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@@ -0,0 +1,622 @@
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+#include "../KSGKlient.h"
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+#include "../KSGServer.h"
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+#include "../Keys.h"
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+
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+// Inhalt der MinigameClient Klasse
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+// Konstruktor
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+MinigameClient::MinigameClient()
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+{
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+ verbunden = 0;
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+ fehler = 0;
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+ klient = 0;
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+ needCapture = 0;
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+ klientId = getKlientId();
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+ ref = 1;
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+}
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+
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+// Destruktor
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+MinigameClient::~MinigameClient()
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+{
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+ cs.lock();
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+ if( klient )
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+ {
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+ char serverReturn = 0;
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+ if( verbunden )
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+ {
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+ if( needCapture )
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+ klient->sendeEncrypted( "\0\0\0\0", 4 );
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+ needCapture = 0;
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+ klient->sendeEncrypted( "\4", 1 );
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+ klient->getNachrichtEncrypted( &serverReturn, 1 );
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+ if( serverReturn == 3 )
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+ {
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+ char län = 0;
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+ klient->getNachrichtEncrypted( &län, 1 );
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+ char *nachricht = new char[ län + 1 ];
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+ nachricht[ län ] = 0;
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+ klient->getNachrichtEncrypted( nachricht, län );
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+ delete[]nachricht;
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+ }
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+ klient->sendeEncrypted( "\3", 1 );
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+ klient->getNachrichtEncrypted( &serverReturn, 1 );
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+ klient->trenne();
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+ }
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+ else
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+ {
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+ int keyLen = 0;
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+ char *key = 0;
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+ Keys::getServerKey( &key, keyLen, Keys::MINIGAME, Keys::SENDEN );
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+ klient->setSendeKey( key, keyLen );
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+ delete[] key;
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+ Keys::getServerKey( &key, keyLen, Keys::MINIGAME, Keys::EMPFANGEN );
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+ klient->setEmpfangKey( key, keyLen );
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+ delete[] key;
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+ klient->verbinde( klient->getServerPort(), klient->getServerIp() );
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+ klient->sendeEncrypted( "\1", 1 );
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+ klient->sendeEncrypted( (char*)&klientId, 4 );
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+ klient->getNachrichtEncrypted( &serverReturn, 1 );
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+ if( serverReturn == 3 )
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+ {
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+ char län = 0;
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+ klient->getNachrichtEncrypted( &län, 1 );
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+ char *nachricht = new char[ län + 1 ];
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+ nachricht[ län ] = 0;
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+ klient->getNachrichtEncrypted( nachricht, län );
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+ delete[]nachricht;
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+ }
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+ else
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+ {
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+ char *sl = 0;
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+ char slLän = getSchlüssel( &sl );
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+ klient->setSendeKey( sl, slLän );
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+ klient->setEmpfangKey( sl, slLän );
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+ delete[] sl;
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+ klient->sendeEncrypted( "\4", 1 );
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+ klient->getNachrichtEncrypted( &serverReturn, 1 );
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+ if( serverReturn == 3 )
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+ {
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+ char län = 0;
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+ klient->getNachrichtEncrypted( &län, 1 );
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+ char *nachricht = new char[ län + 1 ];
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+ nachricht[ län ] = 0;
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+ klient->getNachrichtEncrypted( nachricht, län );
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+ delete[]nachricht;
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+ }
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+ }
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+ klient->sendeEncrypted( "\3", 1 );
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+ klient->getNachrichtEncrypted( &serverReturn, 1 );
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+ klient->trenne();
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+ }
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+ klient = klient->release();
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+ }
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+ delete[]fehler;
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+ cs.unlock();
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+}
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+
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+// verbindet ich mit dem Minigame Server
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+bool MinigameClient::verbinde()
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+{
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+ cs.lock();
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+ if( verbunden )
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+ {
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+ cs.unlock();
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+ return 1;
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+ }
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+ if( !klient )
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+ {
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+ char *msIp = getMainServerIp();
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+ unsigned short msPort = getMainServerPort();
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+ klient = new Klient();
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+ int keyLen = 0;
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+ char *key = 0;
