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@@ -33,224 +33,224 @@ using namespace Framework;
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// Inhalt der Bild Klasse aus Bild.h
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// Inhalt der Bild Klasse aus Bild.h
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// Konstruktor
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// Konstruktor
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Bild::Bild( bool options )
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Bild::Bild( bool options )
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- : fc( 0 ),
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- delFc( 1 ),
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- size( 0, 0 ),
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- ref( 1 ),
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- drawOff( options ? new Punkt[ 2000 ] : new Punkt[ 1 ] ),
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- dPosA( options ? new Punkt[ 2000 ] : new Punkt[ 1 ] ),
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- dSizeA( options ? new Punkt[ 2000 ] : new Punkt[ 1 ] ),
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- doa( 0 ),
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- alpha( options ? new unsigned char[ 1000 ] : new unsigned char[ 1 ] ),
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- alphaAnzahl( 0 ),
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- rend( 0 ),
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- alpha3D( 0 )
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-{
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- alpha[ 0 ] = 0;
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+ : fc( 0 ),
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+ delFc( 1 ),
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+ size( 0, 0 ),
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+ ref( 1 ),
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+ drawOff( options ? new Punkt[ 2000 ] : new Punkt[ 1 ] ),
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+ dPosA( options ? new Punkt[ 2000 ] : new Punkt[ 1 ] ),
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+ dSizeA( options ? new Punkt[ 2000 ] : new Punkt[ 1 ] ),
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+ doa( 0 ),
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+ alpha( options ? new unsigned char[ 1000 ] : new unsigned char[ 1 ] ),
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+ alphaAnzahl( 0 ),
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+ rend( 0 ),
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+ alpha3D( 0 )
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+{
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+ alpha[ 0 ] = 0;
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}
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}
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// Destruktor
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// Destruktor
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Bild::~Bild()
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Bild::~Bild()
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{
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{
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- if( delFc )
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- {
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- delete[] fc;
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- fc = 0;
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- }
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- delete[] dPosA;
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- delete[] dSizeA;
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- delete[] alpha;
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- delete[] drawOff;
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+ if( delFc )
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+ {
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+ delete[] fc;
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+ fc = 0;
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+ }
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+ delete[] dPosA;
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+ delete[] dSizeA;
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+ delete[] alpha;
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+ delete[] drawOff;
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}
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}
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// privat
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// privat
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inline void Bild::alphaPixelP( int x, int y, int f )
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inline void Bild::alphaPixelP( int x, int y, int f )
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{
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{
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- alphaPixelP( fc[ x + y * size.x ], f );
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+ alphaPixelP( fc[ x + y * size.x ], f );
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}
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}
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inline void Bild::alphaPixelP( int &fc, int colorb )
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inline void Bild::alphaPixelP( int &fc, int colorb )
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{
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{
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- int alpha = ( ( colorb >> 24 ) & 0xFF );
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- int na = ( 0x100 - alpha );
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- fc = ( ( ( ( ( na * ( fc & 0xFF00FF ) ) >> 8 ) + ( ( alpha * ( colorb & 0xFF00FF ) ) >> 8 ) ) & 0xFF00FF ) |
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- ( ( ( ( na * ( fc & 0x00FF00 ) ) >> 8 ) + ( ( alpha * ( colorb & 0x00FF00 ) ) >> 8 ) ) & 0x00FF00 ) |
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- ( ( fc & 0xFF000000 ) ) ) * ( fc != 0 || !alpha3D ) | ( fc == 0 && alpha3D ) * colorb;
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- //unsigned char *fc1 = (unsigned char*)&fc[ i ];
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- //unsigned char *fc2 = (unsigned char*)&colorb;
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- //unsigned char na = ~fc2[ 3 ];
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- //fc1[ 3 ] = fc2[ 3 ];
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- //fc1[ 2 ] = (unsigned char)( ( fc2[ 2 ] * fc2[ 3 ] + fc1[ 2 ] * na ) / 255 );
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- //fc1[ 1 ] = (unsigned char)( ( fc2[ 1 ] * fc2[ 3 ] + fc1[ 1 ] * na ) / 255 );
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- //fc1[ 0 ] = (unsigned char)( ( fc2[ 0 ] * fc2[ 3 ] + fc1[ 0 ] * na ) / 255 );
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+ int alpha = ( ( colorb >> 24 ) & 0xFF );
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+ int na = ( 0x100 - alpha );
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+ fc = ( ( ( ( ( na * ( fc & 0xFF00FF ) ) >> 8 ) + ( ( alpha * ( colorb & 0xFF00FF ) ) >> 8 ) ) & 0xFF00FF ) |
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+ ( ( ( ( na * ( fc & 0x00FF00 ) ) >> 8 ) + ( ( alpha * ( colorb & 0x00FF00 ) ) >> 8 ) ) & 0x00FF00 ) |
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+ ( ( fc & 0xFF000000 ) ) ) * ( fc != 0 || !alpha3D ) | ( fc == 0 && alpha3D ) * colorb;
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+ //unsigned char *fc1 = (unsigned char*)&fc[ i ];
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+ //unsigned char *fc2 = (unsigned char*)&colorb;
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+ //unsigned char na = ~fc2[ 3 ];
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+ //fc1[ 3 ] = fc2[ 3 ];
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+ //fc1[ 2 ] = (unsigned char)( ( fc2[ 2 ] * fc2[ 3 ] + fc1[ 2 ] * na ) / 255 );
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+ //fc1[ 1 ] = (unsigned char)( ( fc2[ 1 ] * fc2[ 3 ] + fc1[ 1 ] * na ) / 255 );
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+ //fc1[ 0 ] = (unsigned char)( ( fc2[ 0 ] * fc2[ 3 ] + fc1[ 0 ] * na ) / 255 );
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}
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}
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char Bild::getOutCode( Punkt p ) const
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char Bild::getOutCode( Punkt p ) const
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{
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{
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- char ret = 0;
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- if( p.x < dPosA[ doa ].x )
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- ret = 1;
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- if( p.x >= dSizeA[ doa ].x )
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- ret = 2;
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- if( p.y < dPosA[ doa ].y )
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- ret |= 4;
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- if( p.y >= dSizeA[ doa ].y )
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- ret |= 8;
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- return ret;
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+ char ret = 0;
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+ if( p.x < dPosA[ doa ].x )
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+ ret = 1;
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+ if( p.x >= dSizeA[ doa ].x )
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+ ret = 2;
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+ if( p.y < dPosA[ doa ].y )
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+ ret |= 4;
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+ if( p.y >= dSizeA[ doa ].y )
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+ ret |= 8;
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+ return ret;
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}
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}
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void Bild::drawFlatDreieck( int y1, int y2, float m1, float b1, float m2, float b2, int farbe )
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void Bild::drawFlatDreieck( int y1, int y2, float m1, float b1, float m2, float b2, int farbe )
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{
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{
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- const int yStart = max( y1, dPosA[ doa ].y );
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- const int yEnd = min( y2, dSizeA[ doa ].y );
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- for( int y = yStart; y < yEnd; y++ )
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- {
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- const int xStart = max( (int)( m1 * (float)y + b1 + 0.5f ), dPosA[ doa ].x );
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- const int xEnd = min( (int)( m2 * (float)y + b2 + 0.5f ), dSizeA[ doa ].x );
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- for( int x = xStart; x < xEnd; x++ )
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- fc[ x + y * size.x ] = farbe;
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- }
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+ const int yStart = max( y1, dPosA[ doa ].y );
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+ const int yEnd = min( y2, dSizeA[ doa ].y );
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+ for( int y = yStart; y < yEnd; y++ )
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+ {
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+ const int xStart = max( (int)( m1 * (float)y + b1 + 0.5f ), dPosA[ doa ].x );
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+ const int xEnd = min( (int)( m2 * (float)y + b2 + 0.5f ), dSizeA[ doa ].x );
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+ for( int x = xStart; x < xEnd; x++ )
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+ fc[ x + y * size.x ] = farbe;
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+ }
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}
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}
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void Bild::drawFlatDreieckTextur( int y1, int y2, double m1, double b1, double m2, double b2, double tx1, double ty1, double tx2, double ty2,
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void Bild::drawFlatDreieckTextur( int y1, int y2, double m1, double b1, double m2, double b2, double tx1, double ty1, double tx2, double ty2,
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- double tx_1o, double ty_1o, double tx_2o, double ty_2o, double txf, double tyf, Bild &textur )
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+ double tx_1o, double ty_1o, double tx_2o, double ty_2o, double txf, double tyf, Bild &textur )
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{
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{
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- const double yStart = max( y1, dPosA[ doa ].y );
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- const double yEnd = min( y2, dSizeA[ doa ].y );
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- double tx_1 = tx1 + tx_1o * ( yStart - y1 ), ty_1 = ty1 + ty_1o * ( yStart - y1 ), tx_2 = tx2 + tx_2o * ( yStart - y1 ), ty_2 = ty2 + ty_2o * ( yStart - y1 );
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- for( double y = yStart; y < yEnd; y++, tx_1 += tx_1o, ty_1 += ty_1o, tx_2 += tx_2o, ty_2 += ty_2o )
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- {
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- const double xStart = m1 * y + b1;
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- const double xEnd = m2 * y + b2;
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- drawLinieHTextur( Vec2< double >( xStart, y ), xEnd - xStart, Vec2< double >( tx_1, ty_1 ), Vec2< double >( tx_2, ty_2 ), txf, tyf, textur );
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- }
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+ const double yStart = max( y1, dPosA[ doa ].y );
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+ const double yEnd = min( y2, dSizeA[ doa ].y );
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+ double tx_1 = tx1 + tx_1o * ( yStart - y1 ), ty_1 = ty1 + ty_1o * ( yStart - y1 ), tx_2 = tx2 + tx_2o * ( yStart - y1 ), ty_2 = ty2 + ty_2o * ( yStart - y1 );
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+ for( double y = yStart; y < yEnd; y++, tx_1 += tx_1o, ty_1 += ty_1o, tx_2 += tx_2o, ty_2 += ty_2o )
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+ {
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+ const double xStart = m1 * y + b1;
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+ const double xEnd = m2 * y + b2;
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+ drawLinieHTextur( Vec2< double >( xStart, y ), xEnd - xStart, Vec2< double >( tx_1, ty_1 ), Vec2< double >( tx_2, ty_2 ), txf, tyf, textur );
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+ }
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}
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}
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void Bild::drawFlatDreieckAlpha( int y1, int y2, float m1, float b1, float m2, float b2, int farbe )
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void Bild::drawFlatDreieckAlpha( int y1, int y2, float m1, float b1, float m2, float b2, int farbe )
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{
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{
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- const int yStart = max( (int)( y1 + 0.5 ), dPosA[ doa ].y );
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- const int yEnd = min( (int)( y2 + 0.5 ), dSizeA[ doa ].y );
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- for( int y = yStart; y < yEnd; y++ )
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- {
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- const int xStart = max( (int)( m1 * ( (float)y + 0.5f ) + b1 + 0.5f ), dPosA[ doa ].x );
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- const int xEnd = min( (int)( m2 * ( (float)y + 0.5 ) + b2 + 0.5f ), dSizeA[ doa ].x );
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- for( int x = xStart; x < xEnd; x++ )
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- alphaPixelP( fc[ x + y * size.x ], farbe );
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- }
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+ const int yStart = max( (int)( y1 + 0.5 ), dPosA[ doa ].y );
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+ const int yEnd = min( (int)( y2 + 0.5 ), dSizeA[ doa ].y );
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+ for( int y = yStart; y < yEnd; y++ )
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+ {
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+ const int xStart = max( (int)( m1 * ( (float)y + 0.5f ) + b1 + 0.5f ), dPosA[ doa ].x );
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+ const int xEnd = min( (int)( m2 * ( (float)y + 0.5 ) + b2 + 0.5f ), dSizeA[ doa ].x );
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+ for( int x = xStart; x < xEnd; x++ )
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+ alphaPixelP( fc[ x + y * size.x ], farbe );
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+ }
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}
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}
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void Bild::drawFlatDreieckTexturAlpha( int y1, int y2, double m1, double b1, double m2, double b2, double tx1, double ty1, double tx2, double ty2,
