|
@@ -129,10 +129,10 @@ ret
|
|
|
|
|
|
const BYTE DX12VertexShaderBytes[] =
|
|
|
{
|
|
|
- 68, 88, 66, 67, 181, 195,
|
|
|
- 147, 18, 50, 108, 95, 70,
|
|
|
- 9, 54, 235, 29, 222, 23,
|
|
|
- 155, 166, 1, 0, 0, 0,
|
|
|
+ 68, 88, 66, 67, 49, 137,
|
|
|
+ 135, 212, 248, 191, 134, 200,
|
|
|
+ 205, 24, 152, 70, 58, 98,
|
|
|
+ 1, 99, 1, 0, 0, 0,
|
|
|
108, 78, 0, 0, 6, 0,
|
|
|
0, 0, 56, 0, 0, 0,
|
|
|
124, 2, 0, 0, 16, 3,
|
|
@@ -915,11 +915,11 @@ const BYTE DX12VertexShaderBytes[] =
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
- 148, 46, 49, 1, 76, 206,
|
|
|
- 110, 92, 1, 0, 0, 0,
|
|
|
- 98, 41, 96, 122, 215, 103,
|
|
|
- 213, 74, 130, 127, 117, 111,
|
|
|
- 190, 225, 37, 29, 0, 0,
|
|
|
+ 148, 46, 49, 1, 5, 106,
|
|
|
+ 112, 92, 1, 0, 0, 0,
|
|
|
+ 59, 178, 228, 41, 136, 123,
|
|
|
+ 167, 76, 184, 122, 93, 145,
|
|
|
+ 227, 23, 22, 220, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
1, 0, 0, 0, 1, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
@@ -1095,7 +1095,7 @@ const BYTE DX12VertexShaderBytes[] =
|
|
|
0, 0, 103, 159, 1, 0,
|
|
|
179, 120, 1, 0, 238, 97,
|
|
|
2, 0, 90, 28, 0, 0,
|
|
|
- 47, 31, 1, 0, 53, 174,
|
|
|
+ 165, 88, 3, 0, 53, 174,
|
|
|
3, 0, 206, 21, 0, 0,
|
|
|
193, 205, 3, 0, 207, 193,
|
|
|
1, 0, 62, 3, 3, 0,
|
|
@@ -1684,8 +1684,8 @@ const BYTE DX12VertexShaderBytes[] =
|
|
|
111, 110, 59, 13, 10, 125,
|
|
|
59, 13, 10, 13, 10, 47,
|
|
|
27, 226, 48, 1, 128, 0,
|
|
|
- 0, 0, 51, 196, 254, 118,
|
|
|
- 0, 202, 212, 1, 1, 0,
|
|
|
+ 0, 0, 214, 32, 233, 222,
|
|
|
+ 245, 202, 212, 1, 1, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
@@ -2200,7 +2200,7 @@ const BYTE DX12VertexShaderBytes[] =
|
|
|
12, 16, 0, 0, 1, 0,
|
|
|
1, 0, 14, 0, 23, 21,
|
|
|
13, 16, 0, 0, 36, 2,
|
|
|
- 32, 121, 0, 0, 242, 241,
|
|
|
+ 176, 123, 0, 0, 242, 241,
|
|
|
10, 0, 24, 21, 14, 16,
|
|
|
0, 0, 1, 0, 0, 2,
|
|
|
18, 0, 22, 21, 10, 16,
|
|
@@ -3148,19 +3148,19 @@ const BYTE DX12VertexShaderBytes[] =
|
|
|
1, 0, 0, 0, 0, 0,
|
|
|
0, 0, 24, 4, 0, 0,
|
|
|
32, 0, 0, 96, 0, 0,
|
|
|
- 0, 0, 0, 0, 0, 0,
|
|
|
+ 22, 220, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 2, 0,
|
|
|
9, 0, 132, 5, 0, 0,
|
|
|
0, 0, 0, 0, 236, 2,
|
|
|
0, 0, 1, 0, 0, 0,
|
|
|
- 136, 123, 139, 3, 0, 0,
|
|
|
+ 248, 123, 23, 3, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
109, 97, 105, 110, 0, 110,
|
|
|
111, 110, 101, 0, 0, 0,
|
|
|
45, 186, 46, 241, 1, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
24, 4, 0, 0, 32, 0,
|
|
|
- 0, 96, 0, 0, 0, 0,
|
|
|
+ 0, 96, 0, 0, 22, 220,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 2, 0, 2, 0,
|
|
|
7, 0, 0, 0, 0, 0,
|
|
@@ -3219,11 +3219,11 @@ const BYTE DX12VertexShaderBytes[] =
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
- 148, 46, 49, 1, 76, 206,
|
|
|
- 110, 92, 1, 0, 0, 0,
|
|
|
- 98, 41, 96, 122, 215, 103,
|
|
|
- 213, 74, 130, 127, 117, 111,
|
|
|
- 190, 225, 37, 29, 138, 0,
|
|
|
+ 148, 46, 49, 1, 5, 106,
|
|
|
+ 112, 92, 1, 0, 0, 0,
|
|
|
+ 59, 178, 228, 41, 136, 123,
|
|
|
+ 167, 76, 184, 122, 93, 145,
|
|
|
+ 227, 23, 22, 220, 138, 0,
|
|
|
0, 0, 47, 76, 105, 110,
|
|
|
107, 73, 110, 102, 111, 0,
|
|
|
47, 110, 97, 109, 101, 115,
|