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- #ifndef Variablen_H
- #define Variablen_H
- #ifndef variable
- #define variable extern
- #endif
- #include <KSGNetwork.h>
- #include "../Netzwerk/KeepAlive.h"
- #include "..\VorLogin\Login\Login.h"
- #include "..\VorLogin\VorLogin.h"
- #include "..\NachLogin\NachLogin.h"
- #include "..\NachLogin\Update\Update.h"
- #include "Bilder.h"
- #include <DLLRegister.h>
- #include <Animation.h>
- #include "../Netzwerk/ChatMessageProcessor.h"
- #include "../Netzwerk/SpielMessageProcessor.h"
- variable KSGClient::MainServerClient *mainClient;
- variable KSGClient::LoginServerClient *loginClient;
- variable KSGClient::RegisterServerClient *registerClient;
- variable KSGClient::InformationServerClient *infoClient;
- variable KSGClient::ChatServerClient *chatClient;
- variable KSGClient::AnmeldungServerClient *anmeldungClient;
- variable KSGClient::SpielServerClient *spielClient;
- variable KSGClient::ShopServerClient *shopClient;
- variable KSGClient::NewsServerClient *newsClient;
- variable KSGClient::EditorServerClient *editorClient;
- variable KSGClient::MinigameServerClient *minigameClient;
- variable ChatMessageProcessor *cmProcessor;
- variable SpielMessageProcessor *smProcessor;
- variable Text lastError;
- variable VorLogin *vorLogin;
- variable NachLogin *nachLogin;
- variable int aktion;
- variable Framework::Animation2D *ladeAnimation;
- variable Bildschirm *hauptScreen;
- variable Bilder *bilder;
- variable UpdateHandler *updateH;
- variable bool _render;
- variable KeepAliveTh *keepAliveTh;
- void initVariables( Schrift *zSchrift, Bildschirm *zBildschirm );
- void releaseVariables();
- #endif
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