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void Bild::drawFlatDreieckTexturAlpha( int y1, int y2, double m1, double b1, double m2, double b2, double tx1, double ty1, double tx2, double ty2,
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- double tx_1o, double ty_1o, double tx_2o, double ty_2o, double txf, double tyf, Bild &textur )
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+ double tx_1o, double ty_1o, double tx_2o, double ty_2o, double txf, double tyf, Bild &textur )
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{
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{
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- const double yStart = max( y1, dPosA[ doa ].y );
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- const double yEnd = min( y2, dSizeA[ doa ].y );
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- double tx_1 = tx1 + tx_1o * ( yStart - y1 ), ty_1 = ty1 + ty_1o * ( yStart - y1 ), tx_2 = tx2 + tx_2o * ( yStart - y1 ), ty_2 = ty2 + ty_2o * ( yStart - y1 );
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- for( double y = yStart; y < yEnd; y++, tx_1 += tx_1o, ty_1 += ty_1o, tx_2 += tx_2o, ty_2 += ty_2o )
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- {
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- const double xStart = m1 * y + b1;
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- const double xEnd = m2 * y + b2;
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- drawLinieHTexturAlpha( Vec2< double >( xStart, y ), xEnd - xStart, Vec2< double >( tx_1, ty_1 ), Vec2< double >( tx_2, ty_2 ), txf, tyf, textur );
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- }
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+ const double yStart = max( y1, dPosA[ doa ].y );
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+ const double yEnd = min( y2, dSizeA[ doa ].y );
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+ double tx_1 = tx1 + tx_1o * ( yStart - y1 ), ty_1 = ty1 + ty_1o * ( yStart - y1 ), tx_2 = tx2 + tx_2o * ( yStart - y1 ), ty_2 = ty2 + ty_2o * ( yStart - y1 );
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+ for( double y = yStart; y < yEnd; y++, tx_1 += tx_1o, ty_1 += ty_1o, tx_2 += tx_2o, ty_2 += ty_2o )
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+ {
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+ const double xStart = m1 * y + b1;
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+ const double xEnd = m2 * y + b2;
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+ drawLinieHTexturAlpha( Vec2< double >( xStart, y ), xEnd - xStart, Vec2< double >( tx_1, ty_1 ), Vec2< double >( tx_2, ty_2 ), txf, tyf, textur );
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+ }
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}
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}
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void Bild::drawLinieHTextur( Vec2< double > p, double len, Vec2< double > ta, Vec2< double > tb, double txo, double tyo, Bild &textur ) // zeichnet eine horizontale Linie
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void Bild::drawLinieHTextur( Vec2< double > p, double len, Vec2< double > ta, Vec2< double > tb, double txo, double tyo, Bild &textur ) // zeichnet eine horizontale Linie
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{
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{
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- if( alpha[ alphaAnzahl ] == 0xFF )
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- return;
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- if( alpha[ alphaAnzahl ] )
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- {
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- drawLinieHTexturAlpha( p, len, ta, tb, txo, tyo, textur );
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- return;
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- }
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- if( len < 0 )
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- {
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- p.x += len;
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- len = -len;
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- ta.Swap( tb );
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- }
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- int dpx = dPosA[ doa ].x;
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- int dpy = dPosA[ doa ].y;
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- int dgx = dSizeA[ doa ].x;
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- int dgy = dSizeA[ doa ].y;
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- if( p.y < dpy || p.y >= dgy )
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- return;
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- double off = 0;
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- if( p.x < dpx )
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- {
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- off = dpx - p.x;
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- len -= dpx - p.x;
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- if( len <= 0 )
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- return;
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- p.x = dpx;
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- }
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- if( p.x + len >= dgx )
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- {
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- len -= p.x - dgx + len;
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- if( len <= 0 )
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- return;
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- }
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- int br = size.x;
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- int *fc = this->fc + (int)( p.x + (int)p.y * br );
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- double x = ta.x + txo * off, y = ta.y + tyo * off;
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- int *buffer = textur.getBuffer();
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- int txtBr = textur.getBreite();
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- for( int i = 0; i < len; ++i, ++fc )
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- {
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- *fc = buffer[ (int)( (int)( x + 0.5 ) + (int)( y + 0.5 ) * txtBr ) ];
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- x += txo, y += tyo;
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- }
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- rend = 1;
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+ if( alpha[ alphaAnzahl ] == 0xFF )
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+ return;
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+ if( alpha[ alphaAnzahl ] )
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+ {
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+ drawLinieHTexturAlpha( p, len, ta, tb, txo, tyo, textur );
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+ return;
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+ }
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|
|
+ if( len < 0 )
|
|
|
|
+ {
|
|
|
|
+ p.x += len;
|
|
|
|
+ len = -len;
|
|
|
|
+ ta.Swap( tb );
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ if( p.y < dpy || p.y >= dgy )
|
|
|
|
+ return;
|
|
|
|
+ double off = 0;
|
|
|
|
+ if( p.x < dpx )
|
|
|
|
+ {
|
|
|
|
+ off = dpx - p.x;
|
|
|
|
+ len -= dpx - p.x;
|
|
|
|
+ if( len <= 0 )
|
|
|
|
+ return;
|
|
|
|
+ p.x = dpx;
|
|
|
|
+ }
|
|
|
|
+ if( p.x + len >= dgx )
|
|
|
|
+ {
|
|
|
|
+ len -= p.x - dgx + len;
|
|
|
|
+ if( len <= 0 )
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int br = size.x;
|
|
|
|
+ int *fc = this->fc + (int)( p.x + (int)p.y * br );
|
|
|
|
+ double x = ta.x + txo * off, y = ta.y + tyo * off;
|
|
|
|
+ int *buffer = textur.getBuffer();
|
|
|
|
+ int txtBr = textur.getBreite();
|
|
|
|
+ for( int i = 0; i < len; ++i, ++fc )
|
|
|
|
+ {
|
|
|
|
+ *fc = buffer[ (int)( (int)( x + 0.5 ) + (int)( y + 0.5 ) * txtBr ) ];
|
|
|
|
+ x += txo, y += tyo;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawLinieHTexturAlpha( Vec2< double > p, double len, Vec2< double > ta, Vec2< double > tb, double txo, double tyo, Bild &textur ) // zeichnet eine horizontale Linie
|
|
void Bild::drawLinieHTexturAlpha( Vec2< double > p, double len, Vec2< double > ta, Vec2< double > tb, double txo, double tyo, Bild &textur ) // zeichnet eine horizontale Linie
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( len < 0 )
|
|
|
|
- {
|
|
|
|
- p.x += len;
|
|
|
|
- len = -len;
|
|
|
|
- ta.Swap( tb );
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- if( p.y < dpy || p.y >= dgy )
|
|
|
|
- return;
|
|
|
|
- double off = 0;
|
|
|
|
- if( p.x < dpx )
|
|
|
|
- {
|
|
|
|
- off = dpx - p.x;
|
|
|
|
- len -= dpx - p.x;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- p.x = dpx;
|
|
|
|
- }
|
|
|
|
- if( p.x + len >= dgx )
|
|
|
|
- {
|
|
|
|
- len -= p.x - dgx + len;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int br = size.x;
|
|
|
|
- int *fc = this->fc + (int)( p.x + (int)p.y * br );
|
|
|
|
- double x = ta.x + txo * off, y = ta.y + tyo * off;
|
|
|
|
- int *buffer = textur.getBuffer();
|
|
|
|
- int txtBr = textur.getBreite();
|
|
|
|
- int f;
|
|
|
|
- for( int i = 0; i < len; ++i, ++fc )
|
|
|
|
- {
|
|
|
|
- f = buffer[ (int)( (int)( x + 0.5 ) + (int)( y + 0.5 ) * txtBr ) ];
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char *cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- }
|
|
|
|
- alphaPixelP( *fc, f );
|
|
|
|
- x += txo, y += tyo;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( len < 0 )
|
|
|
|
+ {
|
|
|
|
+ p.x += len;
|
|
|
|
+ len = -len;
|
|
|
|
+ ta.Swap( tb );
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ if( p.y < dpy || p.y >= dgy )
|
|
|
|
+ return;
|
|
|
|
+ double off = 0;
|
|
|
|
+ if( p.x < dpx )
|
|
|
|
+ {
|
|
|
|
+ off = dpx - p.x;
|
|
|
|
+ len -= dpx - p.x;
|
|
|
|
+ if( len <= 0 )
|
|
|
|
+ return;
|
|
|
|
+ p.x = dpx;
|
|
|
|
+ }
|
|
|
|
+ if( p.x + len >= dgx )
|
|
|
|
+ {
|
|
|
|
+ len -= p.x - dgx + len;
|
|
|
|
+ if( len <= 0 )
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int br = size.x;
|
|
|
|
+ int *fc = this->fc + (int)( p.x + (int)p.y * br );
|
|
|
|
+ double x = ta.x + txo * off, y = ta.y + tyo * off;
|
|
|
|
+ int *buffer = textur.getBuffer();
|
|
|
|
+ int txtBr = textur.getBreite();
|
|
|
|
+ int f;
|
|
|
|
+ for( int i = 0; i < len; ++i, ++fc )
|
|
|
|
+ {
|
|
|
|
+ f = buffer[ (int)( (int)( x + 0.5 ) + (int)( y + 0.5 ) * txtBr ) ];
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ unsigned char *cf = (unsigned char*)&f;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ }
|
|
|
|
+ alphaPixelP( *fc, f );
|
|
|
|
+ x += txo, y += tyo;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
// nicht constant
|
|
// nicht constant
|
|
@@ -274,1708 +274,1730 @@ bool Bild::isAreaDrawable( int x, int y, int b, int h )
|
|
// Das ist sinnvoll für die Verwendung im 3DBildschirm, wo das Gezeichnette Bild später mittels Alpha Blending angezeigt wird
|
|
// Das ist sinnvoll für die Verwendung im 3DBildschirm, wo das Gezeichnette Bild später mittels Alpha Blending angezeigt wird
|
|
void Bild::setAlpha3D( bool erlaubt )
|
|
void Bild::setAlpha3D( bool erlaubt )
|
|
{
|
|
{
|
|
- alpha3D = erlaubt;
|
|
|
|
|
|
+ alpha3D = erlaubt;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::setAlpha( unsigned char alpha ) // setzt die Transparenz der nachfolgenden Zeichnunge
|
|
void Bild::setAlpha( unsigned char alpha ) // setzt die Transparenz der nachfolgenden Zeichnunge
|
|
{
|
|
{
|
|
- int last = this->alpha[ alphaAnzahl ];
|
|
|
|
- ++alphaAnzahl;
|
|
|
|
- assert( alphaAnzahl < 1000 );
|
|
|
|
- this->alpha[ alphaAnzahl ] = (unsigned char)( ( 255 - alpha ) > last ? ( 255 - alpha ) : last );
|
|
|
|
|
|
+ int last = this->alpha[ alphaAnzahl ];
|
|
|
|
+ ++alphaAnzahl;
|
|
|
|
+ assert( alphaAnzahl < 1000 );
|
|
|
|
+ this->alpha[ alphaAnzahl ] = (unsigned char)( ( 255 - alpha ) > last ? ( 255 - alpha ) : last );
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::releaseAlpha() // Löscht alpha
|
|
void Bild::releaseAlpha() // Löscht alpha
|
|
{
|
|
{
|
|
- --alphaAnzahl;
|
|
|
|
|
|
+ --alphaAnzahl;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::setPixelBuffer( int *buffer, bool deleteBuffer, int breite, int height ) // setzt den Zeiger auf die Pixel des Bildes
|
|
void Bild::setPixelBuffer( int *buffer, bool deleteBuffer, int breite, int height ) // setzt den Zeiger auf die Pixel des Bildes
|
|
{
|
|
{
|
|
- if( delFc )
|
|
|
|
- delete[]fc;
|
|
|
|
- fc = buffer;
|
|
|
|
- delFc = deleteBuffer;
|
|
|
|
- size.x = breite;
|
|
|
|
- size.y = height;
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( delFc )
|
|
|
|
+ delete[]fc;
|
|
|
|
+ fc = buffer;
|
|
|
|
+ delFc = deleteBuffer;
|
|
|
|
+ size.x = breite;
|
|
|
|
+ size.y = height;
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::neuBild( int breite, int height, int fillColor )
|
|
void Bild::neuBild( int breite, int height, int fillColor )
|
|
{
|
|
{
|
|
- if( fc && delFc )
|
|
|
|
- delete[] fc;
|
|
|
|
- size.x = breite;
|
|
|
|
- size.y = height;
|
|
|
|
- fc = new int[ size.x * size.y ];
|
|
|
|
- setFarbe( fillColor );
|
|
|
|
- drawOff[ 0 ].x = 0;
|
|
|
|
- drawOff[ 0 ].y = 0;
|
|
|
|
- dPosA[ 0 ].x = 0;
|
|
|
|
- dPosA[ 0 ].y = 0;
|
|
|
|
- dSizeA[ 0 ] = size;
|
|
|
|
- alphaAnzahl = 0;
|
|
|
|
- alpha[ 0 ] = 0;
|
|
|
|
- doa = 0;
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( fc && delFc )
|
|
|
|
+ delete[] fc;
|
|
|
|
+ size.x = breite;
|
|
|
|
+ size.y = height;
|
|
|
|
+ fc = new int[ size.x * size.y ];
|
|
|
|
+ setFarbe( fillColor );
|
|
|
|
+ drawOff[ 0 ].x = 0;
|
|
|
|
+ drawOff[ 0 ].y = 0;
|
|
|
|
+ dPosA[ 0 ].x = 0;
|
|
|
|
+ dPosA[ 0 ].y = 0;
|
|
|
|
+ dSizeA[ 0 ] = size;
|
|
|
|
+ alphaAnzahl = 0;
|
|
|
|
+ alpha[ 0 ] = 0;
|
|
|
|
+ doa = 0;
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::setFarbe( int f )
|
|
void Bild::setFarbe( int f )
|
|
{
|
|
{
|
|
- if( ( f & 0xFF ) == ( ( f >> 8 ) & 0xFF ) && ( f & 0xFF ) == ( ( f >> 16 ) & 0xFF ) && ( f & 0xFF ) == ( ( f >> 24 ) & 0xFF ) )
|
|
|
|
- memset( fc, f, size.x * size.y * 4 );
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- for( int *i = fc, *end = i + size.x * size.y; i < end; i++ )
|
|
|
|
- *i = f;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( ( f & 0xFF ) == ( ( f >> 8 ) & 0xFF ) && ( f & 0xFF ) == ( ( f >> 16 ) & 0xFF ) && ( f & 0xFF ) == ( ( f >> 24 ) & 0xFF ) )
|
|
|
|
+ memset( fc, f, size.x * size.y * 4 );
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ for( int *i = fc, *end = i + size.x * size.y; i < end; i++ )
|
|
|
|
+ *i = f;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::fillRegion( int x, int y, int b, int h, int ff )
|
|
void Bild::fillRegion( int x, int y, int b, int h, int ff )
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaRegion( x, y, b, h, ff );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + b < dpx || y + h < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- if( x < dpx )
|
|
|
|
- {
|
|
|
|
- b -= dpx - x;
|
|
|
|
- x = dpx;
|
|
|
|
- }
|
|
|
|
- if( y < dpy )
|
|
|
|
- {
|
|
|
|
- h -= dpy - y;
|
|
|
|
- y = dpy;
|
|
|
|
- }
|
|
|
|
- b = ( x + b ) >= dgx ? ( dgx - x ) : b;
|
|
|
|
- h = ( y + h ) >= dgy ? ( dgy - y ) : h;
|
|
|
|
- int *pixel = fc + y * size.x + x;
|
|
|
|
- int *rowEnd = pixel + b;
|
|
|
|
- for( int i = 0; i < h; pixel += size.x - b, ++i, rowEnd += size.x )
|
|
|
|
- {
|
|
|
|
- for( ; pixel < rowEnd; ++pixel )
|
|
|
|
- *pixel = ff;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ alphaRegion( x, y, b, h, ff );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x + b < dpx || y + h < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ if( x < dpx )
|
|
|
|
+ {
|
|
|
|
+ b -= dpx - x;
|
|
|
|
+ x = dpx;
|
|
|
|
+ }
|
|
|
|
+ if( y < dpy )
|
|
|
|
+ {
|
|
|
|
+ h -= dpy - y;
|
|
|
|
+ y = dpy;
|
|
|
|
+ }
|
|
|
|
+ b = ( x + b ) >= dgx ? ( dgx - x ) : b;
|
|
|
|
+ h = ( y + h ) >= dgy ? ( dgy - y ) : h;
|
|
|
|
+ int *pixel = fc + y * size.x + x;
|
|
|
|
+ int *rowEnd = pixel + b;
|
|
|
|
+ for( int i = 0; i < h; pixel += size.x - b, ++i, rowEnd += size.x )
|
|
|
|
+ {
|
|
|
|
+ for( ; pixel < rowEnd; ++pixel )
|
|
|
|
+ *pixel = ff;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::alphaRegion( int x, int y, int b, int h, int ff )
|
|
void Bild::alphaRegion( int x, int y, int b, int h, int ff )
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + b < dpx || y + h < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- if( x < dpx )
|
|
|
|
- {
|
|
|
|
- b -= dpx - x;
|
|
|
|
- x = dpx;
|
|
|
|
- }
|
|
|
|
- if( y < dpy )
|
|
|
|
- {
|
|
|
|
- h -= dpy - y;
|
|
|
|
- y = dpy;
|
|
|
|
- }
|
|
|
|
- b = ( x + b ) >= dgx ? ( dgx - x ) : b;
|
|
|
|
- h = ( y + h ) >= dgy ? ( dgy - y ) : h;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char *cf = (unsigned char*)&ff;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- }
|
|
|
|
- int *pixel = fc + y * size.x + x;
|
|
|
|
- int *rowEnd = pixel + b;
|
|
|
|
- int alpha = ( ( ff >> 24 ) & 0xFF );
|
|
|
|
- int na = ( 0x100 - alpha );
|
|
|
|
- int i1 = ( alpha * ( ff & 0xFF00FF ) ) >> 8;
|
|
|
|
- int i2 = ( alpha * ( ff & 0x00FF00 ) ) >> 8;
|
|
|
|
- for( int i = 0; i < h; pixel += size.x - b, ++i, rowEnd += size.x )
|
|
|
|
- {
|
|
|
|
- for( ; pixel < rowEnd; ++pixel )
|
|
|
|
- {
|
|
|
|
- *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
- ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
- ( ( *pixel & 0xFF000000 ) ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * ff;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x + b < dpx || y + h < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ if( x < dpx )
|
|
|
|
+ {
|
|
|
|
+ b -= dpx - x;
|
|
|
|
+ x = dpx;
|
|
|
|
+ }
|
|
|
|
+ if( y < dpy )
|
|
|
|
+ {
|
|
|
|
+ h -= dpy - y;
|
|
|
|
+ y = dpy;
|
|
|
|
+ }
|
|
|
|
+ b = ( x + b ) >= dgx ? ( dgx - x ) : b;
|
|
|
|
+ h = ( y + h ) >= dgy ? ( dgy - y ) : h;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ unsigned char *cf = (unsigned char*)&ff;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ }
|
|
|
|
+ int *pixel = fc + y * size.x + x;
|
|
|
|
+ int *rowEnd = pixel + b;
