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automatisches kopieren beim erstellen deaktiviert

Kolja Strohm 4 年之前
父節點
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ccc59ecbea
共有 1 個文件被更改,包括 6 次插入3 次删除
  1. 6 3
      Framework.vcxproj

+ 6 - 3
Framework.vcxproj

@@ -135,7 +135,8 @@ copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\SMP\SMP\framework.dll"
 copy "x64\Debug\Framework.dll" "..\LTDBKonverter\LTDB Konverter\framework.dll"
 copy "x64\Debug\Framework.dll" "..\GSLKonverter\GSL Konverter\framework.dll"
 copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\Debug\x64\framework.dll"</Command>
-      <Outputs>kopiere Dateien...;%(Outputs)</Outputs>
+      <Outputs>
+      </Outputs>
     </CustomBuildStep>
     <Bscmake>
       <PreserveSbr>true</PreserveSbr>
@@ -164,7 +165,8 @@ copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\Debug\x64\fr
 copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll"</Command>
     </CustomBuildStep>
     <CustomBuildStep>
-      <Outputs>kopiere...;%(Outputs)</Outputs>
+      <Outputs>
+      </Outputs>
     </CustomBuildStep>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -189,7 +191,8 @@ copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll
     <CustomBuildStep>
       <Command>copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x64\framework.dll"
 copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework.dll"</Command>
-      <Outputs>kopiere...;%(Outputs)</Outputs>
+      <Outputs>
+      </Outputs>
     </CustomBuildStep>
     <Bscmake>
       <PreserveSbr>true</PreserveSbr>