#ifndef Render_H #define Render_H #include #include #include #include #include "Fps.h" using namespace Framework; class Render : public Thread { private: bool exit; ZeitMesser *time; double tickval; Fps *fps; unsigned char deckAlpha; bool inAnimation; public: // Konstruktor Render(); // Destruktor ~Render(); // nicht constant virtual void thread(); // Render Schleife void beginn(); // beginnt rendering void beenden(); // exit = 1; }; #endif