|
|
|
|
+ int alpha = ( ( ff >> 24 ) & 0xFF );
|
|
|
|
+ int na = ( 0x100 - alpha );
|
|
|
|
+ int i1 = ( alpha * ( ff & 0xFF00FF ) ) >> 8;
|
|
|
|
+ int i2 = ( alpha * ( ff & 0x00FF00 ) ) >> 8;
|
|
|
|
+ for( int i = 0; i < h; pixel += size.x - b, ++i, rowEnd += size.x )
|
|
|
|
+ {
|
|
|
|
+ for( ; pixel < rowEnd; ++pixel )
|
|
|
|
+ {
|
|
|
|
+ *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
+ ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
+ ( ( *pixel & 0xFF000000 ) ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * ff;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::alphaPixel( int i, int f )
|
|
void Bild::alphaPixel( int i, int f )
|
|
{
|
|
{
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- alphaPixelP( fc[ i ], f );
|
|
|
|
- if( alpha[ alphaAnzahl ] < 0xFF )
|
|
|
|
- {
|
|
|
|
- unsigned char *cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- alphaPixelP( fc[ i ], f );
|
|
|
|
- rend = 1;
|
|
|
|
- }
|
|
|
|
|
|
+ if( !alpha[ alphaAnzahl ] )
|
|
|
|
+ alphaPixelP( fc[ i ], f );
|
|
|
|
+ if( alpha[ alphaAnzahl ] < 0xFF )
|
|
|
|
+ {
|
|
|
|
+ unsigned char *cf = (unsigned char*)&f;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ alphaPixelP( fc[ i ], f );
|
|
|
|
+ rend = 1;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::alphaPixel( int x, int y, int f )
|
|
void Bild::alphaPixel( int x, int y, int f )
|
|
{
|
|
{
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- alphaPixelP( fc[ x + y * size.x ], f );
|
|
|
|
- if( alpha[ alphaAnzahl ] < 0xFF )
|
|
|
|
- {
|
|
|
|
- unsigned char *cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- alphaPixelP( fc[ x + y * size.x ], f );
|
|
|
|
- rend = 1;
|
|
|
|
- }
|
|
|
|
|
|
+ if( !alpha[ alphaAnzahl ] )
|
|
|
|
+ alphaPixelP( fc[ x + y * size.x ], f );
|
|
|
|
+ if( alpha[ alphaAnzahl ] < 0xFF )
|
|
|
|
+ {
|
|
|
|
+ unsigned char *cf = (unsigned char*)&f;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ alphaPixelP( fc[ x + y * size.x ], f );
|
|
|
|
+ rend = 1;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::alphaPixelDP( int x, int y, int f )
|
|
void Bild::alphaPixelDP( int x, int y, int f )
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- if( x < dpx || y < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char *cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- }
|
|
|
|
- alphaPixelP( fc[ x + y * size.x ], f );
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ if( x < dpx || y < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ unsigned char *cf = (unsigned char*)&f;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ }
|
|
|
|
+ alphaPixelP( fc[ x + y * size.x ], f );
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::alphaPixelDP( int i, int f )
|
|
void Bild::alphaPixelDP( int i, int f )
|
|
{
|
|
{
|
|
- int x = i % size.x;
|
|
|
|
- int y = i / size.x;
|
|
|
|
- alphaPixelDP( x, y, f );
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ int x = i % size.x;
|
|
|
|
+ int y = i / size.x;
|
|
|
|
+ alphaPixelDP( x, y, f );
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::setPixelDP( int x, int y, int f )
|
|
void Bild::setPixelDP( int x, int y, int f )
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaPixelDP( x, y, f );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- if( x < dpx || y < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- fc[ x + y * size.x ] = f;
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ alphaPixelDP( x, y, f );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ if( x < dpx || y < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ fc[ x + y * size.x ] = f;
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::setPixelDP( int i, int f )
|
|
void Bild::setPixelDP( int i, int f )
|
|
{
|
|
{
|
|
- int x = i % size.x;
|
|
|
|
- int y = i / size.x;
|
|
|
|
- setPixelDP( x, y, f );
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ int x = i % size.x;
|
|
|
|
+ int y = i / size.x;
|
|
|
|
+ setPixelDP( x, y, f );
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawLinieH( int x, int y, int len, int f ) // zeichnet eine horizontale Linie
|
|
void Bild::drawLinieH( int x, int y, int len, int f ) // zeichnet eine horizontale Linie
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- drawLinieHAlpha( x, y, len, f );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( y < dpy || y >= dgy )
|
|
|
|
- return;
|
|
|
|
- if( x < dpx )
|
|
|
|
- {
|
|
|
|
- len -= dpx - x;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- x = dpx;
|
|
|
|
- }
|
|
|
|
- if( x + len >= dgx )
|
|
|
|
- {
|
|
|
|
- len -= x - dgx + len;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int br = size.x;
|
|
|
|
- int *fc = this->fc + x + y * br;
|
|
|
|
- int pval = len < 0 ? -1 : 1;
|
|
|
|
- len = len > 0 ? len : -len;
|
|
|
|
- for( int i = 0; i < len; ++i, fc += pval )
|
|
|
|
- *fc = f;
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ drawLinieHAlpha( x, y, len, f );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( y < dpy || y >= dgy )
|
|
|
|
+ return;
|
|
|
|
+ if( x < dpx )
|
|
|
|
+ {
|
|
|
|
+ len -= dpx - x;
|
|
|
|
+ if( len <= 0 )
|
|
|
|
+ return;
|
|
|
|
+ x = dpx;
|
|
|
|
+ }
|
|
|
|
+ if( x + len >= dgx )
|
|
|
|
+ {
|
|
|
|
+ len -= x - dgx + len;
|
|
|
|
+ if( len <= 0 )
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int br = size.x;
|
|
|
|
+ int *fc = this->fc + x + y * br;
|
|
|
|
+ int pval = len < 0 ? -1 : 1;
|
|
|
|
+ len = len > 0 ? len : -len;
|
|
|
|
+ for( int i = 0; i < len; ++i, fc += pval )
|
|
|
|
+ *fc = f;
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawLinieV( int x, int y, int len, int f ) // zeichnet eine vertikale Linie
|
|
void Bild::drawLinieV( int x, int y, int len, int f ) // zeichnet eine vertikale Linie
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- drawLinieVAlpha( x, y, len, f );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x < dpx || x >= dgx )
|
|
|
|
- return;
|
|
|
|
- if( y < dpy )
|
|
|
|
- {
|
|
|
|
- len -= dpy - y;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- y = dpy;
|
|
|
|
- }
|
|
|
|
- if( y + len >= dgy )
|
|
|
|
- {
|
|
|
|
- len -= y - dgy + len;
|
|
|
|
- if( len < 0 )
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int br = size.x;
|
|
|
|
- int *fc = this->fc + x + y * br;
|
|
|
|
- int pval = len < 0 ? -br : br;
|
|
|
|
- len = len > 0 ? len : -len;
|
|
|
|
- for( int i = 0; i < len; ++i, fc += pval )
|
|
|
|
- *fc = f;
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ drawLinieVAlpha( x, y, len, f );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x < dpx || x >= dgx )
|
|
|
|
+ return;
|
|
|
|
+ if( y < dpy )
|
|
|
|
+ {
|
|
|
|
+ len -= dpy - y;
|
|
|
|
+ if( len <= 0 )
|
|
|
|
+ return;
|
|
|
|
+ y = dpy;
|
|
|
|
+ }
|
|
|
|
+ if( y + len >= dgy )
|
|
|
|
+ {
|
|
|
|
+ len -= y - dgy + len;
|
|
|
|
+ if( len < 0 )
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int br = size.x;
|
|
|
|
+ int *fc = this->fc + x + y * br;
|
|
|
|
+ int pval = len < 0 ? -br : br;
|
|
|
|
+ len = len > 0 ? len : -len;
|
|
|
|
+ for( int i = 0; i < len; ++i, fc += pval )
|
|
|
|
+ *fc = f;
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawLinieHAlpha( int x, int y, int len, int f ) // zeichnet eine horizontale Linie
|
|
void Bild::drawLinieHAlpha( int x, int y, int len, int f ) // zeichnet eine horizontale Linie
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( y < dpy || y >= dgy )
|
|
|
|
- return;
|
|
|
|
- if( x < dpx )
|
|
|
|
- {
|
|
|
|
- len -= dpx - x;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- x = dpx;
|
|
|
|
- }
|
|
|
|
- if( x + len >= dgx )
|
|
|
|
- {
|
|
|
|
- len -= x - dgx + len;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int br = size.x;
|
|
|
|
- int pval = len < 0 ? -1 : 1;
|
|
|
|
- len = len > 0 ? len : -len;
|
|
|
|
- int end = 0;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char *cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- }
|
|
|
|
- int alpha = ( ( f >> 24 ) & 0xFF );
|
|
|
|
- int na = ( 0x100 - alpha );
|
|
|
|
- int i1 = ( alpha * ( f & 0xFF00FF ) ) >> 8;
|
|
|
|
- int i2 = ( alpha * ( f & 0x00FF00 ) ) >> 8;
|
|
|
|
- for( int i = x + y * br; end < len; ++end, i += pval )
|
|
|
|
- {
|
|
|
|
- fc[ i ] = ( ( ( ( ( na * ( fc[ i ] & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
- ( ( ( ( na * ( fc[ i ] & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
- ( ( fc[ i ] & 0xFF000000 ) ) ) * ( fc[ i ] != 0 || !alpha3D ) | ( fc[ i ] == 0 && alpha3D ) * f;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( y < dpy || y >= dgy )
|
|
|
|
+ return;
|
|
|
|
+ if( x < dpx )
|
|
|
|
+ {
|
|
|
|
+ len -= dpx - x;
|
|
|
|
+ if( len <= 0 )
|
|
|
|
+ return;
|
|
|
|
+ x = dpx;
|
|
|
|
+ }
|
|
|
|
+ if( x + len >= dgx )
|
|
|
|
+ {
|
|
|
|
+ len -= x - dgx + len;
|
|
|
|
+ if( len <= 0 )
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int br = size.x;
|
|
|
|
+ int pval = len < 0 ? -1 : 1;
|
|
|
|
+ len = len > 0 ? len : -len;
|
|
|
|
+ int end = 0;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ unsigned char *cf = (unsigned char*)&f;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ }
|
|
|
|
+ int alpha = ( ( f >> 24 ) & 0xFF );
|
|
|
|
+ int na = ( 0x100 - alpha );
|
|
|
|
+ int i1 = ( alpha * ( f & 0xFF00FF ) ) >> 8;
|
|
|
|
+ int i2 = ( alpha * ( f & 0x00FF00 ) ) >> 8;
|
|
|
|
+ for( int i = x + y * br; end < len; ++end, i += pval )
|
|
|
|
+ {
|
|
|
|
+ fc[ i ] = ( ( ( ( ( na * ( fc[ i ] & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
+ ( ( ( ( na * ( fc[ i ] & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
+ ( ( fc[ i ] & 0xFF000000 ) ) ) * ( fc[ i ] != 0 || !alpha3D ) | ( fc[ i ] == 0 && alpha3D ) * f;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawLinieVAlpha( int x, int y, int len, int f ) // zeichnet eine vertikale Linie
|
|
void Bild::drawLinieVAlpha( int x, int y, int len, int f ) // zeichnet eine vertikale Linie
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x < dpx || x >= dgx )
|
|
|
|
- return;
|
|
|
|
- if( y < dpy )
|
|
|
|
- {
|
|
|
|
- len -= dpy - y;
|
|
|
|
- if( len <= 0 )
|
|
|
|
- return;
|
|
|
|
- y = dpy;
|
|
|
|
- }
|
|
|
|
- if( y + len >= dgy )
|
|
|
|
- {
|
|
|
|
- len -= y - dgy + len;
|
|
|
|
- if( len < 0 )
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int br = size.x;
|
|
|
|
- int pval = len < 0 ? -br : br;
|
|
|
|
- len = len > 0 ? len : -len;
|
|
|
|
- int end = 0;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char *cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- }
|
|
|
|
- int alpha = ( ( f >> 24 ) & 0xFF );
|
|
|
|
- int na = ( 0x100 - alpha );
|
|
|
|
- int i1 = ( alpha * ( f & 0xFF00FF ) ) >> 8;
|
|
|
|
- int i2 = ( alpha * ( f & 0x00FF00 ) ) >> 8;
|
|
|
|
- for( int i = x + y * br; end < len; ++end, i += pval )
|
|
|
|
- {
|
|
|
|
- fc[ i ] = ( ( ( ( ( na * ( fc[ i ] & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
- ( ( ( ( na * ( fc[ i ] & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
- ( fc[ i ] & 0xFF000000 ) ) * ( fc[ i ] != 0 || !alpha3D ) | ( fc[ i ] == 0 && alpha3D ) * f;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x < dpx || x >= dgx )
|
|
|
|
+ return;
|
|
|
|
+ if( y < dpy )
|
|
|
|
+ {
|
|
|
|
+ len -= dpy - y;
|
|
|
|
+ if( len <= 0 )
|
|
|
|
+ return;
|
|
|
|
+ y = dpy;
|
|
|
|
+ }
|
|
|
|
+ if( y + len >= dgy )
|
|
|
|
+ {
|
|
|
|
+ len -= y - dgy + len;
|
|
|
|
+ if( len < 0 )
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int br = size.x;
|
|
|
|
+ int pval = len < 0 ? -br : br;
|
|
|
|
+ len = len > 0 ? len : -len;
|
|
|
|
+ int end = 0;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ unsigned char *cf = (unsigned char*)&f;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ }
|
|
|
|
+ int alpha = ( ( f >> 24 ) & 0xFF );
|
|
|
|
+ int na = ( 0x100 - alpha );
|
|
|
|
+ int i1 = ( alpha * ( f & 0xFF00FF ) ) >> 8;
|
|
|
|
+ int i2 = ( alpha * ( f & 0x00FF00 ) ) >> 8;
|
|
|
|
+ for( int i = x + y * br; end < len; ++end, i += pval )
|
|
|
|
+ {
|
|
|
|
+ fc[ i ] = ( ( ( ( ( na * ( fc[ i ] & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
+ ( ( ( ( na * ( fc[ i ] & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
+ ( fc[ i ] & 0xFF000000 ) ) * ( fc[ i ] != 0 || !alpha3D ) | ( fc[ i ] == 0 && alpha3D ) * f;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawLinie( Punkt a, Punkt b, int fc ) // zeichnet eine Linie von Punkt( x1, y1 ) nach Punke( x2, y2 )
|
|
void Bild::drawLinie( Punkt a, Punkt b, int fc ) // zeichnet eine Linie von Punkt( x1, y1 ) nach Punke( x2, y2 )
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- drawLinieAlpha( a, b, fc );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- char outCode1 = getOutCode( a );
|
|
|
|
- char outCode2 = getOutCode( b );
|
|
|
|
- bool ok = 0;
|
|
|
|
- while( 1 )
|
|
|
|
- {
|
|
|
|
- int xMax = dSizeA[ doa ].x - 1;
|
|
|
|
- int yMax = dSizeA[ doa ].y - 1;
|
|
|
|
- if( !( outCode1 | outCode2 ) )
|
|
|
|
- {
|
|
|
|
- ok = 1;
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- else if( outCode1 & outCode2 )
|
|
|
|
- break;
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int x = 0, y = 0;
|
|
|
|
- char outCodeOut = outCode1 ? outCode1 : outCode2;
|
|
|
|
- if( outCodeOut & 8 )
|
|
|
|
- {
|
|
|
|
- x = (int)( a.x + ( b.x - a.x ) * ( yMax - a.y ) / ( b.y - a.y ) + 0.5 );
|
|
|
|
- y = yMax;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 4 )
|
|
|
|
- {
|
|
|
|
- x = (int)( a.x + ( b.x - a.x ) * ( dPosA[ doa ].y - a.y ) / ( b.y - a.y ) + 0.5 );
|
|
|
|
- y = dPosA[ doa ].y;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 2 )
|
|
|
|
- {
|
|
|
|
- y = (int)( a.y + ( b.y - a.y ) * ( xMax - a.x ) / ( b.x - a.x ) + 0.5 );
|
|
|
|
- x = xMax;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 1 )
|
|
|
|
- {
|
|
|
|
- y = (int)( a.y + ( b.y - a.y ) * ( dPosA[ doa ].x - a.x ) / ( b.x - a.x ) + 0.5 );
|
|
|
|
- x = dPosA[ doa ].x;
|
|
|
|
- }
|
|
|
|
- if( outCodeOut == outCode1 )
|
|
|
|
- {
|
|
|
|
- a.x = x;
|
|
|
|
- a.y = y;
|
|
|
|
- outCode1 = getOutCode( a );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- b.x = x;
|
|
|
|
- b.y = y;
|
|
|
|
- outCode2 = getOutCode( b );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if( ok )
|
|
|
|
- {
|
|
|
|
- int xlen = b.x - a.x, axlen = abs( xlen );
|
|
|
|
- int ylen = b.y - a.y, aylen = abs( ylen );
|
|
|
|
- double xf = (double)xlen / ( aylen ? aylen : 1 );
|
|
|
|
- double yf = (double)ylen / ( axlen ? axlen : 1 );
|
|
|
|
- if( axlen > aylen )
|
|
|
|
- xf = xf < 0 ? -1 : 1;
|
|
|
|
- else
|
|
|
|
- yf = yf < 0 ? -1 : 1;
|
|
|
|
- double x = (double)a.x, y = (double)a.y;
|
|
|
|
- int maxP = (int)( sqrt( xlen * xlen + ylen * ylen ) + 0.5 );
|
|
|
|
- int count = 0;
|
|
|
|
- while( !( (int)( x + 0.5 ) == b.x && (int)( y + 0.5 ) == b.y ) && count < maxP )
|
|
|
|
- {
|
|
|
|
- ++count;
|
|
|
|
- this->fc[ (int)( (int)( x + 0.5 ) + (int)( y + 0.5 ) * size.x ) ] = fc;
|
|
|
|
- x += xf, y += yf;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
- }
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ drawLinieAlpha( a, b, fc );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ a += drawOff[ doa ];
|
|
|
|
+ b += drawOff[ doa ];
|
|
|
|
+ char outCode1 = getOutCode( a );
|
|
|
|
+ char outCode2 = getOutCode( b );
|
|
|
|
+ bool ok = 0;
|
|
|
|
+ while( 1 )
|
|
|
|
+ {
|
|
|
|
+ int xMax = dSizeA[ doa ].x - 1;
|
|
|
|
+ int yMax = dSizeA[ doa ].y - 1;
|
|
|
|
+ if( !( outCode1 | outCode2 ) )
|
|
|
|
+ {
|
|
|
|
+ ok = 1;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ else if( outCode1 & outCode2 )
|
|
|
|
+ break;
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int x = 0, y = 0;
|
|
|
|
+ char outCodeOut = outCode1 ? outCode1 : outCode2;
|
|
|
|
+ if( outCodeOut & 8 )
|
|
|
|
+ {
|
|
|
|
+ x = (int)( a.x + ( b.x - a.x ) * ( yMax - a.y ) / ( b.y - a.y ) + 0.5 );
|
|
|
|
+ y = yMax;
|
|
|
|
+ }
|
|
|
|
+ else if( outCodeOut & 4 )
|
|
|
|
+ {
|
|
|
|
+ x = (int)( a.x + ( b.x - a.x ) * ( dPosA[ doa ].y - a.y ) / ( b.y - a.y ) + 0.5 );
|
|
|
|
+ y = dPosA[ doa ].y;
|
|
|
|
+ }
|
|
|
|
+ else if( outCodeOut & 2 )
|
|
|
|
+ {
|
|
|
|
+ y = (int)( a.y + ( b.y - a.y ) * ( xMax - a.x ) / ( b.x - a.x ) + 0.5 );
|
|
|
|
+ x = xMax;
|
|
|
|
+ }
|
|
|
|
+ else if( outCodeOut & 1 )
|
|
|
|
+ {
|
|
|
|
+ y = (int)( a.y + ( b.y - a.y ) * ( dPosA[ doa ].x - a.x ) / ( b.x - a.x ) + 0.5 );
|
|
|
|
+ x = dPosA[ doa ].x;
|
|
|
|
+ }
|
|
|
|
+ if( outCodeOut == outCode1 )
|
|
|
|
+ {
|
|
|
|
+ a.x = x;
|
|
|
|
+ a.y = y;
|
|
|
|
+ outCode1 = getOutCode( a );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ b.x = x;
|
|
|
|
+ b.y = y;
|
|
|
|
+ outCode2 = getOutCode( b );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if( ok )
|
|
|
|
+ {
|
|
|
|
+ int xlen = b.x - a.x, axlen = abs( xlen );
|
|
|
|
+ int ylen = b.y - a.y, aylen = abs( ylen );
|
|
|
|
+ double xf = (double)xlen / ( aylen ? aylen : 1 );
|
|
|
|
+ double yf = (double)ylen / ( axlen ? axlen : 1 );
|
|
|
|
+ if( axlen > aylen )
|
|
|
|
+ xf = xf < 0 ? -1 : 1;
|
|
|
|
+ else
|
|
|
|
+ yf = yf < 0 ? -1 : 1;
|
|
|
|
+ double x = (double)a.x, y = (double)a.y;
|
|
|
|
+ int maxP = (int)( sqrt( xlen * xlen + ylen * ylen ) + 0.5 );
|
|
|
|
+ int count = 0;
|
|
|
|
+ while( !( (int)( x + 0.5 ) == b.x && (int)( y + 0.5 ) == b.y ) && count < maxP )
|
|
|
|
+ {
|
|
|
|
+ ++count;
|
|
|
|
+ this->fc[ (int)( (int)( x + 0.5 ) + (int)( y + 0.5 ) * size.x ) ] = fc;
|
|
|
|
+ x += xf, y += yf;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawLinieAlpha( Punkt a, Punkt b, int fc )
|
|
void Bild::drawLinieAlpha( Punkt a, Punkt b, int fc )
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- char outCode1 = getOutCode( a );
|
|
|
|
- char outCode2 = getOutCode( b );
|
|
|
|
- bool ok = 0;
|
|
|
|
- while( 1 )
|
|
|
|
- {
|
|
|
|
- int xMax = dSizeA[ doa ].x - 1;
|
|
|
|
- int yMax = dSizeA[ doa ].y - 1;
|
|
|
|
- if( !( outCode1 | outCode2 ) )
|
|
|
|
- {
|
|
|
|
- ok = 1;
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- else if( outCode1 & outCode2 )
|
|
|
|
- break;
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int x = 0, y = 0;
|
|
|
|
- char outCodeOut = outCode1 ? outCode1 : outCode2;
|
|
|
|
- if( outCodeOut & 8 )
|
|
|
|
- {
|
|
|
|
- x = (int)( a.x + ( b.x - a.x ) * ( yMax - a.y ) / ( b.y - a.y ) + 0.5 );
|
|
|
|
- y = yMax;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 4 )
|
|
|
|
- {
|
|
|
|
