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@@ -119,10 +119,10 @@ ret
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const BYTE UIVertexShader[] =
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const BYTE UIVertexShader[] =
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{
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{
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- 68, 88, 66, 67, 152, 198,
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- 149, 169, 168, 159, 197, 0,
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- 129, 128, 149, 129, 73, 230,
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- 155, 190, 1, 0, 0, 0,
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+ 68, 88, 66, 67, 64, 70,
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+ 45, 226, 75, 78, 209, 214,
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+ 48, 95, 36, 31, 168, 135,
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+ 166, 170, 1, 0, 0, 0,
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168, 77, 0, 0, 6, 0,
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168, 77, 0, 0, 6, 0,
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0, 0, 56, 0, 0, 0,
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0, 0, 56, 0, 0, 0,
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20, 2, 0, 0, 168, 2,
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20, 2, 0, 0, 168, 2,
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@@ -873,10 +873,10 @@ const BYTE UIVertexShader[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 148, 46, 49, 1,
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0, 0, 148, 46, 49, 1,
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- 222, 204, 159, 92, 1, 0,
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- 0, 0, 98, 27, 93, 145,
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- 119, 239, 41, 66, 187, 252,
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- 232, 99, 70, 94, 26, 171,
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+ 181, 26, 160, 92, 1, 0,
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+ 0, 0, 196, 86, 111, 28,
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+ 113, 127, 218, 67, 132, 196,
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+ 90, 30, 248, 175, 170, 230,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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@@ -1556,8 +1556,8 @@ const BYTE UIVertexShader[] =
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32, 32, 32, 32, 32, 32,
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32, 32, 32, 32, 32, 32,
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32, 32, 32, 32, 32, 32,
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32, 32, 32, 32, 32, 32,
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27, 226, 48, 1, 128, 0,
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27, 226, 48, 1, 128, 0,
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- 0, 0, 52, 162, 131, 107,
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- 52, 231, 212, 1, 1, 0,
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+ 0, 0, 159, 135, 107, 208,
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+ 98, 231, 212, 1, 1, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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@@ -2934,13 +2934,13 @@ const BYTE UIVertexShader[] =
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0, 0, 0, 0, 1, 0,
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0, 0, 0, 0, 1, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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196, 3, 0, 0, 32, 0,
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196, 3, 0, 0, 32, 0,
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- 0, 96, 0, 0, 26, 171,
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+ 0, 96, 0, 0, 170, 230,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 2, 0, 9, 0,
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0, 0, 2, 0, 9, 0,
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80, 5, 0, 0, 0, 0,
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80, 5, 0, 0, 0, 0,
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0, 0, 236, 2, 0, 0,
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0, 0, 236, 2, 0, 0,
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- 1, 0, 0, 0, 152, 122,
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- 158, 3, 0, 0, 0, 0,
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+ 1, 0, 0, 0, 248, 120,
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+ 125, 2, 0, 0, 0, 0,
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0, 0, 0, 0, 84, 101,
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0, 0, 0, 0, 84, 101,
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120, 116, 117, 114, 101, 86,
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120, 116, 117, 114, 101, 86,
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101, 114, 116, 101, 120, 83,
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101, 114, 116, 101, 120, 83,
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@@ -2950,7 +2950,7 @@ const BYTE UIVertexShader[] =
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1, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 196, 3, 0, 0,
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0, 0, 196, 3, 0, 0,
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32, 0, 0, 96, 0, 0,
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32, 0, 0, 96, 0, 0,
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- 26, 171, 0, 0, 0, 0,
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+ 170, 230, 0, 0, 0, 0,
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0, 0, 0, 0, 2, 0,
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0, 0, 0, 0, 2, 0,
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2, 0, 7, 0, 0, 0,
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2, 0, 7, 0, 0, 0,
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0, 0, 1, 0, 255, 255,
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0, 0, 1, 0, 255, 255,
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@@ -3006,11 +3006,11 @@ const BYTE UIVertexShader[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 148, 46,
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0, 0, 0, 0, 148, 46,
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- 49, 1, 222, 204, 159, 92,
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- 1, 0, 0, 0, 98, 27,
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- 93, 145, 119, 239, 41, 66,
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- 187, 252, 232, 99, 70, 94,
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- 26, 171, 138, 0, 0, 0,
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+ 49, 1, 181, 26, 160, 92,
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+ 1, 0, 0, 0, 196, 86,
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+ 111, 28, 113, 127, 218, 67,
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+ 132, 196, 90, 30, 248, 175,
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+ 170, 230, 138, 0, 0, 0,
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47, 76, 105, 110, 107, 73,
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47, 76, 105, 110, 107, 73,
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110, 102, 111, 0, 47, 110,
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110, 102, 111, 0, 47, 110,
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97, 109, 101, 115, 0, 47,
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97, 109, 101, 115, 0, 47,
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