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@@ -88,16 +88,19 @@
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<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>..\..\Framework;$(IncludePath)</IncludePath>
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<IncludePath>..\..\Framework;$(IncludePath)</IncludePath>
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<LibraryPath>..\..\Framework\x64\Debug;$(LibraryPath)</LibraryPath>
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<LibraryPath>..\..\Framework\x64\Debug;$(LibraryPath)</LibraryPath>
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+ <OutDir>..\$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>..\..\Framework;$(IncludePath)</IncludePath>
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<IncludePath>..\..\Framework;$(IncludePath)</IncludePath>
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<LibraryPath>..\..\Framework\Release;$(LibraryPath)</LibraryPath>
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<LibraryPath>..\..\Framework\Release;$(LibraryPath)</LibraryPath>
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+ <OutDir>..\$(Configuration)\</OutDir>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>..\..\Framework;$(IncludePath)</IncludePath>
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<IncludePath>..\..\Framework;$(IncludePath)</IncludePath>
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<LibraryPath>..\..\Framework\x64\Release;$(LibraryPath)</LibraryPath>
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<LibraryPath>..\..\Framework\x64\Release;$(LibraryPath)</LibraryPath>
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+ <OutDir>..\$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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@@ -127,8 +130,8 @@
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<AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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<CustomBuildStep>
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<CustomBuildStep>
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- <Command>copy "x64\Debug\GSL.dll" "..\..\..\Spiele Platform\Klient\patcher\patcher\data\bin\GSL.dll"
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-copy "x64\Debug\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\Debug\x64\data\bin\GSL.dll"</Command>
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+ <Command>copy "..\x64\Debug\GSL.dll" "..\..\..\Spiele Platform\Klient\patcher\patcher\data\bin\GSL.dll"
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+copy "..\x64\Debug\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\Debug\x64\data\bin\GSL.dll"</Command>
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</CustomBuildStep>
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</CustomBuildStep>
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<CustomBuildStep>
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<CustomBuildStep>
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<Outputs>kopieren...;%(Outputs)</Outputs>
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<Outputs>kopieren...;%(Outputs)</Outputs>
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@@ -153,7 +156,7 @@ copy "x64\Debug\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\Debug\x64\data\
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<AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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<CustomBuildStep>
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<CustomBuildStep>
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- <Command>copy "Release\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\x32\data\bin\GSL.dll"</Command>
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+ <Command>copy "..\Release\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\x32\data\bin\GSL.dll"</Command>
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</CustomBuildStep>
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</CustomBuildStep>
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<CustomBuildStep>
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<CustomBuildStep>
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<Outputs>kopieren...;%(Outputs)</Outputs>
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<Outputs>kopieren...;%(Outputs)</Outputs>
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@@ -178,7 +181,7 @@ copy "x64\Debug\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\Debug\x64\data\
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<AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</Link>
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<CustomBuildStep>
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<CustomBuildStep>
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- <Command>copy "x64\Release\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\x64\data\bin\GSL.dll"</Command>
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+ <Command>copy "..\x64\Release\GSL.dll" "..\..\..\Spiele Platform\Klient\Fertig\x64\data\bin\GSL.dll"</Command>
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</CustomBuildStep>
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</CustomBuildStep>
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<CustomBuildStep>
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<CustomBuildStep>
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<Outputs>kopieren...;%(Outputs)</Outputs>
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<Outputs>kopieren...;%(Outputs)</Outputs>
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