- x = (int)( a.x + ( b.x - a.x ) * ( dPosA[ doa ].y - a.y ) / ( b.y - a.y ) + 0.5 );
|
|
|
|
- y = dPosA[ doa ].y;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 2 )
|
|
|
|
- {
|
|
|
|
- y = (int)( a.y + ( b.y - a.y ) * ( xMax - a.x ) / ( b.x - a.x ) + 0.5 );
|
|
|
|
- x = xMax;
|
|
|
|
- }
|
|
|
|
- else if( outCodeOut & 1 )
|
|
|
|
- {
|
|
|
|
- y = (int)( a.y + ( b.y - a.y ) * ( dPosA[ doa ].x - a.x ) / ( b.x - a.x ) + 0.5 );
|
|
|
|
- x = dPosA[ doa ].x;
|
|
|
|
- }
|
|
|
|
- if( outCodeOut == outCode1 )
|
|
|
|
- {
|
|
|
|
- a.x = x;
|
|
|
|
- a.y = y;
|
|
|
|
- outCode1 = getOutCode( a );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- b.x = x;
|
|
|
|
- b.y = y;
|
|
|
|
- outCode2 = getOutCode( b );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if( ok )
|
|
|
|
- {
|
|
|
|
- int xlen = b.x - a.x, axlen = abs( xlen );
|
|
|
|
- int ylen = b.y - a.y, aylen = abs( ylen );
|
|
|
|
- double xf = (double)xlen / ( aylen ? aylen : 1 );
|
|
|
|
- double yf = (double)ylen / ( axlen ? axlen : 1 );
|
|
|
|
- if( axlen > aylen )
|
|
|
|
- xf = xf < 0 ? -1 : 1;
|
|
|
|
- else
|
|
|
|
- yf = yf < 0 ? -1 : 1;
|
|
|
|
- double x = (double)a.x, y = (double)a.y;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char *cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- }
|
|
|
|
- int maxP = (int)( sqrt( xlen * xlen + ylen * ylen ) + 0.5 );
|
|
|
|
- int count = 0;
|
|
|
|
- int alpha = ( ( fc >> 24 ) & 0xFF );
|
|
|
|
- int na = ( 0x100 - alpha );
|
|
|
|
- int i1 = ( alpha * ( fc & 0xFF00FF ) ) >> 8;
|
|
|
|
- int i2 = ( alpha * ( fc & 0x00FF00 ) ) >> 8;
|
|
|
|
- while( !( (int)( x + 0.5 ) == b.x && (int)( y + 0.5 ) == b.y ) && count < maxP )
|
|
|
|
- {
|
|
|
|
- ++count;
|
|
|
|
- int &pixel = this->fc[ (int)( x + 0.5 ) + (int)( y + 0.5 ) * size.x ];
|
|
|
|
- pixel = ( ( ( ( ( na * ( pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
- ( ( ( ( na * ( pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
- ( pixel & 0xFF000000 ) ) * ( pixel != 0 || !alpha3D ) | ( pixel == 0 && alpha3D ) * fc;
|
|
|
|
- x += xf, y += yf;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
- }
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ a += drawOff[ doa ];
|
|
|
|
+ b += drawOff[ doa ];
|
|
|
|
+ char outCode1 = getOutCode( a );
|
|
|
|
+ char outCode2 = getOutCode( b );
|
|
|
|
+ bool ok = 0;
|
|
|
|
+ while( 1 )
|
|
|
|
+ {
|
|
|
|
+ int xMax = dSizeA[ doa ].x - 1;
|
|
|
|
+ int yMax = dSizeA[ doa ].y - 1;
|
|
|
|
+ if( !( outCode1 | outCode2 ) )
|
|
|
|
+ {
|
|
|
|
+ ok = 1;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ else if( outCode1 & outCode2 )
|
|
|
|
+ break;
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int x = 0, y = 0;
|
|
|
|
+ char outCodeOut = outCode1 ? outCode1 : outCode2;
|
|
|
|
+ if( outCodeOut & 8 )
|
|
|
|
+ {
|
|
|
|
+ x = (int)( a.x + ( b.x - a.x ) * ( yMax - a.y ) / ( b.y - a.y ) + 0.5 );
|
|
|
|
+ y = yMax;
|
|
|
|
+ }
|
|
|
|
+ else if( outCodeOut & 4 )
|
|
|
|
+ {
|
|
|
|
+ x = (int)( a.x + ( b.x - a.x ) * ( dPosA[ doa ].y - a.y ) / ( b.y - a.y ) + 0.5 );
|
|
|
|
+ y = dPosA[ doa ].y;
|
|
|
|
+ }
|
|
|
|
+ else if( outCodeOut & 2 )
|
|
|
|
+ {
|
|
|
|
+ y = (int)( a.y + ( b.y - a.y ) * ( xMax - a.x ) / ( b.x - a.x ) + 0.5 );
|
|
|
|
+ x = xMax;
|
|
|
|
+ }
|
|
|
|
+ else if( outCodeOut & 1 )
|
|
|
|
+ {
|
|
|
|
+ y = (int)( a.y + ( b.y - a.y ) * ( dPosA[ doa ].x - a.x ) / ( b.x - a.x ) + 0.5 );
|
|
|
|
+ x = dPosA[ doa ].x;
|
|
|
|
+ }
|
|
|
|
+ if( outCodeOut == outCode1 )
|
|
|
|
+ {
|
|
|
|
+ a.x = x;
|
|
|
|
+ a.y = y;
|
|
|
|
+ outCode1 = getOutCode( a );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ b.x = x;
|
|
|
|
+ b.y = y;
|
|
|
|
+ outCode2 = getOutCode( b );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if( ok )
|
|
|
|
+ {
|
|
|
|
+ int xlen = b.x - a.x, axlen = abs( xlen );
|
|
|
|
+ int ylen = b.y - a.y, aylen = abs( ylen );
|
|
|
|
+ double xf = (double)xlen / ( aylen ? aylen : 1 );
|
|
|
|
+ double yf = (double)ylen / ( axlen ? axlen : 1 );
|
|
|
|
+ if( axlen > aylen )
|
|
|
|
+ xf = xf < 0 ? -1 : 1;
|
|
|
|
+ else
|
|
|
|
+ yf = yf < 0 ? -1 : 1;
|
|
|
|
+ double x = (double)a.x, y = (double)a.y;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ unsigned char *cf = (unsigned char*)&fc;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ }
|
|
|
|
+ int maxP = (int)( sqrt( xlen * xlen + ylen * ylen ) + 0.5 );
|
|
|
|
+ int count = 0;
|
|
|
|
+ int alpha = ( ( fc >> 24 ) & 0xFF );
|
|
|
|
+ int na = ( 0x100 - alpha );
|
|
|
|
+ int i1 = ( alpha * ( fc & 0xFF00FF ) ) >> 8;
|
|
|
|
+ int i2 = ( alpha * ( fc & 0x00FF00 ) ) >> 8;
|
|
|
|
+ while( !( (int)( x + 0.5 ) == b.x && (int)( y + 0.5 ) == b.y ) && count < maxP )
|
|
|
|
+ {
|
|
|
|
+ ++count;
|
|
|
|
+ int &pixel = this->fc[ (int)( x + 0.5 ) + (int)( y + 0.5 ) * size.x ];
|
|
|
|
+ pixel = ( ( ( ( ( na * ( pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
+ ( ( ( ( na * ( pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
+ ( pixel & 0xFF000000 ) ) * ( pixel != 0 || !alpha3D ) | ( pixel == 0 && alpha3D ) * fc;
|
|
|
|
+ x += xf, y += yf;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::fillCircle( int xOff, int yOff, int r, int fc ) // zeichnet einen Kreis um Punkt( xOff, yOff ) mit radius r
|
|
void Bild::fillCircle( int xOff, int yOff, int r, int fc ) // zeichnet einen Kreis um Punkt( xOff, yOff ) mit radius r
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- for( int i = r; i > 0; i-- )
|
|
|
|
- drawKreis( xOff, yOff, i, fc );
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ for( int i = r; i > 0; i-- )
|
|
|
|
+ drawKreis( xOff, yOff, i, fc );
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawKreis( int xOff, int yOff, int r, int fc ) // zeichnet einen Kreis um Punkt( xOff, yOff ) mit radius r
|
|
void Bild::drawKreis( int xOff, int yOff, int r, int fc ) // zeichnet einen Kreis um Punkt( xOff, yOff ) mit radius r
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- drawKreisAlpha( xOff, yOff, r, fc );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- xOff += drawOff[ doa ].x;
|
|
|
|
- yOff += drawOff[ doa ].y;
|
|
|
|
- if( xOff + r < dpx || xOff - r >= dgx || yOff + r < dpy || yOff - r >= dgy )
|
|
|
|
- return;
|
|
|
|
- for( int a = 0; a < r; ++a )
|
|
|
|
- {
|
|
|
|
- int b = (int)( sqrt( (long)( r * r - a * a ) ) + 0.5 );
|
|
|
|
- if( xOff + a < dgx && xOff + a > dpx && yOff + b < dgy && yOff + b > dpy )
|
|
|
|
- this->fc[ xOff + a + ( yOff + b ) * size.x ] = fc;
|
|
|
|
- if( xOff - a < dgx && xOff - a > dpx && yOff + b < dgy && yOff + b > dpy )
|
|
|
|
- this->fc[ xOff - a + ( yOff + b ) * size.x ] = fc;
|
|
|
|
- if( xOff + a < dgx && xOff + a > dpx && yOff - b < dgy && yOff - b > dpy )
|
|
|
|
- this->fc[ xOff + a + ( yOff - b ) * size.x ] = fc;
|
|
|
|
- if( xOff - a < dgx && xOff - a > dpx && yOff - b < dgy && yOff - b > dpy )
|
|
|
|
- this->fc[ xOff - a + ( yOff - b ) * size.x ] = fc;
|
|
|
|
- if( xOff + b < dgx && xOff + b > dpx && yOff + a < dgy && yOff + a > dpy )
|
|
|
|
- this->fc[ xOff + b + ( yOff + a ) * size.x ] = fc;
|
|
|
|
- if( xOff - b < dgx && xOff - b > dpx && yOff + a < dgy && yOff + a > dpy )
|
|
|
|
- this->fc[ xOff - b + ( yOff + a ) * size.x ] = fc;
|
|
|
|
- if( xOff + b < dgx && xOff + b > dpx && yOff - a < dgy && yOff - a > dpy )
|
|
|
|
- this->fc[ xOff + b + ( yOff - a ) * size.x ] = fc;
|
|
|
|
- if( xOff - b < dgx && xOff - b > dpx && yOff - a < dgy && yOff - a > dpy )
|
|
|
|
- this->fc[ xOff - b + ( yOff - a ) * size.x ] = fc;
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ drawKreisAlpha( xOff, yOff, r, fc );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ xOff += drawOff[ doa ].x;
|
|
|
|
+ yOff += drawOff[ doa ].y;
|
|
|
|
+ if( xOff + r < dpx || xOff - r >= dgx || yOff + r < dpy || yOff - r >= dgy )
|
|
|
|
+ return;
|
|
|
|
+ for( int a = 0; a < r; ++a )
|
|
|
|
+ {
|
|
|
|
+ int b = (int)( sqrt( (long)( r * r - a * a ) ) + 0.5 );
|
|
|
|
+ if( xOff + a < dgx && xOff + a > dpx && yOff + b < dgy && yOff + b > dpy )
|
|
|
|
+ this->fc[ xOff + a + ( yOff + b ) * size.x ] = fc;
|
|
|
|
+ if( xOff - a < dgx && xOff - a > dpx && yOff + b < dgy && yOff + b > dpy )
|
|
|
|
+ this->fc[ xOff - a + ( yOff + b ) * size.x ] = fc;
|
|
|
|
+ if( xOff + a < dgx && xOff + a > dpx && yOff - b < dgy && yOff - b > dpy )
|
|
|
|
+ this->fc[ xOff + a + ( yOff - b ) * size.x ] = fc;
|
|
|
|
+ if( xOff - a < dgx && xOff - a > dpx && yOff - b < dgy && yOff - b > dpy )
|
|
|
|
+ this->fc[ xOff - a + ( yOff - b ) * size.x ] = fc;
|
|
|
|
+ if( xOff + b < dgx && xOff + b > dpx && yOff + a < dgy && yOff + a > dpy )
|
|
|
|
+ this->fc[ xOff + b + ( yOff + a ) * size.x ] = fc;
|
|
|
|
+ if( xOff - b < dgx && xOff - b > dpx && yOff + a < dgy && yOff + a > dpy )
|
|
|
|
+ this->fc[ xOff - b + ( yOff + a ) * size.x ] = fc;
|
|
|
|
+ if( xOff + b < dgx && xOff + b > dpx && yOff - a < dgy && yOff - a > dpy )
|
|
|
|
+ this->fc[ xOff + b + ( yOff - a ) * size.x ] = fc;
|
|
|
|
+ if( xOff - b < dgx && xOff - b > dpx && yOff - a < dgy && yOff - a > dpy )
|
|
|
|
+ this->fc[ xOff - b + ( yOff - a ) * size.x ] = fc;
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawKreisAlpha( int xOff, int yOff, int r, int fc )
|
|
void Bild::drawKreisAlpha( int xOff, int yOff, int r, int fc )
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- xOff += drawOff[ doa ].x;
|
|
|
|
- yOff += drawOff[ doa ].y;
|
|
|
|
- if( xOff + r < dpx || xOff - r >= dgx || yOff + r < dpy || yOff - r >= dgy )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] < 0xFF )
|
|
|
|
- {
|
|
|
|
- unsigned char *cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- }
|
|
|
|
- int alpha = ( ( fc >> 24 ) & 0xFF );
|
|
|
|
- int na = ( 0x100 - alpha );
|
|
|
|
- int i1 = ( alpha * ( fc & 0xFF00FF ) ) >> 8;
|
|
|
|
- int i2 = ( alpha * ( fc & 0x00FF00 ) ) >> 8;
|
|
|
|
- for( int a = 0; a < r; ++a )
|
|
|
|
- {
|
|
|
|
- int b = (int)( sqrt( (long)( r * r - a * a ) ) + 0.5 );
|
|
|
|
- int *pixel = 0;
|
|
|
|
- if( xOff + a < dgx && xOff + a > dpx && yOff + b < dgy && yOff + b > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff + a + ( yOff + b ) * size.x ];
|
|
|
|
- *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
- ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
- ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff - a < dgx && xOff - a > dpx && yOff + b < dgy && yOff + b > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff - a + ( yOff + b ) * size.x ];
|
|
|
|
- *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
- ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
- ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff + a < dgx && xOff + a > dpx && yOff - b < dgy && yOff - b > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff + a + ( yOff - b ) * size.x ];
|
|
|
|
- *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
- ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
- ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff - a < dgx && xOff - a > dpx && yOff - b < dgy && yOff - b > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff - a + ( yOff - b ) * size.x ];
|
|
|
|
- *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
- ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
- ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff + b < dgx && xOff + b > dpx && yOff + a < dgy && yOff + a > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff + b + ( yOff + a ) * size.x ];
|
|
|
|
- *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
- ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
- ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff - b < dgx && xOff - b > dpx && yOff + a < dgy && yOff + a > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff - b + ( yOff + a ) * size.x ];
|
|
|
|
- *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
- ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
- ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff + b < dgx && xOff + b > dpx && yOff - a < dgy && yOff - a > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff + b + ( yOff - a ) * size.x ];
|
|
|
|
- *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
- ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
- ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
- }
|
|
|
|
- if( xOff - b < dgx && xOff - b > dpx && yOff - a < dgy && yOff - a > dpy )
|
|
|
|
- {
|
|
|
|
- pixel = &this->fc[ xOff - b + ( yOff - a ) * size.x ];
|
|
|
|
- *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
- ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
- ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ xOff += drawOff[ doa ].x;
|
|
|
|
+ yOff += drawOff[ doa ].y;
|
|
|
|
+ if( xOff + r < dpx || xOff - r >= dgx || yOff + r < dpy || yOff - r >= dgy )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] < 0xFF )
|
|
|
|
+ {
|
|
|
|
+ unsigned char *cf = (unsigned char*)&fc;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ }
|
|
|
|
+ int alpha = ( ( fc >> 24 ) & 0xFF );
|
|
|
|
+ int na = ( 0x100 - alpha );
|
|
|
|
+ int i1 = ( alpha * ( fc & 0xFF00FF ) ) >> 8;
|
|
|
|
+ int i2 = ( alpha * ( fc & 0x00FF00 ) ) >> 8;
|
|
|
|
+ for( int a = 0; a < r; ++a )
|
|
|
|
+ {
|
|
|
|
+ int b = (int)( sqrt( (long)( r * r - a * a ) ) + 0.5 );
|
|
|
|
+ int *pixel = 0;
|
|
|
|
+ if( xOff + a < dgx && xOff + a > dpx && yOff + b < dgy && yOff + b > dpy )
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[ xOff + a + ( yOff + b ) * size.x ];
|
|
|
|
+ *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
+ ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
+ ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
+ }
|
|
|
|
+ if( xOff - a < dgx && xOff - a > dpx && yOff + b < dgy && yOff + b > dpy )
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[ xOff - a + ( yOff + b ) * size.x ];
|
|
|
|
+ *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
+ ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
+ ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
+ }
|
|
|
|
+ if( xOff + a < dgx && xOff + a > dpx && yOff - b < dgy && yOff - b > dpy )
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[ xOff + a + ( yOff - b ) * size.x ];
|
|
|
|
+ *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
+ ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
+ ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
+ }
|
|
|
|
+ if( xOff - a < dgx && xOff - a > dpx && yOff - b < dgy && yOff - b > dpy )
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[ xOff - a + ( yOff - b ) * size.x ];
|
|
|
|
+ *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
+ ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
+ ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
+ }
|
|
|
|
+ if( xOff + b < dgx && xOff + b > dpx && yOff + a < dgy && yOff + a > dpy )
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[ xOff + b + ( yOff + a ) * size.x ];
|
|
|
|
+ *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
+ ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
+ ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
+ }
|
|
|
|
+ if( xOff - b < dgx && xOff - b > dpx && yOff + a < dgy && yOff + a > dpy )
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[ xOff - b + ( yOff + a ) * size.x ];
|
|
|
|
+ *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
+ ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
+ ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
+ }
|
|
|
|
+ if( xOff + b < dgx && xOff + b > dpx && yOff - a < dgy && yOff - a > dpy )
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[ xOff + b + ( yOff - a ) * size.x ];
|
|
|
|
+ *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
+ ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
+ ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
+ }
|
|
|
|
+ if( xOff - b < dgx && xOff - b > dpx && yOff - a < dgy && yOff - a > dpy )
|
|
|
|
+ {
|
|
|
|
+ pixel = &this->fc[ xOff - b + ( yOff - a ) * size.x ];
|
|
|
|
+ *pixel = ( ( ( ( ( na * ( *pixel & 0xFF00FF ) ) >> 8 ) + i1 ) & 0xFF00FF ) |
|
|
|
|
+ ( ( ( ( na * ( *pixel & 0x00FF00 ) ) >> 8 ) + i2 ) & 0x00FF00 ) |
|
|
|
|
+ ( *pixel & 0xFF000000 ) ) * ( *pixel != 0 || !alpha3D ) | ( *pixel == 0 && alpha3D ) * fc;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawBild( int x, int y, int br, int hi, Bild &zBild ) // zeichet zBild
|
|
void Bild::drawBild( int x, int y, int br, int hi, Bild &zBild ) // zeichet zBild
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaBild( x, y, br, hi, zBild );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getBreite() );
|
|
|
|
- hi = minInt( hi, zBild.getHeight() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int *ff = zBild.getBuffer();
|
|
|
|
- int xx, ygr, ygr2;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = ( yy - yst2 + yst ) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- fc[ xx + ygr ] = ff[ ( xx - xst2 + xst ) + ygr2 ];
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ alphaBild( x, y, br, hi, zBild );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ br = minInt( br, zBild.getBreite() );
|
|
|
|
+ hi = minInt( hi, zBild.getHeight() );
|
|
|
|
+ int xst = maxInt( dpx - x, 0 );
|
|
|
|
+ int yst = maxInt( dpy - y, 0 );
|
|
|
|
+ int xst2 = maxInt( x, dpx );
|
|
|
|
+ int yst2 = maxInt( y, dpy );
|
|
|
|
+ dgx = minInt( x + br, dgx );
|
|
|
|
+ dgy = minInt( y + hi, dgy );
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int *ff = zBild.getBuffer();
|
|
|
|
+ int xx, ygr, ygr2;
|
|
|
|
+ for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = ( yy - yst2 + yst ) * bb;
|
|
|
|
+ for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
+ fc[ xx + ygr ] = ff[ ( xx - xst2 + xst ) + ygr2 ];
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::alphaBild( int x, int y, int br, int hi, Bild &zBild )
|
|
void Bild::alphaBild( int x, int y, int br, int hi, Bild &zBild )
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getBreite() );
|
|
|
|
- hi = minInt( hi, zBild.getHeight() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int *ff = zBild.getBuffer();
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- int xx, ygr, ygr2;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = ( yy - yst2 + yst ) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- alphaPixelP( fc[ xx + ygr ], ff[ ( xx - xst2 + xst ) + ygr2 ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int xx, ygr, ygr2;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = ( yy - yst2 + yst ) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ ( xx - xst2 + xst ) + ygr2 ];