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+ Keys::getServerKey( &key, keyLen, Keys::MAIN, Keys::SENDEN );
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+ klient->setSendeKey( key, keyLen );
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+ delete[] key;
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+ Keys::getServerKey( &key, keyLen, Keys::MAIN, Keys::EMPFANGEN );
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+ klient->setEmpfangKey( key, keyLen );
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+ delete[] key;
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+ if( !klient->verbinde( msPort, msIp ) )
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+ {
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+ char *err = "Fehler beim verbinden mit dem Main Server. Bitte versuche es Später erneut.";
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+ delete[]fehler;
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+ fehler = new char[ textLength( err ) + 1 ];
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+ fehler[ textLength( err ) ] = 0;
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+ memcpy( fehler, err, textLength( err ) );
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+ klient = klient->release();
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+ delete[]msIp;
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+ cs.unlock();
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+ return 0;
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+ }
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+ delete[]msIp;
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+ klient->sende( "\0", 1 ); // verschlüsselung aktivieren
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+ klient->sendeEncrypted( "\1", 1 );
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+ klient->sendeEncrypted( (char*)&klientId, 4 );
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+ char serverReturn = 0;
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+ klient->getNachrichtEncrypted( &serverReturn, 1 );
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+ if( serverReturn == 3 )
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+ {
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+ char byte = 0;
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+ klient->getNachrichtEncrypted( &byte, 1 );
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+ delete[]fehler;
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+ fehler = new char[ byte + 1 ];
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+ fehler[ byte ] = 0;
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+ klient->getNachrichtEncrypted( fehler, byte );
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+ klient->sendeEncrypted( "\3", 1 );
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+ klient->getNachrichtEncrypted( &serverReturn, 1 );
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+ klient->trenne();
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+ klient = klient->release();
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+ cs.unlock();
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+ return 0;
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+ }
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+ char *sl = 0;
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+ char slLän = getSchlüssel( &sl );
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+ klient->setSendeKey( sl, slLän );
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+ klient->setEmpfangKey( sl, slLän );
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+ delete[] sl;
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+ klient->sendeEncrypted( "\6\xA", 2 );
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+ char byte = 0;
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+ klient->getNachrichtEncrypted( &byte, 1 );
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+ if( byte == 2 )
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+ {
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+ unsigned char lsIp[ 4 ];
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+ klient->getNachrichtEncrypted( (char *)lsIp, 4 );
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+ unsigned short lsPort = 0;
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+ klient->getNachrichtEncrypted( (char*)&lsPort, 2 );
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+ klient->sendeEncrypted( "\3", 1 );
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+ klient->getNachrichtEncrypted( &serverReturn, 1 );
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+ klient->trenne();
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+ Text *lsIpT = new Text( "" );
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+ lsIpT->append( (int)lsIp[ 0 ] );
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+ lsIpT->append( "." );
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+ lsIpT->append( (int)lsIp[ 1 ] );
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+ lsIpT->append( "." );
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+ lsIpT->append( (int)lsIp[ 2 ] );
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+ lsIpT->append( "." );
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+ lsIpT->append( (int)lsIp[ 3 ] );
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+ int keyLen = 0;
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+ char *key = 0;
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+ Keys::getServerKey( &key, keyLen, Keys::MINIGAME, Keys::SENDEN );
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+ klient->setSendeKey( key, keyLen );
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+ delete[] key;
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+ Keys::getServerKey( &key, keyLen, Keys::MINIGAME, Keys::EMPFANGEN );
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+ klient->setEmpfangKey( key, keyLen );
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+ delete[] key;
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+ klient->verbinde( lsPort, lsIpT->getText() );
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+ lsIpT = lsIpT->release();
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+ klient->sendeEncrypted( "\3", 1 );
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+ klient->getNachrichtEncrypted( &serverReturn, 1 );
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+ klient->trenne();
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+ }
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+ if( byte == 3 )
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+ {
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+ klient->getNachrichtEncrypted( &byte, 1 );
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+ delete[]fehler;
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+ fehler = new char[ byte + 1 ];
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+ fehler[ byte ] = 0;
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+ klient->getNachrichtEncrypted( fehler, byte );
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+ klient->sendeEncrypted( "\3", 1 );
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+ klient->getNachrichtEncrypted( &serverReturn, 1 );
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+ klient->trenne();
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+ klient = klient->release();
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+ cs.unlock();
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+ return 0;
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+ }
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+ }
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+ int keyLen = 0;
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+ char *key = 0;
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+ Keys::getServerKey( &key, keyLen, Keys::MINIGAME, Keys::SENDEN );
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+ klient->setSendeKey( key, keyLen );
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+ delete[] key;
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+ Keys::getServerKey( &key, keyLen, Keys::MINIGAME, Keys::EMPFANGEN );
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+ klient->setEmpfangKey( key, keyLen );
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+ delete[] key;
