Procházet zdrojové kódy

An neues Framework angepasst

Kolja Strohm před 5 roky
rodič
revize
32bb472712
3 změnil soubory, kde provedl 292 přidání a 297 odebrání
  1. 2 2
      GSL/Include/GSLSoundV.h
  2. 288 293
      GSL/Sound.cpp
  3. 2 2
      GSL/Sound.h

+ 2 - 2
GSL/Include/GSLSoundV.h

@@ -24,8 +24,8 @@ namespace GSL
         virtual int getSampleRate() const = 0;
         virtual __int64 getDatLength() const = 0;
         // Reference Counting
-        virtual GSLSoundV *getThis() = 0;
-        virtual GSLSoundV *release() = 0;
+        virtual Thread *getThis() = 0;
+        virtual Thread *release() = 0;
     };
 }
 

+ 288 - 293
GSL/Sound.cpp

@@ -13,376 +13,375 @@ void CALLBACK AudioOutProc( HWAVEOUT hOut, UINT uMsg, DWORD_PTR dwInstance, DWOR
 GSLSound::GSLSound( const SoundKopf &skpf )
     : Thread()
 {
-	kpf = skpf;
-	dat = new Datei();
-	dat->setDatei( kpf.pfad );
+    kpf = skpf;
+    dat = new Datei();
+    dat->setDatei( kpf.pfad );
 #ifdef WIN32
     status = 0;
-	hAudioId = 0;
-	uAudioDelay = 0;
-	uAudioCount = 0;
-	uAudioPlay = 16;
-	hAudioEvent = 0;
-	uAudioWrite = 0;
-	uAudioStop = 0;
-	lAudioDone = 0;
-	uAudioWrOk = 0;
-	iAudioThEnd = 0;
-	linksV = 1;
-	rechtsV = 1;
+    hAudioId = 0;
+    uAudioDelay = 0;
+    uAudioCount = 0;
+    uAudioPlay = 16;
+    hAudioEvent = 0;
+    uAudioWrite = 0;
+    uAudioStop = 0;
+    lAudioDone = 0;
+    uAudioWrOk = 0;
+    iAudioThEnd = 0;
+    linksV = 1;
+    rechtsV = 1;
 #endif
-	ref = 1;
 }
 
 // Destruktor
 GSLSound::~GSLSound()
 {
 #ifdef WIN32
-	if( status )
-		stopSound();
+    if( status )
+        stopSound();
 #endif
-	dat->release();
+    dat->release();
 }
 