|
|
|
|
- unsigned char *cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- alphaPixelP( this->fc[ xx + ygr ], fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ br = minInt( br, zBild.getBreite() );
|
|
|
|
+ hi = minInt( hi, zBild.getHeight() );
|
|
|
|
+ int xst = maxInt( dpx - x, 0 );
|
|
|
|
+ int yst = maxInt( dpy - y, 0 );
|
|
|
|
+ int xst2 = maxInt( x, dpx );
|
|
|
|
+ int yst2 = maxInt( y, dpy );
|
|
|
|
+ dgx = minInt( x + br, dgx );
|
|
|
|
+ dgy = minInt( y + hi, dgy );
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int *ff = zBild.getBuffer();
|
|
|
|
+ if( !alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ int xx, ygr, ygr2;
|
|
|
|
+ for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = ( yy - yst2 + yst ) * bb;
|
|
|
|
+ for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
+ alphaPixelP( fc[ xx + ygr ], ff[ ( xx - xst2 + xst ) + ygr2 ] );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int xx, ygr, ygr2;
|
|
|
|
+ for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = ( yy - yst2 + yst ) * bb;
|
|
|
|
+ for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[ ( xx - xst2 + xst ) + ygr2 ];
|
|
|
|
+ unsigned char *cf = (unsigned char*)&fc;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ alphaPixelP( this->fc[ xx + ygr ], fc );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawBild90( int x, int y, int br, int hi, Bild &zBild ) // Zeichnet ein um 90 Grad nach rchts gedrehtes Bild
|
|
void Bild::drawBild90( int x, int y, int br, int hi, Bild &zBild ) // Zeichnet ein um 90 Grad nach rchts gedrehtes Bild
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaBild90( x, y, br, hi, zBild );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + hi < dpx || y + br < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getBreite() );
|
|
|
|
- hi = minInt( hi, zBild.getHeight() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + hi, dgx );
|
|
|
|
- dgy = minInt( y + br, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int *ff = zBild.getBuffer();
|
|
|
|
- int yy, xbb;
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = ( zBild.getHeight() - ( xx - xst2 + xst + 1 ) ) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- fc[ xx + yy * size.x ] = ff[ ( yy - yst2 + yst ) + xbb ];
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ alphaBild90( x, y, br, hi, zBild );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x + hi < dpx || y + br < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ br = minInt( br, zBild.getBreite() );
|
|
|
|
+ hi = minInt( hi, zBild.getHeight() );
|
|
|
|
+ int xst = maxInt( dpx - x, 0 );
|
|
|
|
+ int yst = maxInt( dpy - y, 0 );
|
|
|
|
+ int xst2 = maxInt( x, dpx );
|
|
|
|
+ int yst2 = maxInt( y, dpy );
|
|
|
|
+ dgx = minInt( x + hi, dgx );
|
|
|
|
+ dgy = minInt( y + br, dgy );
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int *ff = zBild.getBuffer();
|
|
|
|
+ int yy, xbb;
|
|
|
|
+ for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
+ {
|
|
|
|
+ xbb = ( zBild.getHeight() - ( xx - xst2 + xst + 1 ) ) * bb;
|
|
|
|
+ for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ fc[ xx + yy * size.x ] = ff[ ( yy - yst2 + yst ) + xbb ];
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::alphaBild90( int x, int y, int br, int hi, Bild &zBild )
|
|
void Bild::alphaBild90( int x, int y, int br, int hi, Bild &zBild )
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + hi < dpx || y + br < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getBreite() );
|
|
|
|
- hi = minInt( hi, zBild.getHeight() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + hi, dgx );
|
|
|
|
- dgy = minInt( y + br, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int *ff = zBild.getBuffer();
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- int yy, xbb;
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = ( zBild.getHeight() - ( xx - xst2 + xst + 1 ) ) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- alphaPixelP( xx, yy, ff[ ( yy - yst2 + yst ) + xbb ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int yy, xbb;
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = ( zBild.getHeight() - ( xx - xst2 + xst + 1 ) ) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ ( yy - yst2 + yst ) + xbb ];
|
|
|
|
- unsigned char *cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- alphaPixelP( xx, yy, fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x + hi < dpx || y + br < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ br = minInt( br, zBild.getBreite() );
|
|
|
|
+ hi = minInt( hi, zBild.getHeight() );
|
|
|
|
+ int xst = maxInt( dpx - x, 0 );
|
|
|
|
+ int yst = maxInt( dpy - y, 0 );
|
|
|
|
+ int xst2 = maxInt( x, dpx );
|
|
|
|
+ int yst2 = maxInt( y, dpy );
|
|
|
|
+ dgx = minInt( x + hi, dgx );
|
|
|
|
+ dgy = minInt( y + br, dgy );
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int *ff = zBild.getBuffer();
|
|
|
|
+ if( !alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ int yy, xbb;
|
|
|
|
+ for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
+ {
|
|
|
|
+ xbb = ( zBild.getHeight() - ( xx - xst2 + xst + 1 ) ) * bb;
|
|
|
|
+ for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ alphaPixelP( xx, yy, ff[ ( yy - yst2 + yst ) + xbb ] );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int yy, xbb;
|
|
|
|
+ for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
+ {
|
|
|
|
+ xbb = ( zBild.getHeight() - ( xx - xst2 + xst + 1 ) ) * bb;
|
|
|
|
+ for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[ ( yy - yst2 + yst ) + xbb ];
|
|
|
|
+ unsigned char *cf = (unsigned char*)&fc;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ alphaPixelP( xx, yy, fc );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawBild180( int x, int y, int br, int hi, Bild &zBild ) // Zeichnet ein um 180 Grad nach rchts gedrehtes Bild
|
|
void Bild::drawBild180( int x, int y, int br, int hi, Bild &zBild ) // Zeichnet ein um 180 Grad nach rchts gedrehtes Bild
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaBild180( x, y, br, hi, zBild );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getBreite() );
|
|
|
|
- hi = minInt( hi, zBild.getHeight() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int *ff = zBild.getBuffer();
|
|
|
|
- int xx, ygr, ybb;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ybb = ( zBild.getHeight() - ( yy - yst2 + yst + 1 ) ) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- fc[ xx + ygr ] = ff[ ( bb - ( xx - xst2 + xst + 1 ) ) + ybb ];
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ alphaBild180( x, y, br, hi, zBild );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ br = minInt( br, zBild.getBreite() );
|
|
|
|
+ hi = minInt( hi, zBild.getHeight() );
|
|
|
|
+ int xst = maxInt( dpx - x, 0 );
|
|
|
|
+ int yst = maxInt( dpy - y, 0 );
|
|
|
|
+ int xst2 = maxInt( x, dpx );
|
|
|
|
+ int yst2 = maxInt( y, dpy );
|
|
|
|
+ dgx = minInt( x + br, dgx );
|
|
|
|
+ dgy = minInt( y + hi, dgy );
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int *ff = zBild.getBuffer();
|
|
|
|
+ int xx, ygr, ybb;
|
|
|
|
+ for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ybb = ( zBild.getHeight() - ( yy - yst2 + yst + 1 ) ) * bb;
|
|
|
|
+ for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
+ fc[ xx + ygr ] = ff[ ( bb - ( xx - xst2 + xst + 1 ) ) + ybb ];
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::alphaBild180( int x, int y, int br, int hi, Bild &zBild )
|
|
void Bild::alphaBild180( int x, int y, int br, int hi, Bild &zBild )
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getBreite() );
|
|
|
|
- hi = minInt( hi, zBild.getHeight() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int *ff = zBild.getBuffer();
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- int xx, ygr, ybb;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ybb = ( zBild.getHeight() - ( yy - yst2 + yst + 1 ) ) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- alphaPixelP( fc[ xx + ygr ], ff[ ( bb - ( xx - xst2 + xst + 1 ) ) + ybb ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int xx, ygr, ybb;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ybb = ( zBild.getHeight() - ( yy - yst2 + yst + 1 ) ) * bb;
|
|
|
|
- for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ ( bb - ( xx - xst2 + xst + 1 ) ) + ybb ];
|
|
|
|
- unsigned char *cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- alphaPixelP( this->fc[ xx + ygr ], fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ br = minInt( br, zBild.getBreite() );
|
|
|
|
+ hi = minInt( hi, zBild.getHeight() );
|
|
|
|
+ int xst = maxInt( dpx - x, 0 );
|
|
|
|
+ int yst = maxInt( dpy - y, 0 );
|
|
|
|
+ int xst2 = maxInt( x, dpx );
|
|
|
|
+ int yst2 = maxInt( y, dpy );
|
|
|
|
+ dgx = minInt( x + br, dgx );
|
|
|
|
+ dgy = minInt( y + hi, dgy );
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int *ff = zBild.getBuffer();
|
|
|
|
+ if( !alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ int xx, ygr, ybb;
|
|
|
|
+ for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ybb = ( zBild.getHeight() - ( yy - yst2 + yst + 1 ) ) * bb;
|
|
|
|
+ for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
+ alphaPixelP( fc[ xx + ygr ], ff[ ( bb - ( xx - xst2 + xst + 1 ) ) + ybb ] );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int xx, ygr, ybb;
|
|
|
|
+ for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ybb = ( zBild.getHeight() - ( yy - yst2 + yst + 1 ) ) * bb;
|
|
|
|
+ for( xx = xst2; xx < dgx; ++xx )
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[ ( bb - ( xx - xst2 + xst + 1 ) ) + ybb ];
|
|
|
|
+ unsigned char *cf = (unsigned char*)&fc;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ alphaPixelP( this->fc[ xx + ygr ], fc );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawBild270( int x, int y, int br, int hi, Bild &zBild ) // Zeichnet ein um 270 Grad nach rchts gedrehtes Bild
|
|
void Bild::drawBild270( int x, int y, int br, int hi, Bild &zBild ) // Zeichnet ein um 270 Grad nach rchts gedrehtes Bild
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaBild270( x, y, br, hi, zBild );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + hi < dpx || y + br < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getBreite() );
|
|
|
|
- hi = minInt( hi, zBild.getHeight() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + hi, dgx );
|
|
|
|
- dgy = minInt( y + br, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int *ff = zBild.getBuffer();
|
|
|
|
- int yy, xbb;
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = ( xx - xst2 + xst ) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- fc[ xx + yy * size.x ] = ff[ ( bb - ( yy - yst2 + yst + 1 ) ) + xbb ];
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ alphaBild270( x, y, br, hi, zBild );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x + hi < dpx || y + br < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ br = minInt( br, zBild.getBreite() );
|
|
|
|
+ hi = minInt( hi, zBild.getHeight() );
|
|
|
|
+ int xst = maxInt( dpx - x, 0 );
|
|
|
|
+ int yst = maxInt( dpy - y, 0 );
|
|
|
|
+ int xst2 = maxInt( x, dpx );
|
|
|
|
+ int yst2 = maxInt( y, dpy );
|
|
|
|
+ dgx = minInt( x + hi, dgx );
|
|
|
|
+ dgy = minInt( y + br, dgy );
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int *ff = zBild.getBuffer();
|
|
|
|
+ int yy, xbb;
|
|
|
|
+ for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
+ {
|
|
|
|
+ xbb = ( xx - xst2 + xst ) * bb;
|
|
|
|
+ for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ fc[ xx + yy * size.x ] = ff[ ( bb - ( yy - yst2 + yst + 1 ) ) + xbb ];
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::alphaBild270( int x, int y, int br, int hi, Bild &zBild )
|
|
void Bild::alphaBild270( int x, int y, int br, int hi, Bild &zBild )
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + hi < dpx || y + br < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- br = minInt( br, zBild.getBreite() );
|
|
|
|
- hi = minInt( hi, zBild.getBreite() );
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + hi, dgx );
|
|
|
|
- dgy = minInt( y + br, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int *ff = zBild.getBuffer();
|
|
|
|
- if( !alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- int yy, xbb;
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = ( xx - xst2 + xst ) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- alphaPixelP( xx, yy, ff[ ( bb - ( yy - yst2 + yst + 1 ) ) + xbb ] );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- int yy, xbb;
|
|
|
|
- for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
- {
|
|
|
|
- xbb = ( xx - xst2 + xst ) * bb;
|
|
|
|
- for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- int fc = ff[ ( bb - ( yy - yst2 + yst + 1 ) ) + xbb ];
|
|
|
|
- unsigned char *cf = (unsigned char*)&fc;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- alphaPixelP( xx, yy, fc );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x + hi < dpx || y + br < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ br = minInt( br, zBild.getBreite() );
|
|
|
|
+ hi = minInt( hi, zBild.getBreite() );
|
|
|
|
+ int xst = maxInt( dpx - x, 0 );
|
|
|
|
+ int yst = maxInt( dpy - y, 0 );
|
|
|
|
+ int xst2 = maxInt( x, dpx );
|
|
|
|
+ int yst2 = maxInt( y, dpy );
|
|
|
|
+ dgx = minInt( x + hi, dgx );
|
|
|
|
+ dgy = minInt( y + br, dgy );
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int *ff = zBild.getBuffer();
|
|
|
|
+ if( !alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ int yy, xbb;
|
|
|
|
+ for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
+ {
|
|
|
|
+ xbb = ( xx - xst2 + xst ) * bb;
|
|
|
|
+ for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ alphaPixelP( xx, yy, ff[ ( bb - ( yy - yst2 + yst + 1 ) ) + xbb ] );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ int yy, xbb;
|
|
|
|
+ for( int xx = xst2; xx < dgx; ++xx )
|
|
|
|
+ {
|
|
|
|
+ xbb = ( xx - xst2 + xst ) * bb;
|
|
|
|
+ for( yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ {
|
|
|
|
+ int fc = ff[ ( bb - ( yy - yst2 + yst + 1 ) ) + xbb ];
|
|
|
|
+ unsigned char *cf = (unsigned char*)&fc;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ alphaPixelP( xx, yy, fc );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawBildSkall( int x, int y, int br, int hi, Bild &zBild ) // zeichet zBild Skalliert
|
|
void Bild::drawBildSkall( int x, int y, int br, int hi, Bild &zBild ) // zeichet zBild Skalliert
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- alphaBildSkall( x, y, br, hi, zBild );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- double xo = zBild.getBreite() / (double)br;
|
|
|
|
- double yo = zBild.getHeight() / (double)hi;
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int *ff = zBild.getBuffer();
|
|
|
|
- int xx, ygr, ygr2;
|
|
|
|
- double xb = 0, yb = yst * yo;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy, yb += yo )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = (int)( ( yy - yst2 + yst ) * yo ) * bb;
|
|
|
|
- for( xx = xst2, xb = xst * xo; xx < dgx; ++xx, xb += xo )
|
|
|
|
- fc[ xx + ygr ] = ff[ (int)xb + ygr2 ];
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ alphaBildSkall( x, y, br, hi, zBild );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ double xo = zBild.getBreite() / (double)br;
|
|
|
|
+ double yo = zBild.getHeight() / (double)hi;
|
|
|
|
+ int xst = maxInt( dpx - x, 0 );
|
|
|
|
+ int yst = maxInt( dpy - y, 0 );
|
|
|
|
+ int xst2 = maxInt( x, dpx );
|
|
|
|
+ int yst2 = maxInt( y, dpy );
|
|
|
|
+ dgx = minInt( x + br, dgx );
|
|
|
|
+ dgy = minInt( y + hi, dgy );
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int *ff = zBild.getBuffer();
|
|
|
|
+ int xx, ygr, ygr2;
|
|
|
|
+ double xb = 0, yb = yst * yo;
|
|
|
|
+ for( int yy = yst2; yy < dgy; ++yy, yb += yo )
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = (int)( ( yy - yst2 + yst ) * yo ) * bb;
|
|
|
|
+ for( xx = xst2, xb = xst * xo; xx < dgx; ++xx, xb += xo )
|
|
|
|
+ fc[ xx + ygr ] = ff[ (int)xb + ygr2 ];
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::alphaBildSkall( int x, int y, int br, int hi, Bild &zBild )
|
|
void Bild::alphaBildSkall( int x, int y, int br, int hi, Bild &zBild )
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- x += drawOff[ doa ].x;
|
|
|
|
- y += drawOff[ doa ].y;
|
|
|
|
- if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
- return;
|
|
|
|
- double xo = zBild.getBreite() / (double)br;
|
|
|
|
- double yo = zBild.getHeight() / (double)hi;
|
|
|
|
- int xst = maxInt( dpx - x, 0 );
|
|
|
|
- int yst = maxInt( dpy - y, 0 );
|
|
|
|
- int xst2 = maxInt( x, dpx );
|
|
|
|
- int yst2 = maxInt( y, dpy );
|
|
|
|
- dgx = minInt( x + br, dgx );
|
|
|
|
- dgy = minInt( y + hi, dgy );
|
|
|
|
- int bb = zBild.getBreite();
|
|
|
|
- int *ff = zBild.getBuffer();
|
|
|
|
- int xx, ygr, ygr2;
|
|
|
|
- double xb = 0;
|
|
|
|
- for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
- {
|
|
|
|
- ygr = yy * size.x;
|
|
|
|
- ygr2 = (int)( ( yy - yst2 + yst ) * yo ) * bb;
|
|
|
|
- for( xx = xst2, xb = xst * xo; xx < dgx; ++xx, xb += xo )
|
|
|
|
- {
|
|
|
|
- int f = ff[ (int)xb + ygr2 ];
|
|
|
|
- unsigned char *cf = (unsigned char*)&f;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- alphaPixelP( fc[ xx + ygr ], f );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ x += drawOff[ doa ].x;
|
|
|
|
+ y += drawOff[ doa ].y;
|
|
|
|
+ if( x + br < dpx || y + hi < dpy || x > dgx || y > dgy )
|
|
|
|
+ return;
|
|
|
|
+ double xo = zBild.getBreite() / (double)br;
|
|
|
|
+ double yo = zBild.getHeight() / (double)hi;
|
|
|
|
+ int xst = maxInt( dpx - x, 0 );
|
|
|
|
+ int yst = maxInt( dpy - y, 0 );
|
|
|
|
+ int xst2 = maxInt( x, dpx );
|
|
|
|
+ int yst2 = maxInt( y, dpy );
|
|
|
|
+ dgx = minInt( x + br, dgx );
|
|
|
|
+ dgy = minInt( y + hi, dgy );
|
|
|
|
+ int bb = zBild.getBreite();
|
|
|
|
+ int *ff = zBild.getBuffer();
|
|
|
|
+ int xx, ygr, ygr2;
|
|
|
|
+ double xb = 0;
|
|
|
|
+ for( int yy = yst2; yy < dgy; ++yy )
|
|
|
|
+ {
|
|
|
|
+ ygr = yy * size.x;
|
|
|
|
+ ygr2 = (int)( ( yy - yst2 + yst ) * yo ) * bb;
|
|
|
|
+ for( xx = xst2, xb = xst * xo; xx < dgx; ++xx, xb += xo )
|
|
|
|
+ {
|
|
|
|
+ int f = ff[ (int)xb + ygr2 ];
|
|
|
|
