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@@ -381,7 +381,7 @@ void DirectX11::initialize( WFenster *fenster, Vec2<int> backBufferSize, bool fu
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pixelShader->erstelleConstBuffer( sizeof( float ) * 3, 1 ); // materialkonstanten nach phong model
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pixelShader->erstelleConstBuffer( sizeof( int ) * 2, 2 ); // materialkonstanten nach phong model
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// TODO: Remove Following Test Code
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- int lc[] = { 1, 6 };
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+ int lc[] = { 1, 0 };
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pixelShader->füllConstBuffer( (char *)lc, 2, sizeof( int ) * 2 );
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// Create a texture sampler state description.
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