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+ if( klient->verbinde( klient->getServerPort(), klient->getServerIp() ) )
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+ {
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+ if( klient->sendeEncrypted( "\1", 1 ) )
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+ {
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+ klient->sendeEncrypted( (char*)&klientId, 4 );
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+ char serverReturn = 0;
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+ klient->getNachrichtEncrypted( &serverReturn, 1 );
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+ if( serverReturn == 3 )
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+ {
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+ char byte = 0;
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+ klient->getNachrichtEncrypted( &byte, 1 );
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+ delete[]fehler;
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+ fehler = new char[ byte + 1 ];
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+ fehler[ byte ] = 0;
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+ klient->getNachrichtEncrypted( fehler, byte );
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+ klient->sendeEncrypted( "\3", 1 );
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+ klient->getNachrichtEncrypted( &serverReturn, 1 );
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+ klient->trenne();
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+ cs.unlock();
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+ return 0;
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+ }
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+ char *sl = 0;
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+ char slLän = getSchlüssel( &sl );
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+ klient->setSendeKey( sl, slLän );
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+ klient->setEmpfangKey( sl, slLän );
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+ delete[] sl;
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+ verbunden = 1;
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+ cs.unlock();
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+ return 1;
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+ }
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+ else
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+ {
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+ char *err = "Der dir zugewiesene Minigame Server hat die Verbindung abgebrochen. Bitte versuche es Später erneut.";
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+ delete[]fehler;
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+ fehler = new char[ textLength( err ) + 1 ];
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+ fehler[ textLength( err ) ] = 0;
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+ memcpy( fehler, err, textLength( err ) );
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+ klient = klient->release();
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+ }
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+ }
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+ else
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+ {
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+ char *err = "Der dir zugewiesene Minigame Server antwortet nicht. Bitte versuche es Später erneut.";
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+ delete[]fehler;
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+ fehler = new char[ textLength( err ) + 1 ];
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+ fehler[ textLength( err ) ] = 0;
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+ memcpy( fehler, err, textLength( err ) );
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+ klient = klient->release();
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+ }
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+ cs.unlock();
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+ return 0;
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+}
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+
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+// Gibt die liste mit allen Optionen zu einem Minigame zurück, zu denen es Welt beste Scores gibt
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+// mName: Der Name des Minigames
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+// zOptionList: Ein Zeiger auf ein Array von Texten, in denen die Optionen gespeichert werden
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+// return: Anzahl der Optionen
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+int MinigameClient::getMinigameOptionList( char *mName, RCArray< Text > *zOptionList )
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+{
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+ if( !verbunden )
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+ verbinde();
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+ if( !verbunden )
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+ return 0;
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+ if( needCapture )
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+ return 0;
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+ cs.lock();
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+ klient->sendeEncrypted( "\x6", 1 );
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+ char ret = 0;
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+ klient->getNachrichtEncrypted( &ret, 1 );
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+ if( ret == 1 )
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+ {
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+ char l = (char)textLength( mName );
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+ klient->sendeEncrypted( &l, 1 );
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+ klient->sendeEncrypted( mName, l );
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+ int anz = 0;
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+ klient->getNachrichtEncrypted( (char*)&anz, 4 );
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+ for( int i = 0; i < anz; i++ )
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+ {
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+ klient->getNachrichtEncrypted( &l, 1 );
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+ char *option = new char[ l + 1 ];
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+ option[ l ] = 0;
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+ klient->getNachrichtEncrypted( option, l );
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+ zOptionList->add( new Text( option ) );
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+ delete[] option;
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+ }
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+ cs.unlock();
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+ return anz;
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+ }
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+ if( ret == 3 )
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+ {
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+ char l = 0;
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+ klient->getNachrichtEncrypted( &l, 1 );
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+ delete[] fehler;
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+ fehler = new char[ l + 1 ];
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+ fehler[ l ] = 0;
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+ klient->getNachrichtEncrypted( fehler, l );
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+ }
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+ cs.unlock();
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+ return 0;
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+}
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+
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+// Gibt eine Liste mit den Weltbesten Scores zurück
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+// mName: Der Name des Minigames
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+// zScore: (rückgabe) Ein Array von Scores
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+// zPlayerList: (rückgabe) Ein Array von Spielernamen, die die Scores erreicht haben.
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+// zOptionList: (rückgabe) Ein Array von Optionen, die beim erreichen der Scores aktiv waren.
