#ifndef Variablen_H #define Variablen_H #ifndef variable #define variable extern #endif #include #include "Bilder.h" #include #include #include #include "../Netzwerk/KeepAlive.h" #include "..\VorLogin\Login\Login.h" #include "..\VorLogin\VorLogin.h" #include "..\NachLogin\NachLogin.h" #include "..\NachLogin\Update\Update.h" #include "../Netzwerk/ChatMessageProcessor.h" #include "../Netzwerk/SpielMessageProcessor.h" variable KSGClient::MainServerClient *mainClient; variable KSGClient::LoginServerClient *loginClient; variable KSGClient::RegisterServerClient *registerClient; variable KSGClient::InformationServerClient *infoClient; variable KSGClient::ChatServerClient *chatClient; variable KSGClient::AnmeldungServerClient *anmeldungClient; variable KSGClient::SpielServerClient *spielClient; variable KSGClient::ShopServerClient *shopClient; variable KSGClient::NewsServerClient *newsClient; variable KSGClient::EditorServerClient *editorClient; variable KSGClient::MinigameServerClient *minigameClient; variable ChatMessageProcessor *cmProcessor; variable SpielMessageProcessor *smProcessor; variable Text lastError; variable VorLogin *vorLogin; variable NachLogin *nachLogin; variable int aktion; variable Framework::Animation2D *ladeAnimation; variable Bilder *bilder; variable UpdateHandler *updateH; variable bool _render; variable KeepAliveTh *keepAliveTh; variable InitDatei *userOptions; variable UIInit uiFactory; void initVariables( Schrift *zSchrift, Bildschirm *zBildschirm ); void releaseVariables(); #endif