#ifndef Sound_H #define Sound_H #include "Include/GSLSoundV.h" #ifdef WIN32 #include #endif #include "GSLDatei.h" #include using namespace Framework; namespace GSL { class GSLSound : public GSLSoundV { private: Datei *dat; SoundKopf kpf; #ifdef WIN32 int status; HWAVEOUT hAudioId; unsigned int uAudioDelay; unsigned int uAudioCount; WAVEHDR *aAudioHdr[ 16 ]; char *aAudioPtr[ 16 ]; unsigned int uAudioPlay; Critical hAudioCs; HANDLE hAudioEvent; WAVEOUTCAPS sAudioCaps; unsigned int uAudioWrite; unsigned int uAudioStop; int lAudioDone; unsigned int uAudioWrOk; volatile int iAudioThEnd; unsigned int aAudioSize[ 8 ]; float linksV; float rechtsV; #endif // privat int audioOpen(); int audioClose(); int audioStop(); int audioSchreiben( unsigned int uCount ); int audioLesen( char *buff, int len ); public: // Konstruktor GSLSound( const SoundKopf &skpf ); // Destruktor virtual ~GSLSound(); // nicht constant void playSound() override; void setPause( bool p ) override; void stopSound() override; void warteAufSound( int zeit ) override; void setVolume( unsigned int links, unsigned int rechts ) override; #ifdef WIN32 void msg( UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2 ); #endif void thread() override; // zum Speichern void open() override; int getDaten( char *buffer, int len ) override; void close() override; bool istMono() const override; int getSampleRate() const override; __int64 getDatLength() const override; // constant #ifdef WIN32 HWAVEOUT getHandle() const; #endif }; } #endif