#define variable #include "Variablen.h" #include #include void initVariables( Schrift *zSchrift, Bildschirm *zBildschirm ) { loginKlient = new LoginKlient(); registerKlient = new RegisterKlient(); infoKlient = new InformationKlient(); chatKlient = new ChatKlient(); anmeldungKlient = new AnmeldungKlient(); spielKlient = new SpielKlient(); shopKlient = new ShopKlient(); historieKlient = new HistorieKlient(); newsKlient = new NewsKlient(); editorKlient = new EditorKlient(); kartenKlient = new KartenKlient(); vorLogin = new VorLogin( zSchrift, zBildschirm ); nachLogin = new NachLogin( zSchrift, zBildschirm ); Animation2DData *lad = new Animation2DData(); LTDBDatei *ladd = new LTDBDatei(); ladd->setDatei( new Text( "data/bilder/ladeanimation.ltdb" ) ); lad->ladeAnimation( ladd ); lad->setFPS( 30 ); lad->setWiederhohlend( 1 ); ladeAnimation = new Animation2D(); ladeAnimation->setPosition( BildschirmGröße() / 2 - Punkt( 25, 25 ) ); ladeAnimation->setSize( 50, 50 ); ladeAnimation->setAPS( 450 ); ladeAnimation->setAnimationDataZ( lad ); ladeAnimation->setRahmen( 1 ); ladeAnimation->setRahmenBreite( 1 ); ladeAnimation->setRahmenFarbe( 0xFFFFFFFF ); zBildschirm->setOnTopZeichnung( ladeAnimation ); aktion = 2; hauptScreen = zBildschirm->getThis(); bilder = new Bilder(); updateH = new UpdateHandler(); dllDateien = new DLLDateien(); keepAliveTh = new KeepAliveTh(); _render = 1; } void releaseVariables() { _render = 0; keepAliveTh->doExit(); keepAliveTh->warteAufThread( 1000 ); if( keepAliveTh->isRunning() ) keepAliveTh->ende(); delete keepAliveTh; keepAliveTh = 0; if( vorLogin ) vorLogin = vorLogin->release(); if( nachLogin ) nachLogin = nachLogin->release(); if( loginKlient ) loginKlient = loginKlient->release(); if( registerKlient ) registerKlient = registerKlient->release(); if( infoKlient ) infoKlient = (InformationKlient*)infoKlient->release(); if( chatKlient ) chatKlient = chatKlient->release(); if( anmeldungKlient ) anmeldungKlient = anmeldungKlient->release(); if( spielKlient ) spielKlient = (SpielKlient*)spielKlient->release(); if( shopKlient ) shopKlient = shopKlient->release(); if( historieKlient ) historieKlient = historieKlient->release(); if( newsKlient ) newsKlient = newsKlient->release(); if( editorKlient ) editorKlient = (EditorKlient*)editorKlient->release(); if( kartenKlient ) kartenKlient = kartenKlient->release(); if( ladeAnimation ) ladeAnimation = ladeAnimation->release(); if( hauptScreen ) hauptScreen = hauptScreen->release(); if( bilder ) { bilder->release(); bilder = 0; } if( updateH ) updateH->release(); if( dllDateien ) dllDateien = dllDateien->release(); }