 // privat
 int GSLSound::audioOpen()
 {
 #ifdef WIN32
-	WAVEFORMATEX sAudioWm;
-	sAudioWm.wFormatTag = WAVE_FORMAT_PCM;
-	sAudioWm.nChannels = kpf.channels;
-	sAudioWm.nSamplesPerSec = kpf.sampleRate;
-	sAudioWm.nBlockAlign = ( ( 16 * kpf.channels ) + 7 ) >> 3;
-	sAudioWm.nAvgBytesPerSec = kpf.sampleRate * sAudioWm.nBlockAlign;
-	sAudioWm.wBitsPerSample = 16;
-	sAudioWm.cbSize = 0;
-	MMRESULT uRes = waveOutOpen( &hAudioId, WAVE_MAPPER, &sAudioWm, (DWORD_PTR)AudioOutProc, 0x00000000, CALLBACK_FUNCTION );
-	if( uRes || !hAudioId )
-	{
-		memset( &sAudioWm, 0, sizeof( sAudioWm ) );
-		return 1;
-	}
-	uAudioDelay = 0;
-	uAudioWrite = 0;
-	uAudioStop = 0;
-	lAudioDone = 0;
-	for( uAudioCount = 0; uAudioCount < 16; uAudioCount++ )
-	{
-		aAudioHdr[ uAudioCount ] = (LPWAVEHDR)GlobalAllocPtr( GMEM_MOVEABLE | GMEM_SHARE, sizeof( WAVEHDR ) + 0x4000 );
-		if( !aAudioHdr[ uAudioCount ] )
-			break;
-		aAudioHdr[ uAudioCount ]->dwFlags = WHDR_DONE;
-		aAudioHdr[ uAudioCount ]->lpData = (LPSTR)aAudioHdr[ uAudioCount ] + sizeof( WAVEHDR );
-		aAudioHdr[ uAudioCount ]->dwBufferLength = 0x4000;
-		aAudioHdr[ uAudioCount ]->dwUser = uAudioCount;
-		aAudioHdr[ uAudioCount ]->dwBytesRecorded = 0;
-		aAudioHdr[ uAudioCount ]->dwLoops = 1;
-		aAudioHdr[ uAudioCount ]->lpNext = 0;
-		aAudioPtr[ uAudioCount ] = (char*)( aAudioHdr[ uAudioCount ] ) + sizeof( WAVEHDR );
-		if( !waveOutPrepareHeader( hAudioId, aAudioHdr[ uAudioCount ], sizeof( WAVEHDR ) ) )
-			continue;
-		GlobalFreePtr( (LPCVOID)aAudioHdr[ uAudioCount ] );
-		break;
-	}
-	uAudioPlay = uAudioCount - 1;
-	if( uAudioCount < 12 )
-	{
-		audioClose();
-		return 2;
-	}
-	hAudioEvent = CreateEvent( 0, TRUE, TRUE, 0 );
-	if( !hAudioEvent )
-	{
-		audioClose();
-		return 3;
-	}
-	if( waveOutGetDevCaps( (UINT_PTR)hAudioId, (LPWAVEOUTCAPSA)&sAudioCaps, sizeof( WAVEOUTCAPS ) ) )
-		memset( &sAudioCaps, 0, sizeof( sAudioCaps ) );
-	waveOutReset( hAudioId );
-	waveOutSetVolume( hAudioId, 0xFFFFFFFF );
+    WAVEFORMATEX sAudioWm;
+    sAudioWm.wFormatTag = WAVE_FORMAT_PCM;
+    sAudioWm.nChannels = kpf.channels;
+    sAudioWm.nSamplesPerSec = kpf.sampleRate;
+    sAudioWm.nBlockAlign = ( ( 16 * kpf.channels ) + 7 ) >> 3;
+    sAudioWm.nAvgBytesPerSec = kpf.sampleRate * sAudioWm.nBlockAlign;
+    sAudioWm.wBitsPerSample = 16;
+    sAudioWm.cbSize = 0;
+    MMRESULT uRes = waveOutOpen( &hAudioId, WAVE_MAPPER, &sAudioWm, (DWORD_PTR)AudioOutProc, 0x00000000, CALLBACK_FUNCTION );
+    if( uRes || !hAudioId )
+    {
+        memset( &sAudioWm, 0, sizeof( sAudioWm ) );
+        return 1;
+    }
+    uAudioDelay = 0;
+    uAudioWrite = 0;
+    uAudioStop = 0;
+    lAudioDone = 0;
+    for( uAudioCount = 0; uAudioCount < 16; uAudioCount++ )
+    {
+        aAudioHdr[ uAudioCount ] = (LPWAVEHDR)GlobalAllocPtr( GMEM_MOVEABLE | GMEM_SHARE, sizeof( WAVEHDR ) + 0x4000 );
+        if( !aAudioHdr[ uAudioCount ] )
+            break;
+        aAudioHdr[ uAudioCount ]->dwFlags = WHDR_DONE;
+        aAudioHdr[ uAudioCount ]->lpData = (LPSTR)aAudioHdr[ uAudioCount ] + sizeof( WAVEHDR );
+        aAudioHdr[ uAudioCount ]->dwBufferLength = 0x4000;
+        aAudioHdr[ uAudioCount ]->dwUser = uAudioCount;
+        aAudioHdr[ uAudioCount ]->dwBytesRecorded = 0;
+        aAudioHdr[ uAudioCount ]->dwLoops = 1;
+        aAudioHdr[ uAudioCount ]->lpNext = 0;
+        aAudioPtr[ uAudioCount ] = (char *)( aAudioHdr[ uAudioCount ] ) + sizeof( WAVEHDR );
+        if( !waveOutPrepareHeader( hAudioId, aAudioHdr[ uAudioCount ], sizeof( WAVEHDR ) ) )
+            continue;
+        GlobalFreePtr( (LPCVOID)aAudioHdr[ uAudioCount ] );
+        break;
+    }
+    uAudioPlay = uAudioCount - 1;
+    if( uAudioCount < 12 )
+    {
+        audioClose();
+        return 2;
+    }
+    hAudioEvent = CreateEvent( 0, TRUE, TRUE, 0 );
+    if( !hAudioEvent )
+    {
+        audioClose();
+        return 3;
+    }
+    if( waveOutGetDevCaps( (UINT_PTR)hAudioId, (LPWAVEOUTCAPSA)&sAudioCaps, sizeof( WAVEOUTCAPS ) ) )
+        memset( &sAudioCaps, 0, sizeof( sAudioCaps ) );
+    waveOutReset( hAudioId );
+    waveOutSetVolume( hAudioId, 0xFFFFFFFF );
 #endif
-	dat->open( Datei::Style::lesen );
+    dat->open( Datei::Style::lesen );
 #ifdef WIN32
-	uAudioWrOk = 1;
+    uAudioWrOk = 1;
 #endif
-	return 0;
+    return 0;
 }
 
