#ifndef GSLDateiV_H #define GSLDateiV_H #include #include "GSLSoundV.h" namespace GSL { class GSLDateiV : public virtual Framework::ReferenceCounter { public: virtual ~GSLDateiV() {} virtual void setDatei( Framework::Text *txt ) = 0; virtual void setDatei( char *txt ) = 0; virtual bool leseDaten() = 0; virtual int getSoundAnzahl() = 0; virtual Framework::Text *getSoundName( int num ) = 0; // Laden virtual GSLSoundV *getSound( Framework::Text *name ) = 0; virtual GSLSoundV *getSound( char *name ) = 0; // Speichern virtual bool speicherSound( GSLSoundV *zSound, Framework::Text *name ) = 0; virtual bool speicherSound( GSLSoundV *zSound, char *name ) = 0; // Löschen virtual bool removeSound( Framework::Text *name ) = 0; virtual bool removeSound( char *name ) = 0; }; } #endif