x86;$(LibraryPath) true $(ReferencePath) $(SourcePath) $(IncludePath) $(LibraryPath) Build false $(IncludePath) $(ReferencePath) $(LibraryPath) Build false $(IncludePath) $(ReferencePath) $(LibraryPath) $(SourcePath) Build Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) ProgramDatabase Windows true dxerr.lib;dxguid.lib;d3dx9.lib;d3dx10.lib;d3d9.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) ProgramDatabase true Windows true d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Main Server\Main Server\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Register Server\Register Server\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Patch Server\Patch Server\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Login Server\Login Server\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Information Server\Information Server\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Chat Server\Chat Server\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\DatenbankServer\DatenbankServer\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Anmeldung Server\Anmeldung Server\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Spiel Server\Spiel Server\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Erhaltung Server\Erhaltung Server\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Shop Server\Shop Server\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\Historie Server\Historie Server\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Server\News Server\News Server\framework.dll" copy "x64\Debug\Framework.dll" "..\Test\Test\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Start\Start\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\patcher\patcher\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Icon\Icon\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\SMP\SMP\framework.dll" copy "x64\Debug\Framework.dll" "..\LTDB Konverter\LTDB Konverter\framework.dll" copy "x64\Debug\Framework.dll" "..\GSL Konverter\GSL Konverter\framework.dll" kopiere Dateien...;%(Outputs) true Level3 Full true true WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) copy "Release\Framework.dll" "..\..\Spiele Platform\Server\Fertig\x32\dlls\framework.dll" copy "Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x32\framework.dll" copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll" kopiere...;%(Outputs) Level3 Full true true WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded true Windows true true true d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Server\Fertig\x64\dlls\framework.dll" copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x64\framework.dll" copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework.dll" kopiere...;%(Outputs) true