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@@ -914,7 +914,7 @@ bool DirectX11::isAvailable()
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ID3D11DeviceContext *context = 0;
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ID3D11DeviceContext *context = 0;
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D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_0;
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D3D_FEATURE_LEVEL level = D3D_FEATURE_LEVEL_11_0;
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if( ( dxgiAdapterDesc1.Flags & DXGI_ADAPTER_FLAG_SOFTWARE ) == 0 &&
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if( ( dxgiAdapterDesc1.Flags & DXGI_ADAPTER_FLAG_SOFTWARE ) == 0 &&
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- SUCCEEDED( createDevice( current, D3D_DRIVER_TYPE_HARDWARE, 0, flag, &level, 1, D3D11_SDK_VERSION, &device, 0, &context ) ) )
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+ SUCCEEDED( createDevice( current, D3D_DRIVER_TYPE_UNKNOWN, 0, flag, &level, 1, D3D11_SDK_VERSION, &device, 0, &context ) ) )
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{
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{
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context->Release();
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context->Release();
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device->Release();
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device->Release();
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