+ unsigned char *cf = (unsigned char*)&f;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ alphaPixelP( fc[ xx + ygr ], f );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawDreieck( Punkt a, Punkt b, Punkt c, int farbe ) // füllt eine Dreieck aus
|
|
void Bild::drawDreieck( Punkt a, Punkt b, Punkt c, int farbe ) // füllt eine Dreieck aus
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- drawDreieckAlpha( a, b, c, farbe );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- c += drawOff[ doa ];
|
|
|
|
- if( ( a.x < dpx && b.x < dpx && c.x < dpx ) || ( a.y < dpy && b.y < dpy && c.y < dpy ) ||
|
|
|
|
- ( a.x > dgx && b.x > dgx && c.x > dgx ) || ( a.y > dgy && b.y > dgy && c.y > dgy ) )
|
|
|
|
- return;
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- a.Swap( b );
|
|
|
|
- if( c.y < b.y )
|
|
|
|
- b.Swap( c );
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- a.Swap( b );
|
|
|
|
- if( a.y == b.y )
|
|
|
|
- {
|
|
|
|
- if( b.x < a.x )
|
|
|
|
- a.Swap( b );
|
|
|
|
- const float m2 = (float)( a.x - c.x ) / (float)( a.y - c.y );
|
|
|
|
- const float m3 = (float)( b.x - c.x ) / (float)( b.y - c.y );
|
|
|
|
- float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
- float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
- drawFlatDreieck( b.y, c.y, m2, b2, m3, b3, farbe );
|
|
|
|
- }
|
|
|
|
- else if( b.y == c.y )
|
|
|
|
- {
|
|
|
|
- if( c.x < b.x )
|
|
|
|
- b.Swap( c );
|
|
|
|
- const float m1 = (float)( a.x - b.x ) / (float)( a.y - b.y );
|
|
|
|
- const float m2 = (float)( a.x - c.x ) / (float)( a.y - c.y );
|
|
|
|
- float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
- float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
- drawFlatDreieck( a.y, b.y, m1, b1, m2, b2, farbe );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- const float m1 = (float)( a.x - b.x ) / (float)( a.y - b.y );
|
|
|
|
- const float m2 = (float)( a.x - c.x ) / (float)( a.y - c.y );
|
|
|
|
- const float m3 = (float)( b.x - c.x ) / (float)( b.y - c.y );
|
|
|
|
- float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
- float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
- float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
- const float qx = m2 * (float)b.y + b2;
|
|
|
|
- if( qx < b.x )
|
|
|
|
- {
|
|
|
|
- drawFlatDreieck( a.y, b.y, m2, b2, m1, b1, farbe );
|
|
|
|
- drawFlatDreieck( b.y, c.y, m2, b2, m3, b3, farbe );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- drawFlatDreieck( a.y, b.y, m1, b1, m2, b2, farbe );
|
|
|
|
- drawFlatDreieck( b.y, c.y, m3, b3, m2, b2, farbe );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ drawDreieckAlpha( a, b, c, farbe );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ a += drawOff[ doa ];
|
|
|
|
+ b += drawOff[ doa ];
|
|
|
|
+ c += drawOff[ doa ];
|
|
|
|
+ if( ( a.x < dpx && b.x < dpx && c.x < dpx ) || ( a.y < dpy && b.y < dpy && c.y < dpy ) ||
|
|
|
|
+ ( a.x > dgx && b.x > dgx && c.x > dgx ) || ( a.y > dgy && b.y > dgy && c.y > dgy ) )
|
|
|
|
+ return;
|
|
|
|
+ if( b.y < a.y )
|
|
|
|
+ a.Swap( b );
|
|
|
|
+ if( c.y < b.y )
|
|
|
|
+ b.Swap( c );
|
|
|
|
+ if( b.y < a.y )
|
|
|
|
+ a.Swap( b );
|
|
|
|
+ if( a.y == b.y )
|
|
|
|
+ {
|
|
|
|
+ if( b.x < a.x )
|
|
|
|
+ a.Swap( b );
|
|
|
|
+ const float m2 = (float)( a.x - c.x ) / (float)( a.y - c.y );
|
|
|
|
+ const float m3 = (float)( b.x - c.x ) / (float)( b.y - c.y );
|
|
|
|
+ float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
+ float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
+ drawFlatDreieck( b.y, c.y, m2, b2, m3, b3, farbe );
|
|
|
|
+ }
|
|
|
|
+ else if( b.y == c.y )
|
|
|
|
+ {
|
|
|
|
+ if( c.x < b.x )
|
|
|
|
+ b.Swap( c );
|
|
|
|
+ const float m1 = (float)( a.x - b.x ) / (float)( a.y - b.y );
|
|
|
|
+ const float m2 = (float)( a.x - c.x ) / (float)( a.y - c.y );
|
|
|
|
+ float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
+ float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
+ drawFlatDreieck( a.y, b.y, m1, b1, m2, b2, farbe );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ const float m1 = (float)( a.x - b.x ) / (float)( a.y - b.y );
|
|
|
|
+ const float m2 = (float)( a.x - c.x ) / (float)( a.y - c.y );
|
|
|
|
+ const float m3 = (float)( b.x - c.x ) / (float)( b.y - c.y );
|
|
|
|
+ float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
+ float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
+ float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
+ const float qx = m2 * (float)b.y + b2;
|
|
|
|
+ if( qx < b.x )
|
|
|
|
+ {
|
|
|
|
+ drawFlatDreieck( a.y, b.y, m2, b2, m1, b1, farbe );
|
|
|
|
+ drawFlatDreieck( b.y, c.y, m2, b2, m3, b3, farbe );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ drawFlatDreieck( a.y, b.y, m1, b1, m2, b2, farbe );
|
|
|
|
+ drawFlatDreieck( b.y, c.y, m3, b3, m2, b2, farbe );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawDreieckTextur( Punkt a, Punkt b, Punkt c, Punkt ta, Punkt tb, Punkt tc, Bild &textur ) // füllt eine Dreieck aus
|
|
void Bild::drawDreieckTextur( Punkt a, Punkt b, Punkt c, Punkt ta, Punkt tb, Punkt tc, Bild &textur ) // füllt eine Dreieck aus
|
|
{
|
|
{
|
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- if( alpha[ alphaAnzahl ] == 0xFF )
|
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|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
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|
|
|
- drawDreieckTexturAlpha( a, b, c, ta, tb, tc, textur );
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|
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|
- return;
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|
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|
- }
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|
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|
- int dpx = dPosA[ doa ].x;
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|
- int dpy = dPosA[ doa ].y;
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- int dgx = dSizeA[ doa ].x;
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- int dgy = dSizeA[ doa ].y;
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- a += drawOff[ doa ];
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- b += drawOff[ doa ];
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- c += drawOff[ doa ];
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- if( ( a.x < dpx && b.x < dpx && c.x < dpx ) || ( a.y < dpy && b.y < dpy && c.y < dpy ) ||
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|
- ( a.x > dgx && b.x > dgx && c.x > dgx ) || ( a.y > dgy && b.y > dgy && c.y > dgy ) )
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|
- return;
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|
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- if( b.y < a.y )
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|
- {
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|
- a.Swap( b );
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- ta.Swap( tb );
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|
- }
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- if( c.y < b.y )
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- {
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|
- b.Swap( c );
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|
- tb.Swap( tc );
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|
- }
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|
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|
- if( b.y < a.y )
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|
- {
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|
- a.Swap( b );
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|
- ta.Swap( tb );
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|
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|
- }
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|
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|
- const double m1 = (double)( a.x - b.x ) / ( a.y - b.y );
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- const double m2 = (double)( a.x - c.x ) / ( a.y - c.y );
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|
|
- const double m3 = (double)( b.x - c.x ) / ( b.y - c.y );
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|
|
- double b1 = a.x - m1 * a.y;
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|
- double b2 = a.x - m2 * a.y;
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|
- double b3 = b.x - m3 * b.y;
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|
|
- const double qx = m2 * b.y + b2;
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|
|
|
- if( qx < b.x )
|
|
|
|
- {
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|
|
|
- double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
- if( c.y - a.y )
|
|
|
|
- {
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|
|
|
- tx1o = (double)( tc.x - ta.x ) / ( c.y - a.y );
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|
|
|
- ty1o = (double)( tc.y - ta.y ) / ( c.y - a.y );
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|
|
|
- }
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|
|
|
- else
|
|
|
|
- {
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|
|
|
- tx1o = 0;
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|
|
|
- ty1o = 0;
|
|
|
|
- }
|
|
|
|
- if( b.y - a.y )
|
|
|
|
- {
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|
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|
- tx2o = (double)( tb.x - ta.x ) / ( b.y - a.y );
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|
|
|
- ty2o = (double)( tb.y - ta.y ) / ( b.y - a.y );
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|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx2o = 0;
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|
|
|
- ty2o = 0;
|
|
|
|
- }
|
|
|
|
- Vec2< double > q( ta.x + tx1o * ( b.y - a.y ), ta.y + ty1o * ( b.y - a.y ) );
|
|
|
|
- double txf, tyf;
|
|
|
|
- if( b.x - qx )
|
|
|
|
- {
|
|
|
|
- txf = ( tb.x - q.x ) / ( b.x - qx );
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|
|
|
- tyf = ( tb.y - q.y ) / ( b.x - qx );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- txf = 0;
|
|
|
|
- tyf = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTextur( a.y, b.y, m2, b2, m1, b1, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- if( c.y - b.y )
|
|
|
|
- {
|
|
|
|
- tx2o = (double)( tc.x - tb.x ) / ( c.y - b.y );
|
|
|
|
- ty2o = (double)( tc.y - tb.y ) / ( c.y - b.y );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx2o = 0;
|
|
|
|
- ty2o = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTextur( b.y, c.y, m2, b2, m3, b3, q.x, q.y, tb.x, tb.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
- if( b.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx1o = (double)( tb.x - ta.x ) / ( b.y - a.y );
|
|
|
|
- ty1o = (double)( tb.y - ta.y ) / ( b.y - a.y );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx1o = 0;
|
|
|
|
- ty1o = 0;
|
|
|
|
- }
|
|
|
|
- if( c.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx2o = (double)( tc.x - ta.x ) / ( c.y - a.y );
|
|
|
|
- ty2o = (double)( tc.y - ta.y ) / ( c.y - a.y );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx2o = 0;
|
|
|
|
- ty2o = 0;
|
|
|
|
- }
|
|
|
|
- Vec2< double > q( ta.x + tx2o * ( b.y - a.y ), ta.y + ty2o * ( b.y - a.y ) );
|
|
|
|
- double txf, tyf;
|
|
|
|
- if( qx - b.x )
|
|
|
|
- {
|
|
|
|
- txf = ( q.x - tb.x ) / ( qx - b.x );
|
|
|
|
- tyf = ( q.y - tb.y ) / ( qx - b.x );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- txf = 0;
|
|
|
|
- tyf = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTextur( a.y, b.y, m1, b1, m2, b2, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- if( c.y - b.y )
|
|
|
|
- {
|
|
|
|
- tx1o = (double)( tc.x - tb.x ) / ( c.y - b.y );
|
|
|
|
- ty1o = (double)( tc.y - tb.y ) / ( c.y - b.y );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx1o = 0;
|
|
|
|
- ty1o = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTextur( b.y, c.y, m3, b3, m2, b2, tb.x, tb.y, q.x, q.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ drawDreieckTexturAlpha( a, b, c, ta, tb, tc, textur );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ a += drawOff[ doa ];
|
|
|
|
+ b += drawOff[ doa ];
|
|
|
|
+ c += drawOff[ doa ];
|
|
|
|
+ if( ( a.x < dpx && b.x < dpx && c.x < dpx ) || ( a.y < dpy && b.y < dpy && c.y < dpy ) ||
|
|
|
|
+ ( a.x > dgx && b.x > dgx && c.x > dgx ) || ( a.y > dgy && b.y > dgy && c.y > dgy ) )
|
|
|
|
+ return;
|
|
|
|
+ if( b.y < a.y )
|
|
|
|
+ {
|
|
|
|
+ a.Swap( b );
|
|
|
|
+ ta.Swap( tb );
|
|
|
|
+ }
|
|
|
|
+ if( c.y < b.y )
|
|
|
|
+ {
|
|
|
|
+ b.Swap( c );
|
|
|
|
+ tb.Swap( tc );
|
|
|
|
+ }
|
|
|
|
+ if( b.y < a.y )
|
|
|
|
+ {
|
|
|
|
+ a.Swap( b );
|
|
|
|
+ ta.Swap( tb );
|
|
|
|
+ }
|
|
|
|
+ const double m1 = (double)( a.x - b.x ) / ( a.y - b.y );
|
|
|
|
+ const double m2 = (double)( a.x - c.x ) / ( a.y - c.y );
|
|
|
|
+ const double m3 = (double)( b.x - c.x ) / ( b.y - c.y );
|
|
|
|
+ double b1 = a.x - m1 * a.y;
|
|
|
|
+ double b2 = a.x - m2 * a.y;
|
|
|
|
+ double b3 = b.x - m3 * b.y;
|
|
|
|
+ const double qx = m2 * b.y + b2;
|
|
|
|
+ if( qx < b.x )
|
|
|
|
+ {
|
|
|
|
+ double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
+ if( c.y - a.y )
|
|
|
|
+ {
|
|
|
|
+ tx1o = (double)( tc.x - ta.x ) / ( c.y - a.y );
|
|
|
|
+ ty1o = (double)( tc.y - ta.y ) / ( c.y - a.y );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx1o = 0;
|
|
|
|
+ ty1o = 0;
|
|
|
|
+ }
|
|
|
|
+ if( b.y - a.y )
|
|
|
|
+ {
|
|
|
|
+ tx2o = (double)( tb.x - ta.x ) / ( b.y - a.y );
|
|
|
|
+ ty2o = (double)( tb.y - ta.y ) / ( b.y - a.y );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx2o = 0;
|
|
|
|
+ ty2o = 0;
|
|
|
|
+ }
|
|
|
|
+ Vec2< double > q( ta.x + tx1o * ( b.y - a.y ), ta.y + ty1o * ( b.y - a.y ) );
|
|
|
|
+ double txf, tyf;
|
|
|
|
+ if( b.x - qx )
|
|
|
|
+ {
|
|
|
|
+ txf = ( tb.x - q.x ) / ( b.x - qx );
|
|
|
|
+ tyf = ( tb.y - q.y ) / ( b.x - qx );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ txf = 0;
|
|
|
|
+ tyf = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTextur( a.y, b.y, m2, b2, m1, b1, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
+ if( c.y - b.y )
|
|
|
|
+ {
|
|
|
|
+ tx2o = (double)( tc.x - tb.x ) / ( c.y - b.y );
|
|
|
|
+ ty2o = (double)( tc.y - tb.y ) / ( c.y - b.y );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx2o = 0;
|
|
|
|
+ ty2o = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTextur( b.y, c.y, m2, b2, m3, b3, q.x, q.y, tb.x, tb.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
+ if( b.y - a.y )
|
|
|
|
+ {
|
|
|
|
+ tx1o = (double)( tb.x - ta.x ) / ( b.y - a.y );
|
|
|
|
+ ty1o = (double)( tb.y - ta.y ) / ( b.y - a.y );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx1o = 0;
|
|
|
|
+ ty1o = 0;
|
|
|
|
+ }
|
|
|
|
+ if( c.y - a.y )
|
|
|
|
+ {
|
|
|
|
+ tx2o = (double)( tc.x - ta.x ) / ( c.y - a.y );
|
|
|
|
+ ty2o = (double)( tc.y - ta.y ) / ( c.y - a.y );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx2o = 0;
|
|
|
|
+ ty2o = 0;
|
|
|
|
+ }
|
|
|
|
+ Vec2< double > q( ta.x + tx2o * ( b.y - a.y ), ta.y + ty2o * ( b.y - a.y ) );
|
|
|
|
+ double txf, tyf;
|
|
|
|
+ if( qx - b.x )
|
|
|
|
+ {
|
|
|
|
+ txf = ( q.x - tb.x ) / ( qx - b.x );
|
|
|
|
+ tyf = ( q.y - tb.y ) / ( qx - b.x );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ txf = 0;
|
|
|
|
+ tyf = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTextur( a.y, b.y, m1, b1, m2, b2, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
+ if( c.y - b.y )
|
|
|
|
+ {
|
|
|
|
+ tx1o = (double)( tc.x - tb.x ) / ( c.y - b.y );
|
|
|
|
+ ty1o = (double)( tc.y - tb.y ) / ( c.y - b.y );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx1o = 0;
|
|
|
|
+ ty1o = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTextur( b.y, c.y, m3, b3, m2, b2, tb.x, tb.y, q.x, q.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawDreieckAlpha( Punkt a, Punkt b, Punkt c, int farbe ) // füllt eine Dreieck aus
|
|
void Bild::drawDreieckAlpha( Punkt a, Punkt b, Punkt c, int farbe ) // füllt eine Dreieck aus
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- c += drawOff[ doa ];
|
|
|
|
- if( ( a.x < dpx && b.x < dpx && c.x < dpx ) || ( a.y < dpy && b.y < dpy && c.y < dpy ) ||
|
|
|
|
- ( a.x > dgx && b.x > dgx && c.x > dgx ) || ( a.y > dgy && b.y > dgy && c.y > dgy ) )
|
|
|
|
- return;
|
|
|
|
- if( alpha[ alphaAnzahl ] )
|
|
|
|
- {
|
|
|
|
- unsigned char *cf = (unsigned char*)&farbe;
|
|
|
|
- cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
- }
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- a.Swap( b );
|
|
|
|
- if( c.y < b.y )
|
|
|
|
- b.Swap( c );
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- a.Swap( b );
|
|
|
|
- if( a.y == b.y )
|
|
|
|
- {
|
|
|
|
- if( b.x < a.x )
|
|
|
|
- a.Swap( b );
|
|
|
|
- const float m2 = (float)( a.x - c.x ) / (float)( a.y - c.y );
|
|
|
|
- const float m3 = (float)( b.x - c.x ) / (float)( b.y - c.y );
|
|
|
|
- float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
- float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
- drawFlatDreieckAlpha( b.y, c.y, m2, b2, m3, b3, farbe );
|
|
|
|
- }
|
|
|
|
- else if( b.y == c.y )
|
|
|
|
- {
|
|
|
|
- if( c.x < b.x )
|
|
|
|
- b.Swap( c );
|
|
|
|
- const float m1 = (float)( a.x - b.x ) / (float)( a.y - b.y );
|
|
|
|
- const float m2 = (float)( a.x - c.x ) / (float)( a.y - c.y );
|
|
|
|
- float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
- float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
- drawFlatDreieckAlpha( a.y, b.y, m1, b1, m2, b2, farbe );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- const float m1 = (float)( a.x - b.x ) / (float)( a.y - b.y );
|
|
|
|
- const float m2 = (float)( a.x - c.x ) / (float)( a.y - c.y );
|
|
|
|
- const float m3 = (float)( b.x - c.x ) / (float)( b.y - c.y );
|
|
|
|
- float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
- float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
- float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
- const float qx = m2 * (float)b.y + b2;
|
|
|
|
- if( qx < b.x )
|
|
|
|
- {
|
|
|
|
- drawFlatDreieckAlpha( a.y, b.y, m2, b2, m1, b1, farbe );
|
|
|
|
- drawFlatDreieckAlpha( b.y, c.y, m2, b2, m3, b3, farbe );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- drawFlatDreieckAlpha( a.y, b.y, m1, b1, m2, b2, farbe );
|
|
|
|
- drawFlatDreieckAlpha( b.y, c.y, m3, b3, m2, b2, farbe );