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+// return: Anzahl der Scores
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+int MinigameClient::getMinigameBestscoreList( char *mName, Array< int > *zScore, RCArray< Text > *zPlayerList, RCArray< Text > *zOptionList )
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+{
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+ if( !verbunden )
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+ verbinde();
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+ if( !verbunden )
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+ return 0;
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+ if( needCapture )
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+ return 0;
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+ cs.lock();
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+ klient->sendeEncrypted( "\x7", 1 );
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+ char ret = 0;
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+ klient->getNachrichtEncrypted( &ret, 1 );
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+ if( ret == 1 )
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+ {
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+ char l = (char)textLength( mName );
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+ klient->sendeEncrypted( &l, 1 );
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+ klient->sendeEncrypted( mName, l );
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+ int anz = 0;
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+ klient->getNachrichtEncrypted( (char*)&anz, 4 );
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+ for( int i = 0; i < anz; i++ )
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+ {
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+ int score = 0;
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+ klient->getNachrichtEncrypted( (char*)&score, 4 );
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+ zScore->add( score );
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+ klient->getNachrichtEncrypted( &l, 1 );
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+ char *player = new char[ l + 1 ];
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+ player[ l ] = 0;
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+ klient->getNachrichtEncrypted( player, l );
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+ zPlayerList->add( new Text( player ) );
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+ delete[] player;
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+ klient->getNachrichtEncrypted( &l, 1 );
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+ char *option = new char[ l + 1 ];
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+ option[ l ] = 0;
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+ klient->getNachrichtEncrypted( option, l );
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+ zOptionList->add( new Text( option ) );
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+ delete[] option;
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+ }
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+ cs.unlock();
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+ return anz;
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+ }
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+ if( ret == 3 )
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+ {
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+ char l = 0;
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+ klient->getNachrichtEncrypted( &l, 1 );
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+ delete[] fehler;
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+ fehler = new char[ l + 1 ];
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+ fehler[ l ] = 0;
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+ klient->getNachrichtEncrypted( fehler, l );
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+ }
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+ cs.unlock();
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+ return 0;
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+}
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+
