Variablen.h 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. #ifndef Variablen_H
  2. #define Variablen_H
  3. #ifndef variable
  4. #define variable extern
  5. #endif
  6. #include <KSGNetwork.h>
  7. #include "Bilder.h"
  8. #include <DLLRegister.h>
  9. #include <Animation.h>
  10. #include <UIInitialization.h>
  11. #include "../Netzwerk/KeepAlive.h"
  12. #include "..\VorLogin\Login\Login.h"
  13. #include "..\VorLogin\VorLogin.h"
  14. #include "..\NachLogin\NachLogin.h"
  15. #include "..\NachLogin\Update\Update.h"
  16. #include "../Netzwerk/ChatMessageProcessor.h"
  17. #include "../Netzwerk/SpielMessageProcessor.h"
  18. variable KSGClient::MainServerClient *mainClient;
  19. variable KSGClient::LoginServerClient *loginClient;
  20. variable KSGClient::RegisterServerClient *registerClient;
  21. variable KSGClient::InformationServerClient *infoClient;
  22. variable KSGClient::ChatServerClient *chatClient;
  23. variable KSGClient::AnmeldungServerClient *anmeldungClient;
  24. variable KSGClient::SpielServerClient *spielClient;
  25. variable KSGClient::ShopServerClient *shopClient;
  26. variable KSGClient::NewsServerClient *newsClient;
  27. variable KSGClient::EditorServerClient *editorClient;
  28. variable KSGClient::MinigameServerClient *minigameClient;
  29. variable ChatMessageProcessor *cmProcessor;
  30. variable SpielMessageProcessor *smProcessor;
  31. variable Text lastError;
  32. variable VorLogin *vorLogin;
  33. variable NachLogin *nachLogin;
  34. variable int aktion;
  35. variable Framework::Animation2D *ladeAnimation;
  36. variable Bilder *bilder;
  37. variable UpdateHandler *updateH;
  38. variable bool _render;
  39. variable KeepAliveTh *keepAliveTh;
  40. variable InitDatei *userOptions;
  41. variable UIInit uiFactory;
  42. void initVariables( Schrift *zSchrift, Bildschirm *zBildschirm );
  43. void releaseVariables();
  44. #endif