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@@ -352,10 +352,10 @@ ret
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const BYTE UIPixelShader[] =
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{
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- 68, 88, 66, 67, 141, 119,
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- 3, 70, 20, 233, 122, 96,
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- 32, 187, 229, 236, 38, 170,
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- 135, 57, 1, 0, 0, 0,
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+ 68, 88, 66, 67, 76, 12,
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+ 125, 142, 62, 252, 125, 113,
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+ 173, 246, 194, 216, 149, 45,
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+ 48, 41, 1, 0, 0, 0,
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12, 134, 0, 0, 6, 0,
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0, 0, 56, 0, 0, 0,
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140, 6, 0, 0, 28, 7,
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@@ -1805,11 +1805,11 @@ const BYTE UIPixelShader[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 148, 46,
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- 49, 1, 206, 156, 223, 100,
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- 1, 0, 0, 0, 25, 6,
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- 117, 115, 201, 218, 227, 64,
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- 181, 201, 73, 246, 139, 241,
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- 23, 100, 0, 0, 0, 0,
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+ 49, 1, 188, 137, 224, 100,
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+ 1, 0, 0, 0, 50, 192,
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+ 233, 209, 88, 60, 185, 73,
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+ 157, 16, 243, 30, 20, 90,
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+ 193, 110, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 0,
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0, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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@@ -1980,9 +1980,9 @@ const BYTE UIPixelShader[] =
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3, 0, 242, 56, 1, 0,
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43, 236, 3, 0, 28, 19,
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2, 0, 65, 36, 1, 0,
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- 236, 179, 1, 0, 72, 48,
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+ 236, 179, 1, 0, 46, 81,
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1, 0, 125, 10, 2, 0,
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- 125, 181, 2, 0, 86, 28,
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+ 125, 181, 2, 0, 100, 27,
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1, 0, 193, 33, 3, 0,
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65, 185, 2, 0, 9, 241,
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2, 0, 146, 230, 3, 0,
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@@ -3000,8 +3000,8 @@ const BYTE UIPixelShader[] =
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84, 101, 120, 116, 117, 114,
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101, 50, 68, 32, 115, 104,
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97, 100, 27, 226, 48, 1,
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- 128, 0, 0, 0, 12, 10,
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- 117, 101, 241, 209, 217, 1,
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+ 128, 0, 0, 0, 180, 232,
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+ 22, 158, 126, 210, 217, 1,
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1, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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@@ -4243,14 +4243,14 @@ const BYTE UIPixelShader[] =
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6, 16, 0, 0, 23, 0,
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1, 0, 5, 16, 0, 0,
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14, 0, 23, 21, 0, 16,
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- 0, 0, 3, 2, 112, 255,
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+ 0, 0, 3, 2, 16, 7,
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0, 0, 242, 241, 10, 0,
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24, 21, 8, 16, 0, 0,
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1, 0, 1, 0, 10, 0,
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24, 21, 9, 16, 0, 0,
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1, 0, 0, 2, 14, 0,
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23, 21, 0, 0, 0, 0,
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- 10, 2, 112, 255, 0, 0,
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+ 10, 2, 16, 7, 0, 0,
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242, 241, 10, 0, 24, 21,
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11, 16, 0, 0, 1, 0,
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1, 0, 10, 0, 24, 21,
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@@ -5474,11 +5474,11 @@ const BYTE UIPixelShader[] =
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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- 148, 46, 49, 1, 206, 156,
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- 223, 100, 1, 0, 0, 0,
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- 25, 6, 117, 115, 201, 218,
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- 227, 64, 181, 201, 73, 246,
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- 139, 241, 23, 100, 128, 0,
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+ 148, 46, 49, 1, 188, 137,
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+ 224, 100, 1, 0, 0, 0,
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+ 50, 192, 233, 209, 88, 60,
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+ 185, 73, 157, 16, 243, 30,
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+ 20, 90, 193, 110, 128, 0,
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0, 0, 47, 76, 105, 110,
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107, 73, 110, 102, 111, 0,
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47, 110, 97, 109, 101, 115,
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@@ -5578,7 +5578,7 @@ const BYTE UIPixelShader[] =
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0, 0, 2, 0, 9, 0,
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204, 8, 0, 0, 0, 0,
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0, 0, 164, 14, 0, 0,
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- 1, 0, 18, 248, 0, 0,
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+ 1, 0, 40, 172, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 84, 101,
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120, 116, 117, 114, 101, 80,
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