 int GSLSound::audioClose()
 {
-	int	 iErr = 0;
+    int	 iErr = 0;
 #ifdef WIN32
-	if( !hAudioId )
-		return 1;
-	audioStop();
-	while( uAudioCount > 0 )
-	{
-		uAudioCount--;
-		if( waveOutUnprepareHeader( hAudioId, aAudioHdr[ uAudioCount ], sizeof( WAVEHDR ) ) )
-			iErr = 1;
-		if( GlobalFreePtr( (LPCVOID)aAudioHdr[ uAudioCount ] ) )
-			iErr = 1;
-		aAudioHdr[ uAudioCount ] = 0;
-		aAudioPtr[ uAudioCount ] = 0;
-	}
-	if( waveOutClose( hAudioId ) )
-		iErr = 1;
-	if( !CloseHandle( hAudioEvent ) )
-		iErr = 1;
-	hAudioId = 0;
-	uAudioWrite = 0;
-	uAudioDelay = 0;
-	uAudioPlay = uAudioCount - 1;
+    if( !hAudioId )
+        return 1;
+    audioStop();
+    while( uAudioCount > 0 )
+    {
+        uAudioCount--;
+        if( waveOutUnprepareHeader( hAudioId, aAudioHdr[ uAudioCount ], sizeof( WAVEHDR ) ) )
+            iErr = 1;
+        if( GlobalFreePtr( (LPCVOID)aAudioHdr[ uAudioCount ] ) )
+            iErr = 1;
+        aAudioHdr[ uAudioCount ] = 0;
+        aAudioPtr[ uAudioCount ] = 0;
+    }
+    if( waveOutClose( hAudioId ) )
+        iErr = 1;
+    if( !CloseHandle( hAudioEvent ) )
+        iErr = 1;
+    hAudioId = 0;
+    uAudioWrite = 0;
+    uAudioDelay = 0;
+    uAudioPlay = uAudioCount - 1;
 #endif
-	dat->close();
-	return iErr;
+    dat->close();
+    return iErr;
 }
 
