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- #ifndef GSLSoundV_H
- #define GSLSoundV_H
- #include <Thread.h>
- namespace GSL
- {
- class GSLSoundV : protected virtual Framework::Thread
- {
- public:
- virtual ~GSLSoundV()
- {}
- virtual void playSound() = 0;
- virtual void setPause( bool p ) = 0;
- virtual void stopSound() = 0;
- virtual void warteAufSound( int zeit ) = 0;
- // Lautstärke: 0 - 0xFFFF
- virtual void setVolume( unsigned int links, unsigned int rechts ) = 0;
- // zum Speichern
- virtual void open() = 0;
- virtual int getDaten( char *buffer, int len ) = 0;
- virtual void close() = 0;
- virtual bool istMono() const = 0;
- virtual int getSampleRate() const = 0;
- virtual __int64 getDatLength() const = 0;
- // Reference Counting
- virtual GSLSoundV *getThis() = 0;
- virtual GSLSoundV *release() = 0;
- };
- }
- #endif
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