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ a += drawOff[ doa ];
|
|
|
|
+ b += drawOff[ doa ];
|
|
|
|
+ c += drawOff[ doa ];
|
|
|
|
+ if( ( a.x < dpx && b.x < dpx && c.x < dpx ) || ( a.y < dpy && b.y < dpy && c.y < dpy ) ||
|
|
|
|
+ ( a.x > dgx && b.x > dgx && c.x > dgx ) || ( a.y > dgy && b.y > dgy && c.y > dgy ) )
|
|
|
|
+ return;
|
|
|
|
+ if( alpha[ alphaAnzahl ] )
|
|
|
|
+ {
|
|
|
|
+ unsigned char *cf = (unsigned char*)&farbe;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( ( cf[ 3 ] > alpha[ alphaAnzahl ] ) * ( cf[ 3 ] - alpha[ alphaAnzahl ] ) );
|
|
|
|
+ }
|
|
|
|
+ if( b.y < a.y )
|
|
|
|
+ a.Swap( b );
|
|
|
|
+ if( c.y < b.y )
|
|
|
|
+ b.Swap( c );
|
|
|
|
+ if( b.y < a.y )
|
|
|
|
+ a.Swap( b );
|
|
|
|
+ if( a.y == b.y )
|
|
|
|
+ {
|
|
|
|
+ if( b.x < a.x )
|
|
|
|
+ a.Swap( b );
|
|
|
|
+ const float m2 = (float)( a.x - c.x ) / (float)( a.y - c.y );
|
|
|
|
+ const float m3 = (float)( b.x - c.x ) / (float)( b.y - c.y );
|
|
|
|
+ float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
+ float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
+ drawFlatDreieckAlpha( b.y, c.y, m2, b2, m3, b3, farbe );
|
|
|
|
+ }
|
|
|
|
+ else if( b.y == c.y )
|
|
|
|
+ {
|
|
|
|
+ if( c.x < b.x )
|
|
|
|
+ b.Swap( c );
|
|
|
|
+ const float m1 = (float)( a.x - b.x ) / (float)( a.y - b.y );
|
|
|
|
+ const float m2 = (float)( a.x - c.x ) / (float)( a.y - c.y );
|
|
|
|
+ float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
+ float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
+ drawFlatDreieckAlpha( a.y, b.y, m1, b1, m2, b2, farbe );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ const float m1 = (float)( a.x - b.x ) / (float)( a.y - b.y );
|
|
|
|
+ const float m2 = (float)( a.x - c.x ) / (float)( a.y - c.y );
|
|
|
|
+ const float m3 = (float)( b.x - c.x ) / (float)( b.y - c.y );
|
|
|
|
+ float b1 = (float)a.x - m1 * (float)a.y;
|
|
|
|
+ float b2 = (float)a.x - m2 * (float)a.y;
|
|
|
|
+ float b3 = (float)b.x - m3 * (float)b.y;
|
|
|
|
+ const float qx = m2 * (float)b.y + b2;
|
|
|
|
+ if( qx < b.x )
|
|
|
|
+ {
|
|
|
|
+ drawFlatDreieckAlpha( a.y, b.y, m2, b2, m1, b1, farbe );
|
|
|
|
+ drawFlatDreieckAlpha( b.y, c.y, m2, b2, m3, b3, farbe );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ drawFlatDreieckAlpha( a.y, b.y, m1, b1, m2, b2, farbe );
|
|
|
|
+ drawFlatDreieckAlpha( b.y, c.y, m3, b3, m2, b2, farbe );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::drawDreieckTexturAlpha( Punkt a, Punkt b, Punkt c, Punkt ta, Punkt tb, Punkt tc, Bild &textur ) // füllt eine Dreieck aus
|
|
void Bild::drawDreieckTexturAlpha( Punkt a, Punkt b, Punkt c, Punkt ta, Punkt tb, Punkt tc, Bild &textur ) // füllt eine Dreieck aus
|
|
{
|
|
{
|
|
- if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
- return;
|
|
|
|
- int dpx = dPosA[ doa ].x;
|
|
|
|
- int dpy = dPosA[ doa ].y;
|
|
|
|
- int dgx = dSizeA[ doa ].x;
|
|
|
|
- int dgy = dSizeA[ doa ].y;
|
|
|
|
- a += drawOff[ doa ];
|
|
|
|
- b += drawOff[ doa ];
|
|
|
|
- c += drawOff[ doa ];
|
|
|
|
- if( ( a.x < dpx && b.x < dpx && c.x < dpx ) || ( a.y < dpy && b.y < dpy && c.y < dpy ) ||
|
|
|
|
- ( a.x > dgx && b.x > dgx && c.x > dgx ) || ( a.y > dgy && b.y > dgy && c.y > dgy ) )
|
|
|
|
- return;
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- {
|
|
|
|
- a.Swap( b );
|
|
|
|
- ta.Swap( tb );
|
|
|
|
- }
|
|
|
|
- if( c.y < b.y )
|
|
|
|
- {
|
|
|
|
- b.Swap( c );
|
|
|
|
- tb.Swap( tc );
|
|
|
|
- }
|
|
|
|
- if( b.y < a.y )
|
|
|
|
- {
|
|
|
|
- a.Swap( b );
|
|
|
|
- ta.Swap( tb );
|
|
|
|
- }
|
|
|
|
- const double m1 = (double)( a.x - b.x ) / ( a.y - b.y );
|
|
|
|
- const double m2 = (double)( a.x - c.x ) / ( a.y - c.y );
|
|
|
|
- const double m3 = (double)( b.x - c.x ) / ( b.y - c.y );
|
|
|
|
- double b1 = a.x - m1 * a.y;
|
|
|
|
- double b2 = a.x - m2 * a.y;
|
|
|
|
- double b3 = b.x - m3 * b.y;
|
|
|
|
- const double qx = m2 * b.y + b2;
|
|
|
|
- if( qx < b.x )
|
|
|
|
- {
|
|
|
|
- double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
- if( c.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx1o = (double)( tc.x - ta.x ) / ( c.y - a.y );
|
|
|
|
- ty1o = (double)( tc.y - ta.y ) / ( c.y - a.y );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx1o = 0;
|
|
|
|
- ty1o = 0;
|
|
|
|
- }
|
|
|
|
- if( b.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx2o = (double)( tb.x - ta.x ) / ( b.y - a.y );
|
|
|
|
- ty2o = (double)( tb.y - ta.y ) / ( b.y - a.y );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx2o = 0;
|
|
|
|
- ty2o = 0;
|
|
|
|
- }
|
|
|
|
- Vec2< double > q( ta.x + tx1o * ( b.y - a.y ), ta.y + ty1o * ( b.y - a.y ) );
|
|
|
|
- double txf, tyf;
|
|
|
|
- if( b.x - qx )
|
|
|
|
- {
|
|
|
|
- txf = ( tb.x - q.x ) / ( b.x - qx );
|
|
|
|
- tyf = ( tb.y - q.y ) / ( b.x - qx );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- txf = 0;
|
|
|
|
- tyf = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTexturAlpha( a.y, b.y, m2, b2, m1, b1, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- if( c.y - b.y )
|
|
|
|
- {
|
|
|
|
- tx2o = (double)( tc.x - tb.x ) / ( c.y - b.y );
|
|
|
|
- ty2o = (double)( tc.y - tb.y ) / ( c.y - b.y );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx2o = 0;
|
|
|
|
- ty2o = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTexturAlpha( b.y, c.y, m2, b2, m3, b3, q.x, q.y, tb.x, tb.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
- if( b.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx1o = (double)( tb.x - ta.x ) / ( b.y - a.y );
|
|
|
|
- ty1o = (double)( tb.y - ta.y ) / ( b.y - a.y );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx1o = 0;
|
|
|
|
- ty1o = 0;
|
|
|
|
- }
|
|
|
|
- if( c.y - a.y )
|
|
|
|
- {
|
|
|
|
- tx2o = (double)( tc.x - ta.x ) / ( c.y - a.y );
|
|
|
|
- ty2o = (double)( tc.y - ta.y ) / ( c.y - a.y );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx2o = 0;
|
|
|
|
- ty2o = 0;
|
|
|
|
- }
|
|
|
|
- Vec2< double > q( ta.x + tx2o * ( b.y - a.y ), ta.y + ty2o * ( b.y - a.y ) );
|
|
|
|
- double txf, tyf;
|
|
|
|
- if( qx - b.x )
|
|
|
|
- {
|
|
|
|
- txf = ( q.x - tb.x ) / ( qx - b.x );
|
|
|
|
- tyf = ( q.y - tb.y ) / ( qx - b.x );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- txf = 0;
|
|
|
|
- tyf = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTexturAlpha( a.y, b.y, m1, b1, m2, b2, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- if( c.y - b.y )
|
|
|
|
- {
|
|
|
|
- tx1o = (double)( tc.x - tb.x ) / ( c.y - b.y );
|
|
|
|
- ty1o = (double)( tc.y - tb.y ) / ( c.y - b.y );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- tx1o = 0;
|
|
|
|
- ty1o = 0;
|
|
|
|
- }
|
|
|
|
- drawFlatDreieckTexturAlpha( b.y, c.y, m3, b3, m2, b2, tb.x, tb.y, q.x, q.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
- }
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( alpha[ alphaAnzahl ] == 0xFF )
|
|
|
|
+ return;
|
|
|
|
+ int dpx = dPosA[ doa ].x;
|
|
|
|
+ int dpy = dPosA[ doa ].y;
|
|
|
|
+ int dgx = dSizeA[ doa ].x;
|
|
|
|
+ int dgy = dSizeA[ doa ].y;
|
|
|
|
+ a += drawOff[ doa ];
|
|
|
|
+ b += drawOff[ doa ];
|
|
|
|
+ c += drawOff[ doa ];
|
|
|
|
+ if( ( a.x < dpx && b.x < dpx && c.x < dpx ) || ( a.y < dpy && b.y < dpy && c.y < dpy ) ||
|
|
|
|
+ ( a.x > dgx && b.x > dgx && c.x > dgx ) || ( a.y > dgy && b.y > dgy && c.y > dgy ) )
|
|
|
|
+ return;
|
|
|
|
+ if( b.y < a.y )
|
|
|
|
+ {
|
|
|
|
+ a.Swap( b );
|
|
|
|
+ ta.Swap( tb );
|
|
|
|
+ }
|
|
|
|
+ if( c.y < b.y )
|
|
|
|
+ {
|
|
|
|
+ b.Swap( c );
|
|
|
|
+ tb.Swap( tc );
|
|
|
|
+ }
|
|
|
|
+ if( b.y < a.y )
|
|
|
|
+ {
|
|
|
|
+ a.Swap( b );
|
|
|
|
+ ta.Swap( tb );
|
|
|
|
+ }
|
|
|
|
+ const double m1 = (double)( a.x - b.x ) / ( a.y - b.y );
|
|
|
|
+ const double m2 = (double)( a.x - c.x ) / ( a.y - c.y );
|
|
|
|
+ const double m3 = (double)( b.x - c.x ) / ( b.y - c.y );
|
|
|
|
+ double b1 = a.x - m1 * a.y;
|
|
|
|
+ double b2 = a.x - m2 * a.y;
|
|
|
|
+ double b3 = b.x - m3 * b.y;
|
|
|
|
+ const double qx = m2 * b.y + b2;
|
|
|
|
+ if( qx < b.x )
|
|
|
|
+ {
|
|
|
|
+ double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
+ if( c.y - a.y )
|
|
|
|
+ {
|
|
|
|
+ tx1o = (double)( tc.x - ta.x ) / ( c.y - a.y );
|
|
|
|
+ ty1o = (double)( tc.y - ta.y ) / ( c.y - a.y );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx1o = 0;
|
|
|
|
+ ty1o = 0;
|
|
|
|
+ }
|
|
|
|
+ if( b.y - a.y )
|
|
|
|
+ {
|
|
|
|
+ tx2o = (double)( tb.x - ta.x ) / ( b.y - a.y );
|
|
|
|
+ ty2o = (double)( tb.y - ta.y ) / ( b.y - a.y );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx2o = 0;
|
|
|
|
+ ty2o = 0;
|
|
|
|
+ }
|
|
|
|
+ Vec2< double > q( ta.x + tx1o * ( b.y - a.y ), ta.y + ty1o * ( b.y - a.y ) );
|
|
|
|
+ double txf, tyf;
|
|
|
|
+ if( b.x - qx )
|
|
|
|
+ {
|
|
|
|
+ txf = ( tb.x - q.x ) / ( b.x - qx );
|
|
|
|
+ tyf = ( tb.y - q.y ) / ( b.x - qx );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ txf = 0;
|
|
|
|
+ tyf = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTexturAlpha( a.y, b.y, m2, b2, m1, b1, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
+ if( c.y - b.y )
|
|
|
|
+ {
|
|
|
|
+ tx2o = (double)( tc.x - tb.x ) / ( c.y - b.y );
|
|
|
|
+ ty2o = (double)( tc.y - tb.y ) / ( c.y - b.y );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx2o = 0;
|
|
|
|
+ ty2o = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTexturAlpha( b.y, c.y, m2, b2, m3, b3, q.x, q.y, tb.x, tb.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ double tx1o, ty1o, tx2o, ty2o;
|
|
|
|
+ if( b.y - a.y )
|
|
|
|
+ {
|
|
|
|
+ tx1o = (double)( tb.x - ta.x ) / ( b.y - a.y );
|
|
|
|
+ ty1o = (double)( tb.y - ta.y ) / ( b.y - a.y );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx1o = 0;
|
|
|
|
+ ty1o = 0;
|
|
|
|
+ }
|
|
|
|
+ if( c.y - a.y )
|
|
|
|
+ {
|
|
|
|
+ tx2o = (double)( tc.x - ta.x ) / ( c.y - a.y );
|
|
|
|
+ ty2o = (double)( tc.y - ta.y ) / ( c.y - a.y );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx2o = 0;
|
|
|
|
+ ty2o = 0;
|
|
|
|
+ }
|
|
|
|
+ Vec2< double > q( ta.x + tx2o * ( b.y - a.y ), ta.y + ty2o * ( b.y - a.y ) );
|
|
|
|
+ double txf, tyf;
|
|
|
|
+ if( qx - b.x )
|
|
|
|
+ {
|
|
|
|
+ txf = ( q.x - tb.x ) / ( qx - b.x );
|
|
|
|
+ tyf = ( q.y - tb.y ) / ( qx - b.x );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ txf = 0;
|
|
|
|
+ tyf = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTexturAlpha( a.y, b.y, m1, b1, m2, b2, ta.x, ta.y, ta.x, ta.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
+ if( c.y - b.y )
|
|
|
|
+ {
|
|
|
|
+ tx1o = (double)( tc.x - tb.x ) / ( c.y - b.y );
|
|
|
|
+ ty1o = (double)( tc.y - tb.y ) / ( c.y - b.y );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ tx1o = 0;
|
|
|
|
+ ty1o = 0;
|
|
|
|
+ }
|
|
|
|
+ drawFlatDreieckTexturAlpha( b.y, c.y, m3, b3, m2, b2, tb.x, tb.y, q.x, q.y, tx1o, ty1o, tx2o, ty2o, txf, tyf, textur );
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+void Bild::replaceColorWithAlpha( int color )
|
|
|
|
+{
|
|
|
|
+ int r = ( color & 0xFF0000 ) >> 16;
|
|
|
|
+ int g = ( color & 0xFF00 ) >> 8;
|
|
|
|
+ int b = color & 0xFF;
|
|
|
|
+ int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
+ int xx = dPosA[ doa ].x, yy = dPosA[ doa ].y;
|
|
|
|
+ int bb = dSizeA[ doa ].x, hh = dSizeA[ doa ].y;
|
|
|
|
+ for( int y = dy + yy; y < hh; y++ )
|
|
|
|
+ {
|
|
|
|
+ int ygr = y * size.x;
|
|
|
|
+ for( int x = dx + xx; x < bb; x++ )
|
|
|
|
+ {
|
|
|
|
+ unsigned char *cf = (unsigned char*)&(fc[ x + ygr ]);
|
|
|
|
+ int abstand = (int)sqrt( ( r - cf[ 2 ] ) * ( r - cf[ 2 ] ) + ( g - cf[ 1 ] ) * ( g - cf[ 1 ] ) + ( b - cf[ 0 ] ) * ( b - cf[ 0 ] ) );
|
|
|
|
+ if( abstand > 255 )
|
|
|
|
+ abstand = 255;
|
|
|
|
+ cf[ 3 ] = (unsigned char)( abstand );
|
|
|
|
+ }
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
bool Bild::setDrawOptions( const Punkt &pos, const Punkt &gr ) // setzt die Drawoptionen
|
|
bool Bild::setDrawOptions( const Punkt &pos, const Punkt &gr ) // setzt die Drawoptionen
|
|
{
|
|
{
|
|
- int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
- int xx = dPosA[ doa ].x, yy = dPosA[ doa ].y;
|
|
|
|
- int bb = dSizeA[ doa ].x, hh = dSizeA[ doa ].y;
|
|
|
|
- if( dx + pos.x + gr.x < 0 || dy + pos.y + gr.y < 0 || dx + pos.x >= size.x || dy + pos.y >= size.y )
|
|
|
|
- return 0;
|
|
|
|
- if( pos.x + gr.x + dx < xx || pos.y + gr.y + dy < yy || dx + pos.x >= bb || dy + pos.y >= hh )
|
|
|
|
- return 0;
|
|
|
|
- ++doa;
|
|
|
|
- assert( doa < 2000 );
|
|
|
|
- dPosA[ doa ].x = maxInt( pos.x + dx, xx );
|
|
|
|
- dPosA[ doa ].y = maxInt( pos.y + dy, yy );
|
|
|
|
- dSizeA[ doa ].x = minInt( pos.x + gr.x + dx, bb );
|
|
|
|
- dSizeA[ doa ].y = minInt( pos.y + gr.y + dy, hh );
|
|
|
|
- drawOff[ doa ].x = dx + pos.x;
|
|
|
|
- drawOff[ doa ].y = dy + pos.y;
|
|
|
|
- return 1;
|
|
|
|
|
|
+ int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
+ int xx = dPosA[ doa ].x, yy = dPosA[ doa ].y;
|
|
|
|
+ int bb = dSizeA[ doa ].x, hh = dSizeA[ doa ].y;
|
|
|
|
+ if( dx + pos.x + gr.x < 0 || dy + pos.y + gr.y < 0 || dx + pos.x >= size.x || dy + pos.y >= size.y )
|
|
|
|
+ return 0;
|
|
|
|
+ if( pos.x + gr.x + dx < xx || pos.y + gr.y + dy < yy || dx + pos.x >= bb || dy + pos.y >= hh )
|
|
|
|
+ return 0;
|
|
|
|
+ ++doa;
|
|
|
|
+ assert( doa < 2000 );
|
|
|
|
+ dPosA[ doa ].x = maxInt( pos.x + dx, xx );
|
|
|
|
+ dPosA[ doa ].y = maxInt( pos.y + dy, yy );
|
|
|
|
+ dSizeA[ doa ].x = minInt( pos.x + gr.x + dx, bb );
|
|
|
|
+ dSizeA[ doa ].y = minInt( pos.y + gr.y + dy, hh );
|
|
|
|
+ drawOff[ doa ].x = dx + pos.x;
|
|
|
|
+ drawOff[ doa ].y = dy + pos.y;
|
|
|
|
+ return 1;
|
|
}
|
|
}
|
|
|
|
|
|
bool Bild::setDrawOptions( int x, int y, int br, int hi )
|
|
bool Bild::setDrawOptions( int x, int y, int br, int hi )
|
|
{
|
|
{
|
|
- int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
- int xx = dPosA[ doa ].x, yy = dPosA[ doa ].y;
|
|
|
|
- int bb = dSizeA[ doa ].x, hh = dSizeA[ doa ].y;
|
|
|
|
- if( dx + x + br < 0 || dy + y + hi < 0 || dx + x >= size.x || dy + y >= size.y )
|
|
|
|
- return 0;
|
|
|
|
- if( x + br + dx < xx || y + hi + dy < yy || dx + x >= bb || dy + y >= hh )
|
|
|
|
- return 0;
|
|
|
|
- ++doa;
|
|
|
|
- assert( doa < 2000 );
|
|
|
|
- dPosA[ doa ].x = maxInt( x + dx, xx );
|
|
|
|
- dPosA[ doa ].y = maxInt( y + dy, yy );
|
|
|
|
- dSizeA[ doa ].x = minInt( x + br + dx, bb );
|
|
|
|
- dSizeA[ doa ].y = minInt( y + hi + dy, hh );
|
|
|
|
- drawOff[ doa ].x = dx + x;
|
|
|
|
- drawOff[ doa ].y = dy + y;
|
|
|
|
- return 1;
|
|
|
|
|
|
+ int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
+ int xx = dPosA[ doa ].x, yy = dPosA[ doa ].y;
|
|
|
|
+ int bb = dSizeA[ doa ].x, hh = dSizeA[ doa ].y;
|
|
|
|
+ if( dx + x + br < 0 || dy + y + hi < 0 || dx + x >= size.x || dy + y >= size.y )
|
|
|
|
+ return 0;
|
|
|
|
+ if( x + br + dx < xx || y + hi + dy < yy || dx + x >= bb || dy + y >= hh )
|
|
|
|
+ return 0;
|
|
|
|
+ ++doa;
|
|
|
|
+ assert( doa < 2000 );
|
|
|
|
+ dPosA[ doa ].x = maxInt( x + dx, xx );
|
|
|
|
+ dPosA[ doa ].y = maxInt( y + dy, yy );
|
|
|
|
+ dSizeA[ doa ].x = minInt( x + br + dx, bb );
|
|
|
|
+ dSizeA[ doa ].y = minInt( y + hi + dy, hh );
|
|
|
|
+ drawOff[ doa ].x = dx + x;
|
|
|
|
+ drawOff[ doa ].y = dy + y;
|
|
|
|
+ return 1;
|
|
}
|
|
}
|
|
|
|
|
|
bool Bild::setDrawOptionsErzwingen( const Punkt &pos, const Punkt &gr ) // setzt die Drawoptionen
|
|
bool Bild::setDrawOptionsErzwingen( const Punkt &pos, const Punkt &gr ) // setzt die Drawoptionen
|
|
{
|
|
{
|
|
- int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
- if( dx + pos.x + gr.x < 0 || dy + pos.y + gr.y < 0 || dx + pos.x >= size.x || dy + pos.y >= size.y )
|
|
|
|
- return 0;
|
|
|
|
- ++doa;
|
|
|
|
- assert( doa < 2000 );
|
|
|
|
- dPosA[ doa ].x = maxInt( pos.x + dx, 0 );
|
|
|
|
- dPosA[ doa ].y = maxInt( pos.y + dy, 0 );
|
|
|
|
- dSizeA[ doa ].x = minInt( pos.x + gr.x + dx, size.x );
|
|
|
|
- dSizeA[ doa ].y = minInt( pos.y + gr.y + dy, size.y );
|
|
|
|
- drawOff[ doa ].x = dx + pos.x;
|
|
|
|
- drawOff[ doa ].y = dy + pos.y;
|
|
|
|
- return 1;
|
|
|
|
|
|
+ int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
+ if( dx + pos.x + gr.x < 0 || dy + pos.y + gr.y < 0 || dx + pos.x >= size.x || dy + pos.y >= size.y )
|
|
|
|
+ return 0;
|
|
|
|
+ ++doa;
|
|
|
|
+ assert( doa < 2000 );
|
|
|
|
+ dPosA[ doa ].x = maxInt( pos.x + dx, 0 );
|
|
|
|
+ dPosA[ doa ].y = maxInt( pos.y + dy, 0 );
|
|
|
|
+ dSizeA[ doa ].x = minInt( pos.x + gr.x + dx, size.x );
|
|
|
|
+ dSizeA[ doa ].y = minInt( pos.y + gr.y + dy, size.y );
|
|
|
|
+ drawOff[ doa ].x = dx + pos.x;
|
|
|
|
+ drawOff[ doa ].y = dy + pos.y;
|
|
|
|
+ return 1;
|
|
}
|
|
}
|
|
|
|
|
|
bool Bild::setDrawOptionsErzwingen( int x, int y, int br, int hi ) // setzt die Drawoptionen
|
|
bool Bild::setDrawOptionsErzwingen( int x, int y, int br, int hi ) // setzt die Drawoptionen
|
|
{
|
|
{
|
|
- int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
- if( dx + x + br < 0 || dy + y + hi < 0 || dx + x >= size.x || dy + y >= size.y )
|
|
|
|
- return 0;
|
|
|
|
- ++doa;
|
|
|
|
- assert( doa < 2000 );
|
|
|
|
- dPosA[ doa ].x = maxInt( x + dx, 0 );
|
|
|
|
- dPosA[ doa ].y = maxInt( y + dy, 0 );
|
|
|
|
- dSizeA[ doa ].x = minInt( x + br + dx, size.x );
|
|
|
|
- dSizeA[ doa ].y = minInt( y + hi + dy, size.y );
|
|
|
|
- drawOff[ doa ].x = dx + x;
|
|
|
|
- drawOff[ doa ].y = dy + y;
|
|
|
|
- return 1;
|
|
|
|
|
|
+ int dx = drawOff[ doa ].x, dy = drawOff[ doa ].y;
|
|
|
|
+ if( dx + x + br < 0 || dy + y + hi < 0 || dx + x >= size.x || dy + y >= size.y )
|
|
|
|
+ return 0;
|
|
|
|
+ ++doa;
|
|
|
|
+ assert( doa < 2000 );
|
|
|
|
+ dPosA[ doa ].x = maxInt( x + dx, 0 );
|
|
|
|
+ dPosA[ doa ].y = maxInt( y + dy, 0 );
|
|
|
|
+ dSizeA[ doa ].x = minInt( x + br + dx, size.x );
|
|
|
|
+ dSizeA[ doa ].y = minInt( y + hi + dy, size.y );
|
|
|
|
+ drawOff[ doa ].x = dx + x;
|
|
|
|
+ drawOff[ doa ].y = dy + y;
|
|
|
|
+ return 1;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::addScrollOffset( int xOff, int yOff ) // setzt ScrollOffset
|
|
void Bild::addScrollOffset( int xOff, int yOff ) // setzt ScrollOffset
|
|
{
|
|
{
|
|
- drawOff[ doa ].x -= xOff;
|
|
|
|
- drawOff[ doa ].y -= yOff;
|
|
|
|
|
|
+ drawOff[ doa ].x -= xOff;
|
|
|
|
+ drawOff[ doa ].y -= yOff;
|
|
}
|
|
}
|
|
|
|
|
|
void Bild::releaseDrawOptions() // setzt die Drawoptionen zurück
|
|
void Bild::releaseDrawOptions() // setzt die Drawoptionen zurück
|
|
{
|
|
{
|
|
- --doa;