 int GSLSound::audioStop()
 {
 #ifdef WIN32
-	unsigned  uPos;
-	if( !hAudioId )
-		return 1;
-	uAudioStop = 1;
-	uAudioWrOk = 0;
-	warteAufThread( 5000 );
-	SetEvent( hAudioEvent );
-	waveOutReset( hAudioId );
-	if( uAudioWrite != 0 && uAudioPlay != uAudioCount - 1 )
-	{
-		for( uPos = 0; uPos < uAudioCount; uPos++ )						// clears all buffers 
-		{
-			memset( aAudioHdr[ uPos ]->lpData, 0, 0x4000 );
-			break;
-		}
-	}
-	uAudioPlay = uAudioCount - 1;
-	uAudioWrite = 0;
-	uAudioDelay = 0;
-	SetEvent( hAudioEvent );
-	uAudioWrOk = 1;
-	if( isRunning() )									// close thread 
-	{
-		warteAufThread( 1000 );
-		if( !iAudioThEnd )
-		{
-			warteAufThread( 1000 );
-			if( run )
-			    ende();
-			Sleep( 100 );
-		}
-	}
+    unsigned  uPos;
+    if( !hAudioId )
+        return 1;
+    uAudioStop = 1;
+    uAudioWrOk = 0;
+    warteAufThread( 5000 );
+    SetEvent( hAudioEvent );
+    waveOutReset( hAudioId );
+    if( uAudioWrite != 0 && uAudioPlay != uAudioCount - 1 )
+    {
+        for( uPos = 0; uPos < uAudioCount; uPos++ )						// clears all buffers 
+        {
+            memset( aAudioHdr[ uPos ]->lpData, 0, 0x4000 );
+            break;
+        }
+    }
+    uAudioPlay = uAudioCount - 1;
+    uAudioWrite = 0;
+    uAudioDelay = 0;
+    SetEvent( hAudioEvent );
+    uAudioWrOk = 1;
+    if( isRunning() )									// close thread 
+    {
+        warteAufThread( 1000 );
+        if( !iAudioThEnd )
+        {
+            warteAufThread( 1000 );
+            if( run )
+                ende();
+            Sleep( 100 );
+        }
+    }
 #endif
-	return 0;
+    return 0;
 }
 
 int GSLSound::audioSchreiben( unsigned int uCount )
 {
 #ifdef WIN32
-	int	iDelta, i, iPos;
-	WAVEHDR	*pHeader;
-	if( !uAudioWrOk )
-		return 4;
-	if( uCount > 0x4000 )
-		return 2;
-	if( WaitForSingleObject( hAudioEvent, 2000 ) == WAIT_FAILED )
-		return 1;
-	if( uAudioDelay < 8 )
-	{
-		aAudioSize[ uAudioDelay ] = uCount;
-		uAudioDelay++;
+    int	iDelta, i, iPos;
+    WAVEHDR *pHeader;
+    if( !uAudioWrOk )
+        return 4;
+    if( uCount > 0x4000 )
+        return 2;
+    if( WaitForSingleObject( hAudioEvent, 2000 ) == WAIT_FAILED )
+        return 1;
+    if( uAudioDelay < 8 )
+    {
+        aAudioSize[ uAudioDelay ] = uCount;
+        uAudioDelay++;
         hAudioCs.lock();				// increase write pos 
-		uAudioWrite++;
-		if( uAudioWrite >= uAudioCount )
-			uAudioWrite = 0;
+        uAudioWrite++;
+        if( uAudioWrite >= uAudioCount )
+            uAudioWrite = 0;
         hAudioCs.unlock();
-		return 0;
-	}
-	if( uAudioDelay == 8 )
-	{
-		uAudioDelay++;
-		for( i = 8; i > 0; i-- )
-		{
-			iPos = uAudioWrite - i;
-			if( iPos < 0 )iPos += uAudioCount;
-			pHeader = aAudioHdr[ iPos ];
-			pHeader->dwBufferLength = aAudioSize[ 8 - i ];
-			if( waveOutWrite( hAudioId, pHeader, sizeof( WAVEHDR ) ) )
-				return 3;
-		}
-	}
-	pHeader = aAudioHdr[ uAudioWrite ];
-	pHeader->dwBufferLength = uCount;
-	if( waveOutWrite( hAudioId, pHeader, sizeof( WAVEHDR ) ) )
-		return 3;
+        return 0;
+    }
+    if( uAudioDelay == 8 )
+    {
+        uAudioDelay++;
+        for( i = 8; i > 0; i-- )
+        {
+            iPos = uAudioWrite - i;
+            if( iPos < 0 )iPos += uAudioCount;
+            pHeader = aAudioHdr[ iPos ];
+            pHeader->dwBufferLength = aAudioSize[ 8 - i ];
+            if( waveOutWrite( hAudioId, pHeader, sizeof( WAVEHDR ) ) )
+                return 3;
+        }
+    }
+    pHeader = aAudioHdr[ uAudioWrite ];
+    pHeader->dwBufferLength = uCount;
+    if( waveOutWrite( hAudioId, pHeader, sizeof( WAVEHDR ) ) )
+        return 3;
     hAudioCs.lock();
-	uAudioWrite++;
-	if( uAudioWrite >= uAudioCount )
-		uAudioWrite = 0;
-	iDelta = uAudioPlay - uAudioWrite;
-	if( iDelta < 0 )
-		iDelta += uAudioCount;
-	if( iDelta < 2 )
-		ResetEvent( hAudioEvent );
+    uAudioWrite++;
+    if( uAudioWrite >= uAudioCount )
+        uAudioWrite = 0;
+    iDelta = uAudioPlay - uAudioWrite;
+    if( iDelta < 0 )
+        iDelta += uAudioCount;
+    if( iDelta < 2 )
+        ResetEvent( hAudioEvent );
     hAudioCs.unlock();
 #endif
-	return 0;
+    return 0;
 }
 