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+// Gibt den Welt bestscore zu einem Bestimmten Minigame mit bestimmten Optionen zurück.
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+// mName: Der Name des Minigames
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+// oName: Die Optionen
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+// zPlayer: (rückgabe) Der Spielername, der den Score erreicht hat
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+// return: Der Score der erreicht wurde
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+int MinigameClient::getMinigameOptionBestscore( char *mName, char *oName, Text *zPlayer )
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+{
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+ if( !verbunden )
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+ verbinde();
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+ if( !verbunden )
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+ return 0;
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+ if( needCapture )
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+ return 0;
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+ cs.lock();
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+ klient->sendeEncrypted( "\x8", 1 );
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+ char ret = 0;
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+ klient->getNachrichtEncrypted( &ret, 1 );
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+ if( ret == 1 )
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+ {
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+ char l = (char)textLength( mName );
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+ klient->sendeEncrypted( &l, 1 );
|
|
|
+ klient->sendeEncrypted( mName, l );
|
|
|
+ l = (char)textLength( oName );
|
|
|
+ klient->sendeEncrypted( &l, 1 );
|
|
|
+ klient->sendeEncrypted( oName, l );
|
|
|
+ int score = 0;
|
|
|
+ klient->getNachrichtEncrypted( (char*)&score, 4 );
|
|
|
+ klient->getNachrichtEncrypted( &l, 1 );
|
|
|
+ char *player = new char[ l + 1 ];
|
|
|
+ player[ l ] = 0;
|
|
|
+ klient->getNachrichtEncrypted( player, l );
|
|
|
+ zPlayer->setText( player );
|
|
|
+ delete[] player;
|
|
|
+ cs.unlock();
|
|
|
+ return score;
|
|
|
+ }
|
|
|
+ if( ret == 3 )
|
|
|
+ {
|
|
|
+ char l = 0;
|
|
|
+ klient->getNachrichtEncrypted( &l, 1 );
|
|
|
+ delete[] fehler;
|
|
|
+ fehler = new char[ l + 1 ];
|
|
|
+ fehler[ l ] = 0;
|
|
|
+ klient->getNachrichtEncrypted( fehler, l );
|
|
|
+ }
|
|
|
+ cs.unlock();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+// Meldet die Beendigung eines Minigames
|
|
|
+// mName: Der Name des Minigames
|
|
|
+// oName: Die Optionen mit denen gespielt wurde
|
|
|
+// score: Der Erreichte Score
|
|
|
+// return: 0: Im Falle eines Fehlers, 1: Im Falle eines Erfolgs, 2: Falls ein Game Capture hochgeladen werden muss
|
|
|
+int MinigameClient::reportEndOfGame( char *mName, char *oName, int score )
|
|
|
+{
|
|
|
+ if( !verbunden )
|
|
|
+ verbinde();
|
|
|
+ if( !verbunden )
|
|
|
+ return 0;
|
|
|
+ if( needCapture )
|
|
|
+ return 0;
|
|
|
+ cs.lock();
|
|
|
+ klient->sendeEncrypted( "\x9", 1 );
|
|
|
+ char ret = 0;
|
|
|
+ klient->getNachrichtEncrypted( &ret, 1 );
|
|
|
+ if( ret == 1 )
|
|
|
+ {
|
|
|
+ char l = (char)textLength( mName );
|
|
|
+ klient->sendeEncrypted( &l, 1 );
|
|
|
+ klient->sendeEncrypted( mName, l );
|
|
|
+ l = (char)textLength( oName );
|
|
|
+ klient->sendeEncrypted( &l, 1 );
|
|
|
+ klient->sendeEncrypted( oName, l );
|
|
|
+ klient->sendeEncrypted( (char*)&score, 4 );
|
|
|
+ klient->getNachrichtEncrypted( &ret, 1 );
|
|
|
+ if( ret == 1 )
|
|
|
+ {
|
|
|
+ cs.unlock();
|
|
|
+ needCapture = 1;
|
|
|
+ return 2;
|
|
|
+ }
|
|
|
+ cs.unlock();
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ if( ret == 3 )
|
|
|
+ {
|
|
|
+ char l = 0;
|
|
|
+ klient->getNachrichtEncrypted( &l, 1 );
|
|
|
+ delete[] fehler;
|
|
|
+ fehler = new char[ l + 1 ];
|
|
|
+ fehler[ l ] = 0;
|
|
|
+ klient->getNachrichtEncrypted( fehler, l );
|
|
|
+ }
|
|
|
+ cs.unlock();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+// Lädt ein Game Capture hoch
|
|
|