|
|
|
|
|
|
+ --doa;
|
|
}
|
|
}
|
|
|
|
|
|
bool Bild::getRend()
|
|
bool Bild::getRend()
|
|
{
|
|
{
|
|
- bool ret = rend;
|
|
|
|
- rend = 0;
|
|
|
|
- return ret;
|
|
|
|
|
|
+ bool ret = rend;
|
|
|
|
+ rend = 0;
|
|
|
|
+ return ret;
|
|
}
|
|
}
|
|
|
|
|
|
// constant
|
|
// constant
|
|
int *Bild::getBuffer()const // gibt buffer zurück
|
|
int *Bild::getBuffer()const // gibt buffer zurück
|
|
{
|
|
{
|
|
- return fc;
|
|
|
|
|
|
+ return fc;
|
|
}
|
|
}
|
|
|
|
|
|
int Bild::getPixel( int x, int y ) const
|
|
int Bild::getPixel( int x, int y ) const
|
|
{
|
|
{
|
|
- if( x < 0 || y < 0 || x >= size.x || y >= size.y )
|
|
|
|
- return 0;
|
|
|
|
- return fc[ x + y * size.x ];
|
|
|
|
|
|
+ if( x < 0 || y < 0 || x >= size.x || y >= size.y )
|
|
|
|
+ return 0;
|
|
|
|
+ return fc[ x + y * size.x ];
|
|
}
|
|
}
|
|
|
|
|
|
const Punkt &Bild::getSize() const // gibt die Größe zurück
|
|
const Punkt &Bild::getSize() const // gibt die Größe zurück
|
|
{
|
|
{
|
|
- return size;
|
|
|
|
|
|
+ return size;
|
|
}
|
|
}
|
|
|
|
|
|
int Bild::getBreite() const // gibt die Breite zurück
|
|
int Bild::getBreite() const // gibt die Breite zurück
|
|
{
|
|
{
|
|
- return size.x;
|
|
|
|
|
|
+ return size.x;
|
|
}
|
|
}
|
|
|
|
|
|
int Bild::getHeight() const // gibt die Höhe zurück
|
|
int Bild::getHeight() const // gibt die Höhe zurück
|
|
{
|
|
{
|
|
- return size.y;
|
|
|
|
|
|
+ return size.y;
|
|
}
|
|
}
|
|
|
|
|
|
unsigned char Bild::getAlpha() const // gibt den Alpha wert zurück
|
|
unsigned char Bild::getAlpha() const // gibt den Alpha wert zurück
|
|
{
|
|
{
|
|
- return (unsigned char)( 255 - alpha[ alphaAnzahl ] );
|
|
|
|
|
|
+ return (unsigned char)( 255 - alpha[ alphaAnzahl ] );
|
|
}
|
|
}
|
|
|
|
|
|
const Punkt &Bild::getDrawPos() const
|
|
const Punkt &Bild::getDrawPos() const
|
|
{
|
|
{
|
|
- return dPosA[ doa ];
|
|
|
|
|
|
+ return dPosA[ doa ];
|
|
}
|
|
}
|
|
|
|
|
|
const Punkt &Bild::getDrawGr() const
|
|
const Punkt &Bild::getDrawGr() const
|
|
{
|
|
{
|
|
- return dSizeA[ doa ];
|
|
|
|
|
|
+ return dSizeA[ doa ];
|
|
}
|
|
}
|
|
|
|
|
|
const Punkt &Bild::getDrawOff() const
|
|
const Punkt &Bild::getDrawOff() const
|
|
{
|
|
{
|
|
- return drawOff[ doa ];
|
|
|
|
|
|
+ return drawOff[ doa ];
|
|
}
|
|
}
|
|
|
|
|
|
// Reference Counting
|
|
// Reference Counting
|
|
Bild *Bild::getThis()
|
|
Bild *Bild::getThis()
|
|
{
|
|
{
|
|
- ++ref;
|
|
|
|
- return this;
|
|
|
|
|
|
+ ++ref;
|
|
|
|
+ return this;
|
|
}
|
|
}
|
|
|
|
|
|
Bild *Bild::release()
|
|
Bild *Bild::release()
|
|
{
|
|
{
|
|
- --ref;
|
|
|
|
- if( ref < 1 )
|
|
|
|
- delete this;
|
|
|
|
- return 0;
|
|
|
|
|
|
+ --ref;
|
|
|
|
+ if( ref < 1 )
|
|
|
|
+ delete this;
|
|
|
|
+ return 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
@@ -1983,246 +2005,249 @@ Bild *Bild::release()
|
|
// Inhalt der BildZ Klasse aus Bild.h
|
|
// Inhalt der BildZ Klasse aus Bild.h
|
|
// Konstruktor
|
|
// Konstruktor
|
|
BildZ::BildZ()
|
|
BildZ::BildZ()
|
|
- : ZeichnungHintergrund(),
|
|
|
|
- bild( 0 ),
|
|
|
|
- ref( 1 )
|
|
|
|
|
|
+ : ZeichnungHintergrund(),
|
|
|
|
+ bild( 0 ),
|
|
|
|
+ ref( 1 )
|
|
{
|
|
{
|
|
- style = 0;
|
|
|
|
- mak = _ret1ME;
|
|
|
|
|
|
+ style = 0;
|
|
|
|
+ mak = _ret1ME;
|
|
}
|
|
}
|
|
|
|
|
|
// Destruktor
|
|
// Destruktor
|
|
BildZ::~BildZ()
|
|
BildZ::~BildZ()
|
|
{
|
|
{
|
|
- if( bild )
|
|
|
|
- bild->release();
|
|
|
|
|
|
+ if( bild )
|
|
|
|
+ bild->release();
|
|
}
|
|
}
|
|
|
|
|
|
// nicht constant
|
|
// nicht constant
|
|
void BildZ::setBildZ( Bild *b ) // setzt das Bild
|
|
void BildZ::setBildZ( Bild *b ) // setzt das Bild
|
|
{
|
|
{
|
|
- if( bild )
|
|
|
|
- bild->release();
|
|
|
|
- bild = b;
|
|
|
|
- if( !vertikalScrollBar )
|
|
|
|
- vertikalScrollBar = new VScrollBar();
|
|
|
|
- if( !horizontalScrollBar )
|
|
|
|
- horizontalScrollBar = new HScrollBar();
|
|
|
|
- horizontalScrollBar->getScrollData()->max = b->getBreite();
|
|
|
|
- vertikalScrollBar->getScrollData()->max = b->getHeight();
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( bild )
|
|
|
|
+ bild->release();
|
|
|
|
+ bild = b;
|
|
|
|
+ if( !vertikalScrollBar )
|
|
|
|
+ vertikalScrollBar = new VScrollBar();
|
|
|
|
+ if( !horizontalScrollBar )
|
|
|
|
+ horizontalScrollBar = new HScrollBar();
|
|
|
|
+ if( b )
|
|
|
|
+ {
|
|
|
|
+ horizontalScrollBar->getScrollData()->max = b->getBreite();
|
|
|
|
+ vertikalScrollBar->getScrollData()->max = b->getHeight();
|
|
|
|
+ }
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
void BildZ::setBild( Bild *b )
|
|
void BildZ::setBild( Bild *b )
|
|
{
|
|
{
|
|
- if( !bild )
|
|
|
|
- bild = new Bild();
|
|
|
|
- bild->neuBild( b->getBreite(), b->getHeight(), 0 );
|
|
|
|
- bild->drawBild( 0, 0, b->getBreite(), b->getHeight(), *b );
|
|
|
|
- if( !vertikalScrollBar )
|
|
|
|
- vertikalScrollBar = new VScrollBar();
|
|
|
|
- if( !horizontalScrollBar )
|
|
|
|
- horizontalScrollBar = new HScrollBar();
|
|
|
|
- horizontalScrollBar->getScrollData()->max = b->getBreite();
|
|
|
|
- vertikalScrollBar->getScrollData()->max = b->getHeight();
|
|
|
|
- b->release();
|
|
|
|
- rend = 1;
|
|
|
|
|
|
+ if( !bild )
|
|
|
|
+ bild = new Bild();
|
|
|
|
+ bild->neuBild( b->getBreite(), b->getHeight(), 0 );
|
|
|
|
+ bild->drawBild( 0, 0, b->getBreite(), b->getHeight(), *b );
|
|
|
|
+ if( !vertikalScrollBar )
|
|
|
|
+ vertikalScrollBar = new VScrollBar();
|
|
|
|
+ if( !horizontalScrollBar )
|
|
|
|
+ horizontalScrollBar = new HScrollBar();
|
|
|
|
+ horizontalScrollBar->getScrollData()->max = b->getBreite();
|
|
|
|
+ vertikalScrollBar->getScrollData()->max = b->getHeight();
|
|
|
|
+ b->release();
|
|
|
|
+ rend = 1;
|
|
}
|
|
}
|
|
|
|
|
|
bool BildZ::tick( double tickVal ) // tick
|
|
bool BildZ::tick( double tickVal ) // tick
|
|
{
|
|
{
|
|
- return __super::tick( tickVal );
|
|
|
|
|
|
+ return __super::tick( tickVal );
|
|
}
|
|
}
|
|
|
|
|
|
void BildZ::doMausEreignis( MausEreignis &me ) // ruft Mak auf
|
|
void BildZ::doMausEreignis( MausEreignis &me ) // ruft Mak auf
|
|
{
|
|
{
|
|
- if( me.verarbeitet || !( me.mx >= pos.x && me.mx <= pos.x + gr.x && me.my >= pos.y && me.my <= pos.y + gr.y ) )
|
|
|
|
- {
|
|
|
|
- if( mausIn )
|
|
|
|
- {
|
|
|
|
- mausIn = 0;
|
|
|
|
- MausEreignis me2;
|
|
|
|
- me2.id = ME_Leaves;
|
|
|
|
- me2.mx = me.mx;
|
|
|
|
- me2.my = me.my;
|
|
|
|
- me2.verarbeitet = 0;
|
|
|
|
- doMausEreignis( me2 );
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- if( !( me.mx >= pos.x && me.mx <= pos.x + gr.x && me.my >= pos.y && me.my <= pos.y + gr.y ) && me.id != ME_Leaves )
|
|
|
|
- {
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- if( !mausIn && me.id != ME_Leaves )
|
|
|
|
- {
|
|
|
|
- mausIn = 1;
|
|
|
|
- MausEreignis me2;
|
|
|
|
- me2.id = ME_Betritt;
|
|
|
|
- me2.mx = me.mx;
|
|
|
|
- me2.my = me.my;
|
|
|
|
- me2.verarbeitet = 0;
|
|
|
|
- doMausEreignis( me2 );
|
|
|
|
- }
|
|
|
|
- me.mx -= pos.x;
|
|
|
|
- me.my -= pos.y;
|
|
|
|
- if( hatStyle( Style::Sichtbar ) )
|
|
|
|
- {
|
|
|
|
- if( mak && ( me.verarbeitet || mak( makParam, this, me ) ) )
|
|
|
|
- {
|
|
|
|
- if( me.id != ME_Betritt && me.id != ME_Leaves )
|
|
|
|
- {
|
|
|
|
- lockZeichnung();
|
|
|
|
- int rbr = 0;
|
|
|
|
- if( hatStyle( Style::Rahmen ) && rahmen )
|
|
|
|
- rbr = rahmen->getRBreite();
|
|
|
|
- bool vs = hatStyle( Style::VScroll ) && vertikalScrollBar;
|
|
|
|
- bool hs = hatStyle( Style::HScroll ) && horizontalScrollBar;
|
|
|
|
- if( vs )
|
|
|
|
- {
|
|
|
|
- if( hs )
|
|
|
|
- horizontalScrollBar->doMausMessage( rbr, gr.y - rbr - 15, gr.x - rbr * 2 - 15, 15, me );
|
|
|
|
- vertikalScrollBar->doMausMessage( gr.x - rbr - 15, rbr, 15, gr.y - rbr * 2, me );
|
|
|
|
- }
|
|
|
|
- else if( hs )
|
|
|
|
- horizontalScrollBar->doMausMessage( rbr, gr.y - rbr - 15, gr.x - rbr * 2, 15, me );
|
|
|
|
- unlockZeichnung();
|
|
|
|
- if( vs || hs )
|
|
|
|
- me.verarbeitet = 1;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- me.mx += pos.x;
|
|
|
|
- me.my += pos.y;
|
|
|
|
|
|
+ if( me.verarbeitet || !( me.mx >= pos.x && me.mx <= pos.x + gr.x && me.my >= pos.y && me.my <= pos.y + gr.y ) )
|
|
|
|
+ {
|
|
|
|
+ if( mausIn )
|
|
|
|
+ {
|
|
|
|
+ mausIn = 0;
|
|
|
|
+ MausEreignis me2;
|
|
|
|
+ me2.id = ME_Leaves;
|
|
|
|
+ me2.mx = me.mx;
|
|
|
|
+ me2.my = me.my;
|
|
|
|
+ me2.verarbeitet = 0;
|
|
|
|
+ doMausEreignis( me2 );
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if( !( me.mx >= pos.x && me.mx <= pos.x + gr.x && me.my >= pos.y && me.my <= pos.y + gr.y ) && me.id != ME_Leaves )
|
|
|
|
+ {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ if( !mausIn && me.id != ME_Leaves )
|
|
|
|
+ {
|
|
|
|
+ mausIn = 1;
|
|
|
|
+ MausEreignis me2;
|
|
|
|
+ me2.id = ME_Betritt;
|
|
|
|
+ me2.mx = me.mx;
|
|
|
|
+ me2.my = me.my;
|
|
|
|
+ me2.verarbeitet = 0;
|
|
|
|
+ doMausEreignis( me2 );
|
|
|
|
+ }
|
|
|
|
+ me.mx -= pos.x;
|
|
|
|
+ me.my -= pos.y;
|
|
|
|
+ if( hatStyle( Style::Sichtbar ) )
|
|
|
|
+ {
|
|
|
|
+ if( mak && ( me.verarbeitet || mak( makParam, this, me ) ) )
|
|
|
|
+ {
|
|
|
|
+ if( me.id != ME_Betritt && me.id != ME_Leaves )
|
|
|
|
+ {
|
|
|
|
+ lockZeichnung();
|
|
|
|
+ int rbr = 0;
|
|
|
|
+ if( hatStyle( Style::Rahmen ) && rahmen )
|
|
|
|
+ rbr = rahmen->getRBreite();
|
|
|
|
+ bool vs = hatStyle( Style::VScroll ) && vertikalScrollBar;
|
|
|
|
+ bool hs = hatStyle( Style::HScroll ) && horizontalScrollBar;
|
|
|
|
+ if( vs )
|
|
|
|
+ {
|
|
|
|
+ if( hs )
|
|
|
|
+ horizontalScrollBar->doMausMessage( rbr, gr.y - rbr - 15, gr.x - rbr * 2 - 15, 15, me );
|
|
|
|
+ vertikalScrollBar->doMausMessage( gr.x - rbr - 15, rbr, 15, gr.y - rbr * 2, me );
|
|
|
|
+ }
|
|
|
|
+ else if( hs )
|
|
|
|
+ horizontalScrollBar->doMausMessage( rbr, gr.y - rbr - 15, gr.x - rbr * 2, 15, me );
|
|
|
|
+ unlockZeichnung();
|
|
|
|
+ if( vs || hs )
|
|
|
|
+ me.verarbeitet = 1;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ me.mx += pos.x;
|
|
|
|
+ me.my += pos.y;
|
|
}
|
|
}
|
|
|
|
|
|
void BildZ::render( Bild &zRObj ) // zeichnet nach zRObj
|
|
void BildZ::render( Bild &zRObj ) // zeichnet nach zRObj
|
|
{
|
|
{
|
|
- if( hatStyle( Style::Sichtbar ) )
|
|
|
|
- {
|
|
|
|
- __super::render( zRObj );
|
|
|
|
- lockZeichnung();
|
|
|
|
- if( !zRObj.setDrawOptions( innenPosition, innenSize ) )
|
|
|
|
- {
|
|
|
|
- unlockZeichnung();
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- if( bild )
|
|
|
|
- {
|
|
|
|
- int x = 0;
|
|
|
|
- int y = 0;
|
|
|
|
- int br = innenSize.x;
|
|
|
|
- int hö = innenSize.y;
|
|
|
|
- if( !( vertikalScrollBar && hatStyle( Style::VScroll ) ) && !( horizontalScrollBar && hatStyle( Style::HScroll ) ) )
|
|
|
|
- {
|
|
|
|
- if( hatStyle( Style::Alpha ) )
|
|
|
|
- zRObj.alphaBild( x, y, br, hö, *bild );
|
|
|
|
- else
|
|
|
|
- zRObj.drawBild( x, y, br, hö, *bild );
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- if( !zRObj.setDrawOptions( x, y, br, hö ) )
|
|
|
|
- {
|
|
|
|
- zRObj.releaseDrawOptions();
|
|
|
|
- unlockZeichnung();
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- if( hatStyle( Style::Alpha ) )
|
|
|
|
- zRObj.alphaBild( -horizontalScrollBar->getScroll(), -vertikalScrollBar->getScroll(), bild->getBreite(), bild->getHeight(), *bild );
|
|
|
|
- else
|
|
|
|
- zRObj.drawBild( -horizontalScrollBar->getScroll(), -vertikalScrollBar->getScroll(), bild->getBreite(), bild->getHeight(), *bild );
|
|
|
|
- zRObj.releaseDrawOptions();
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- zRObj.releaseDrawOptions();
|
|
|
|
- unlockZeichnung();
|
|
|
|
- }
|
|
|
|
|
|
+ if( hatStyle( Style::Sichtbar ) )
|
|
|
|
+ {
|
|
|
|
+ __super::render( zRObj );
|
|
|
|
+ lockZeichnung();
|
|
|
|
+ if( !zRObj.setDrawOptions( innenPosition, innenSize ) )
|
|
|
|
+ {
|
|
|
|
+ unlockZeichnung();
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ if( bild )
|
|
|
|
+ {
|
|
|
|
+ int x = 0;
|
|
|
|
+ int y = 0;
|
|
|
|
+ int br = innenSize.x;
|
|
|
|
+ int hö = innenSize.y;
|
|
|
|
+ if( !( vertikalScrollBar && hatStyle( Style::VScroll ) ) && !( horizontalScrollBar && hatStyle( Style::HScroll ) ) )
|
|
|
|
+ {
|
|
|
|
+ if( hatStyle( Style::Alpha ) )
|
|
|
|
+ zRObj.alphaBild( x, y, br, hö, *bild );
|
|
|
|
+ else
|
|
|
|
+ zRObj.drawBild( x, y, br, hö, *bild );
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ if( !zRObj.setDrawOptions( x, y, br, hö ) )
|
|
|
|
+ {
|
|
|
|
+ zRObj.releaseDrawOptions();
|
|
|
|
+ unlockZeichnung();
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ if( hatStyle( Style::Alpha ) )
|
|
|
|
+ zRObj.alphaBild( -horizontalScrollBar->getScroll(), -vertikalScrollBar->getScroll(), bild->getBreite(), bild->getHeight(), *bild );
|
|
|
|
+ else
|
|
|
|
+ zRObj.drawBild( -horizontalScrollBar->getScroll(), -vertikalScrollBar->getScroll(), bild->getBreite(), bild->getHeight(), *bild );
|
|
|
|
+ zRObj.releaseDrawOptions();
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ zRObj.releaseDrawOptions();
|
|
|
|
+ unlockZeichnung();
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
// constant
|
|
// constant
|
|
Bild *BildZ::getBild() const // gibt das Bild zurück
|
|
Bild *BildZ::getBild() const // gibt das Bild zurück
|
|
{
|
|
{
|
|
- if( bild )
|
|
|
|
- return bild->getThis();
|
|
|
|
- return 0;
|
|
|
|
|
|
+ if( bild )
|
|
|
|
+ return bild->getThis();
|
|
|
|
+ return 0;
|
|
}
|
|
}
|
|
|
|
|
|
Bild *BildZ::zBild() const
|
|
Bild *BildZ::zBild() const
|
|
{
|
|
{
|
|
- return bild;
|
|
|
|
|
|
+ return bild;
|
|
}
|
|
}
|
|
|
|
|
|
Zeichnung *BildZ::dublizieren() const // erstellt eine Kopie des Zeichnungs
|
|
Zeichnung *BildZ::dublizieren() const // erstellt eine Kopie des Zeichnungs
|
|
{
|
|
{
|
|
- BildZ *obj = new BildZ();
|
|
|
|
- obj->setPosition( pos );
|
|
|
|
- obj->setSize( gr );
|
|
|
|
- obj->setMausEreignisParameter( makParam );
|
|
|
|
- obj->setTastaturEreignisParameter( takParam );
|
|
|
|
- obj->setMausEreignis( mak );
|
|
|
|
- obj->setTastaturEreignis( tak );
|
|
|
|
- if( toolTip )
|
|
|
|
- obj->setToolTipText( toolTip->zText()->getText(), toolTip->zBildschirm() );
|
|
|
|
- obj->setStyle( style );
|
|
|
|
- obj->setHintergrundFarbe( hintergrundFarbe );
|
|
|
|
- if( hintergrundFeld )
|
|
|
|
- obj->setAlphaFeldZ( (AlphaFeld*)hintergrundFeld->dublizieren() );
|
|
|
|
- if( rahmen )
|
|
|
|
- obj->setLinienRahmenZ( (LRahmen*)rahmen->dublizieren() );
|
|
|
|
- if( hintergrundBild )
|
|
|
|
- obj->setHintergrundBild( hintergrundBild->getThis() );
|
|
|
|
- if( bild )
|
|
|
|
- obj->setBild( bild->getThis() );
|
|
|
|
- obj->setStyle( style );
|
|
|
|
- return obj;
|
|
|
|
|
|
+ BildZ *obj = new BildZ();
|
|
|
|
+ obj->setPosition( pos );
|
|
|
|
+ obj->setSize( gr );
|
|
|
|
+ obj->setMausEreignisParameter( makParam );
|
|
|
|
+ obj->setTastaturEreignisParameter( takParam );
|
|
|
|
+ obj->setMausEreignis( mak );
|
|
|
|
+ obj->setTastaturEreignis( tak );
|
|
|
|
+ if( toolTip )
|
|
|
|
+ obj->setToolTipText( toolTip->zText()->getText(), toolTip->zBildschirm() );
|
|
|
|
+ obj->setStyle( style );
|
|
|
|
+ obj->setHintergrundFarbe( hintergrundFarbe );
|
|
|
|
+ if( hintergrundFeld )
|
|
|
|
+ obj->setAlphaFeldZ( (AlphaFeld*)hintergrundFeld->dublizieren() );
|
|
|
|
+ if( rahmen )
|
|
|
|
+ obj->setLinienRahmenZ( (LRahmen*)rahmen->dublizieren() );
|
|
|
|
+ if( hintergrundBild )
|
|
|
|
+ obj->setHintergrundBild( hintergrundBild->getThis() );
|
|
|
|
+ if( bild )
|
|
|
|
+ obj->setBild( bild->getThis() );
|
|
|
|
+ obj->setStyle( style );
|
|
|
|
+ return obj;
|
|
}
|
|
}
|
|
|
|
|
|
// Reference Counting
|
|
// Reference Counting
|
|
BildZ *BildZ::getThis()
|
|
BildZ *BildZ::getThis()
|
|
{
|
|
{
|
|
- ++ref;
|
|
|
|
- return this;
|
|
|
|
|
|
+ ++ref;
|
|
|
|
+ return this;
|
|
}
|
|
}
|
|
|
|
|
|
BildZ *BildZ::release()
|
|
BildZ *BildZ::release()
|
|
{
|
|
{
|
|
- --ref;
|
|
|
|
- if( !ref )
|
|
|
|
- delete this;
|
|
|
|
- return 0;
|
|
|
|
|
|
+ --ref;
|
|
|
|
+ if( !ref )
|
|
|
|
+ delete this;
|
|
|
|
+ return 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
Bild *Framework::ladeBild( char *pfad, Text *zError )
|
|
Bild *Framework::ladeBild( char *pfad, Text *zError )
|
|
{
|
|
{
|
|
- Text p = pfad;
|
|
|
|
- Text *txt = p.getTeilText( p.positionVon( '.', p.anzahlVon( '.' ) - 1 ) );
|
|
|
|
- if( !( txt->istGleich( ".bmp" ) || txt->istGleich( ".jpg" ) || txt->istGleich( ".gif" ) || txt->istGleich( ".png" ) ) )
|
|
|
|
- {
|
|
|
|
- zError->setText( "Die Angegebene Datei ist keine gueltige Bilddatei!" );
|
|
|
|
- txt->release();
|
|
|
|
- return 0;
|
|
|
|
- }
|
|
|
|
- txt->release();
|
|
|
|
- wchar_t *name = new wchar_t[ p.getLength() + 1 ];
|
|
|
|
- for( int i = 0; i < p.getLength(); i++ )
|
|
|
|
- name[ i ] = (wchar_t)p.getText()[ i ];
|
|
|
|
- name[ p.getLength() ] = '\0';
|
|
|
|
-
|
|
|
|
- Gdiplus::Bitmap bitmap( name );
|
|
|
|
- Gdiplus::Color pix;
|
|
|
|
- delete[]name;
|
|
|
|
-
|
|
|
|
- Bild *ret = new Bild();
|
|
|
|
- ret->neuBild( bitmap.GetWidth(), bitmap.GetHeight(), 0 );
|
|
|
|
- int *buff = ret->getBuffer();
|
|
|
|
- for( unsigned int i = 0; i < bitmap.GetWidth() * bitmap.GetHeight(); i++ )
|
|
|
|
- {
|
|
|
|
- bitmap.GetPixel( i % bitmap.GetWidth(), i / bitmap.GetWidth(), &pix );
|
|
|
|
- buff[ i ] = pix.GetValue();
|
|
|
|
- }
|
|
|
|
- return ret;
|
|
|
|
|
|
+ Text p = pfad;
|
|
|
|
+ Text *txt = p.getTeilText( p.positionVon( '.', p.anzahlVon( '.' ) - 1 ) );
|
|
|
|
+ if( !( txt->istGleich( ".bmp" ) || txt->istGleich( ".jpg" ) || txt->istGleich( ".gif" ) || txt->istGleich( ".png" ) ) )
|
|
|
|
+ {
|
|
|
|
+ zError->setText( "Die Angegebene Datei ist keine gueltige Bilddatei!" );
|
|
|
|
+ txt->release();
|
|
|
|
+ return 0;
|
|
|
|
+ }
|
|
|
|
+ txt->release();
|
|
|
|
+ wchar_t *name = new wchar_t[ p.getLength() + 1 ];
|
|
|
|
+ for( int i = 0; i < p.getLength(); i++ )
|
|
|
|
+ name[ i ] = (wchar_t)p.getText()[ i ];
|
|
|
|
+ name[ p.getLength() ] = '\0';
|
|
|
|
+
|
|
|
|
+ Gdiplus::Bitmap bitmap( name );
|
|
|
|
+ Gdiplus::Color pix;
|
|
|
|
+ delete[]name;
|
|
|
|
+
|
|
|
|
+ Bild *ret = new Bild();
|
|
|
|
+ ret->neuBild( bitmap.GetWidth(), bitmap.GetHeight(), 0 );
|
|
|
|
+ int *buff = ret->getBuffer();
|
|
|
|
+ for( unsigned int i = 0; i < bitmap.GetWidth() * bitmap.GetHeight(); i++ )
|
|
|
|
+ {
|
|
|
|
+ bitmap.GetPixel( i % bitmap.GetWidth(), i / bitmap.GetWidth(), &pix );
|
|
|
|
+ buff[ i ] = pix.GetValue();
|
|
|
|
+ }
|
|
|
|
+ return ret;
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|
|
#endif
|