 int GSLSound::audioLesen( char *buff, int len )
 {
-	if( dat->getLPosition() < kpf.datPos )
-		dat->setLPosition( kpf.datPos, 0 );
-	if( dat->getLPosition() >= kpf.datEnd )
-		return -1;
-	if( dat->getLPosition() + len > kpf.datEnd )
-		len = (int)( kpf.datEnd - dat->getLPosition() );
-	if( len > 0 )
-		dat->lese( buff, len );
+    if( dat->getLPosition() < kpf.datPos )
+        dat->setLPosition( kpf.datPos, 0 );
+    if( dat->getLPosition() >= kpf.datEnd )
+        return -1;
+    if( dat->getLPosition() + len > kpf.datEnd )
+        len = (int)( kpf.datEnd - dat->getLPosition() );
+    if( len > 0 )
+        dat->lese( buff, len );
 #ifdef WIN32
-	for( int i = 0; i < len; i++, buff++ )
-	{
-		if( i % 4 >= 2 )
-			*buff = (char)( *buff * rechtsV );
-		else
-			*buff = (char)( *buff * linksV );
-	}
+    for( int i = 0; i < len; i++, buff++ )
+    {
+        if( i % 4 >= 2 )
+            *buff = (char)( *buff * rechtsV );
+        else
+            *buff = (char)( *buff * linksV );
+    }
 #endif
-	return len;
+    return len;
 }
 
 // nicht constant
 void GSLSound::playSound()
 {
 #ifdef WIN32
-	if( !status )
-	{
-		if( _player->addSound( (GSLSound*)getThis() ) )
-			status = 1;
-		if( !audioOpen() )
-		   start();
-		else
-		{
-			_player->removeSound( this );
-			status = 0;
-		}
-	}
-	setPause( 0 );
+    if( !status )
+    {
+        if( _player->addSound( dynamic_cast<GSLSound *>( getThis() ) ) )
+            status = 1;
+        if( !audioOpen() )
+            start();
+        else
+        {
+            _player->removeSound( this );
+            status = 0;
+        }
+    }
+    setPause( 0 );
 #endif
 }
 
 void GSLSound::setPause( bool p )
 {
 #ifdef WIN32
-	if( p )
-	{
-		if( !status )
-			playSound();
-		if( status == 1 )
-		{
-			waveOutPause( hAudioId );
-			status = 2;
-		}
-	}
-	else
-	{
-		if( status == 2 )
-		{
-			waveOutRestart( hAudioId );
-			status = 1;
-		}
-	}
+    if( p )
+    {
+        if( !status )
+            playSound();
+        if( status == 1 )
+        {
+            waveOutPause( hAudioId );
+            status = 2;
+        }
+    }
+    else
+    {
+        if( status == 2 )
+        {
+            waveOutRestart( hAudioId );
+            status = 1;
+        }
+    }
 #endif
 }
 