+// zCapture: Ein Zeiger auf die Capture Datei
|
|
|
+// return: 1, falls erfolgreich
|
|
|
+bool MinigameClient::uploadGameCapture( Datei *zCapture )
|
|
|
+{
|
|
|
+ if( !verbunden )
|
|
|
+ verbinde();
|
|
|
+ if( !verbunden )
|
|
|
+ return 0;
|
|
|
+ if( !needCapture )
|
|
|
+ return 0;
|
|
|
+ cs.lock();
|
|
|
+ int size = (int)zCapture->getSize();
|
|
|
+ if( !zCapture->istOffen() )
|
|
|
+ zCapture->open( Datei::Style::lesen );
|
|
|
+ klient->sendeEncrypted( (char*)&size, 4 );
|
|
|
+ char *buffer = new char[ 2048 ];
|
|
|
+ while( size > 0 )
|
|
|
+ {
|
|
|
+ int l = size > 2048 ? 2048 : size;
|
|
|
+ zCapture->lese( buffer, l );
|
|
|
+ klient->sendeEncrypted( buffer, l );
|
|
|
+ size -= l;
|
|
|
+ }
|
|
|
+ delete[] buffer;
|
|
|
+ zCapture->close();
|
|
|
+ needCapture = 0;
|
|
|
+ cs.unlock();
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+
|
|
|
+// Lädt ein Game Capture herunter
|
|
|
+// mName: Der Name des Minigames
|
|
|
+// oName: Die Optionen
|
|
|
+// return: Ein Zeiger auf die Datei mit dem Capture
|
|
|
+Datei *MinigameClient::downloadGameCapture( char *mName, char *oName )
|
|
|
+{
|
|
|
+ if( !verbunden )
|
|
|
+ verbinde();
|
|
|
+ if( !verbunden )
|
|
|
+ return 0;
|
|
|
+ if( needCapture )
|
|
|
+ return 0;
|
|
|
+ cs.lock();
|
|
|
+ klient->sendeEncrypted( "\xA", 1 );
|
|
|
+ char ret = 0;
|
|
|
+ klient->getNachrichtEncrypted( &ret, 1 );
|
|
|
+ if( ret == 1 )
|
|
|
+ {
|
|
|
+ char l = (char)textLength( mName );
|
|
|
+ klient->sendeEncrypted( &l, 1 );
|
|
|
+ klient->sendeEncrypted( mName, l );
|
|
|
+ l = (char)textLength( oName );
|
|
|
+ klient->sendeEncrypted( &l, 1 );
|
|
|
+ klient->sendeEncrypted( oName, l );
|
|
|
+ klient->getNachrichtEncrypted( &ret, 1 );
|
|
|
+ if( ret == 1 )
|
|
|
+ {
|
|
|
+ Datei *capture = new Datei();
|
|
|
+ capture->setDatei( "data/tmp/minigames/wb.mgc" );
|
|
|
+ capture->erstellen();
|
|
|
+ capture->open( Datei::Style::schreiben );
|
|
|
+ int size = 0;
|
|
|
+ klient->getNachrichtEncrypted( (char*)&size, 4 );
|
|
|
+ char *buffer = new char[ 2048 ];
|
|
|
+ while( size > 0 )
|
|
|
+ {
|
|
|
+ int l = size > 2048 ? 2048 : size;
|
|
|
+ klient->getNachrichtEncrypted( buffer, l );
|
|
|
+ capture->schreibe( buffer, l );
|
|
|
+ size -= l;
|
|
|
+ }
|
|
|
+ delete[] buffer;
|
|
|
+ capture->close();
|
|
|
+ cs.unlock();
|
|
|
+ return capture;
|
|
|
+ }
|
|
|
+ cs.unlock();
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ if( ret == 3 )
|
|
|
+ {
|
|
|
+ char l = 0;
|
|
|
+ klient->getNachrichtEncrypted( &l, 1 );
|
|
|
+ delete[] fehler;
|
|
|
+ fehler = new char[ l + 1 ];
|
|
|
+ fehler[ l ] = 0;
|
|
|
+ klient->getNachrichtEncrypted( fehler, l );
|
|
|
+ }
|
|
|
+ cs.unlock();
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+bool MinigameClient::keepAlive()
|
|
|
+{
|
|
|
+ if( needCapture )
|
|
|
+ return 1;
|
|
|
+ if( !verbunden )
|
|
|
+ return 0;
|
|
|
+ char res = 0;
|
|
|
+ if( !cs.tryLock() )
|
|
|
+ return 1;
|
|
|
+ klient->sendeEncrypted( "\x5", 1 );
|
|
|
+ klient->getNachrichtEncrypted( &res, 1 );
|
|
|
+ cs.unlock();
|
|
|
+ if( res != 1 )
|
|
|
+ trenne();
|
|
|
+ return res == 1;
|
|
|
+}
|
|
|
+
|
|
|
+// Erhält die Verbindung aufrecht
|
|
|
+bool MinigameClient::trenne()
|
|
|
+{
|
|
|
+ if( verbunden )
|
|
|
+ {
|
|
|
+ cs.lock();
|
|
|
+ if( needCapture )
|
|
|
+ klient->sendeEncrypted( "\0\0\0\0", 4 );
|
|
|
+ needCapture = 0;
|
|
|
+ klient->sendeEncrypted( "\3", 1 );
|
|
|
+ char serverReturn = 0;
|
|
|
+ klient->getNachrichtEncrypted( &serverReturn, 1 );
|
|
|
+ klient->trenne();
|
|
|
+ verbunden = 0;
|
|
|
+ cs.unlock();
|
|
|
+ }
|
|
|
+ return 1;
|
|
|
+}
|
|
|
+// trennt sich von dem Minigame Server
|
|
|
+bool MinigameClient::istVerbunden() const
|
|
|
+{
|
|
|
+ return verbunden;
|
|
|
+}
|
|
|
+// prüft, ob mit Editor Server verbunden
|
|
|
+char *MinigameClient::getLetzterFehler() const
|
|
|
+{
|
|
|
+ return fehler;
|
|
|
+}
|
|
|
+// gibt den Letzten Fehlertext zuück
|
|
|
+ // Reference Counting
|
|
|
+MinigameKlientV *MinigameClient::getThis()
|
|
|
+{
|
|
|
+ ref++;
|
|
|
+ return this;
|
|
|
+}
|
|
|
+
|
|
|
+MinigameKlientV *MinigameClient::release()
|
|
|
+{
|
|
|
+ if( !--ref )
|
|
|
+ delete this;
|
|
|
+ return 0;
|
|
|
+}
|