|
@@ -129,10 +129,10 @@ ret
|
|
|
|
|
|
const BYTE DX12VertexShaderBytes[] =
|
|
|
{
|
|
|
- 68, 88, 66, 67, 61, 213,
|
|
|
- 106, 130, 71, 176, 0, 35,
|
|
|
- 58, 219, 161, 175, 175, 126,
|
|
|
- 191, 170, 1, 0, 0, 0,
|
|
|
+ 68, 88, 66, 67, 201, 27,
|
|
|
+ 159, 26, 251, 112, 211, 98,
|
|
|
+ 108, 116, 231, 205, 62, 63,
|
|
|
+ 162, 7, 1, 0, 0, 0,
|
|
|
108, 78, 0, 0, 6, 0,
|
|
|
0, 0, 56, 0, 0, 0,
|
|
|
124, 2, 0, 0, 16, 3,
|
|
@@ -915,11 +915,11 @@ const BYTE DX12VertexShaderBytes[] =
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
- 148, 46, 49, 1, 73, 146,
|
|
|
- 118, 92, 1, 0, 0, 0,
|
|
|
- 199, 159, 5, 142, 21, 53,
|
|
|
- 20, 64, 155, 142, 123, 147,
|
|
|
- 198, 149, 13, 42, 0, 0,
|
|
|
+ 148, 46, 49, 1, 114, 208,
|
|
|
+ 119, 92, 1, 0, 0, 0,
|
|
|
+ 239, 243, 204, 150, 75, 190,
|
|
|
+ 102, 79, 182, 88, 133, 46,
|
|
|
+ 18, 196, 251, 31, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
1, 0, 0, 0, 1, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
@@ -1095,7 +1095,7 @@ const BYTE DX12VertexShaderBytes[] =
|
|
|
0, 0, 103, 159, 1, 0,
|
|
|
179, 120, 1, 0, 238, 97,
|
|
|
2, 0, 90, 28, 0, 0,
|
|
|
- 19, 95, 3, 0, 53, 174,
|
|
|
+ 8, 85, 1, 0, 53, 174,
|
|
|
3, 0, 206, 21, 0, 0,
|
|
|
193, 205, 3, 0, 207, 193,
|
|
|
1, 0, 62, 3, 3, 0,
|
|
@@ -1684,8 +1684,8 @@ const BYTE DX12VertexShaderBytes[] =
|
|
|
111, 110, 59, 13, 10, 125,
|
|
|
59, 13, 10, 13, 10, 47,
|
|
|
27, 226, 48, 1, 128, 0,
|
|
|
- 0, 0, 247, 23, 168, 101,
|
|
|
- 161, 206, 212, 1, 1, 0,
|
|
|
+ 0, 0, 3, 158, 92, 9,
|
|
|
+ 95, 207, 212, 1, 1, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
@@ -2200,7 +2200,7 @@ const BYTE DX12VertexShaderBytes[] =
|
|
|
12, 16, 0, 0, 1, 0,
|
|
|
1, 0, 14, 0, 23, 21,
|
|
|
13, 16, 0, 0, 36, 2,
|
|
|
- 112, 123, 0, 0, 242, 241,
|
|
|
+ 128, 123, 0, 0, 242, 241,
|
|
|
10, 0, 24, 21, 14, 16,
|
|
|
0, 0, 1, 0, 0, 2,
|
|
|
18, 0, 22, 21, 10, 16,
|
|
@@ -3148,19 +3148,19 @@ const BYTE DX12VertexShaderBytes[] =
|
|
|
1, 0, 0, 0, 0, 0,
|
|
|
0, 0, 24, 4, 0, 0,
|
|
|
32, 0, 0, 96, 0, 0,
|
|
|
- 0, 0, 0, 0, 0, 0,
|
|
|
+ 251, 31, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 2, 0,
|
|
|
9, 0, 132, 5, 0, 0,
|
|
|
0, 0, 0, 0, 236, 2,
|
|
|
0, 0, 1, 0, 0, 0,
|
|
|
- 232, 121, 240, 3, 0, 0,
|
|
|
+ 56, 122, 67, 3, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
109, 97, 105, 110, 0, 110,
|
|
|
111, 110, 101, 0, 0, 0,
|
|
|
45, 186, 46, 241, 1, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
24, 4, 0, 0, 32, 0,
|
|
|
- 0, 96, 0, 0, 0, 0,
|
|
|
+ 0, 96, 0, 0, 251, 31,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 2, 0, 2, 0,
|
|
|
7, 0, 0, 0, 0, 0,
|
|
@@ -3219,11 +3219,11 @@ const BYTE DX12VertexShaderBytes[] =
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
- 148, 46, 49, 1, 73, 146,
|
|
|
- 118, 92, 1, 0, 0, 0,
|
|
|
- 199, 159, 5, 142, 21, 53,
|
|
|
- 20, 64, 155, 142, 123, 147,
|
|
|
- 198, 149, 13, 42, 138, 0,
|
|
|
+ 148, 46, 49, 1, 114, 208,
|
|
|
+ 119, 92, 1, 0, 0, 0,
|
|
|
+ 239, 243, 204, 150, 75, 190,
|
|
|
+ 102, 79, 182, 88, 133, 46,
|
|
|
+ 18, 196, 251, 31, 138, 0,
|
|
|
0, 0, 47, 76, 105, 110,
|
|
|
107, 73, 110, 102, 111, 0,
|
|
|
47, 110, 97, 109, 101, 115,
|