 void GSLSound::stopSound()
 {
 #ifdef WIN32
-	setPause( 0 );
-	if( status == 1 )
-	{
-		status = 0;
-		_player->removeSound( this );
-		audioClose();
-	}
+    setPause( 0 );
+    if( status == 1 )
+    {
+        status = 0;
+        _player->removeSound( this );
+        audioClose();
+    }
 #endif
 }
 
 void GSLSound::warteAufSound( int zeit )
 {
-	warteAufThread( zeit );
+    warteAufThread( zeit );
 }
 
 void GSLSound::setVolume( unsigned int links, unsigned int rechts )
 {
 #ifdef WIN32
-	linksV = (float)links / 0xFFFF;
-	rechtsV = (float)rechts / 0xFFFF;
+    linksV = (float)links / 0xFFFF;
+    rechtsV = (float)rechts / 0xFFFF;
 #endif
 }
 
 #ifdef WIN32
 void GSLSound::msg( UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2 )
 {
-	WAVEHDR	*pHeader;
-	int	iDelta;
-	switch( uMsg )
-	{
-	case WOM_DONE:
-		pHeader = (WAVEHDR*)dwParam1;
+    WAVEHDR *pHeader;
+    int	iDelta;
+    switch( uMsg )
+    {
+    case WOM_DONE:
+        pHeader = (WAVEHDR *)dwParam1;
         hAudioCs.lock();
-		InterlockedExchangeAdd( (unsigned __int64*)&lAudioDone, (__int64)pHeader->dwBufferLength );
-		iDelta = (int)( uAudioPlay - pHeader->dwUser );
-		if( iDelta < 0 )
-			iDelta += uAudioCount;
-		if( iDelta > ( (int)uAudioCount >> 1 ) )
-		{
-			uAudioPlay = (unsigned int)pHeader->dwUser;
-			if( uAudioPlay >= uAudioCount )
-				uAudioPlay = 0;
-			iDelta = uAudioPlay - uAudioWrite;
-			if( iDelta < 0 )
-				iDelta += uAudioCount;
-			if( iDelta >= 2 )
-				SetEvent( hAudioEvent );
-		}
+        InterlockedExchangeAdd( (unsigned __int64 *)& lAudioDone, (__int64)pHeader->dwBufferLength );
+        iDelta = (int)( uAudioPlay - pHeader->dwUser );
+        if( iDelta < 0 )
+            iDelta += uAudioCount;
+        if( iDelta > ( (int)uAudioCount >> 1 ) )
+        {
+            uAudioPlay = (unsigned int)pHeader->dwUser;
+            if( uAudioPlay >= uAudioCount )
+                uAudioPlay = 0;
+            iDelta = uAudioPlay - uAudioWrite;
+            if( iDelta < 0 )
+                iDelta += uAudioCount;
+            if( iDelta >= 2 )
+                SetEvent( hAudioEvent );
+        }
         hAudioCs.unlock();
-		break;
-	}
+        break;
+    }
 }
 #endif
 
 void GSLSound::thread()
 {
 #ifdef WIN32
-	iAudioThEnd = 0;
-	uAudioStop = 0;
-	if( !hAudioId )
-		return;
-	int iCount;
-	while( !uAudioStop && hAudioId )
-	{
-		iCount = audioLesen( aAudioPtr[ uAudioWrite ], 0x4000 );
-		if( iCount <= 0 )
-			break;
-		audioSchreiben( iCount );
-	}
-	iAudioThEnd = 1;
-	stopSound();
+    iAudioThEnd = 0;
+    uAudioStop = 0;
+    if( !hAudioId )
+        return;
+    int iCount;
+    while( !uAudioStop && hAudioId )
+    {
+        iCount = audioLesen( aAudioPtr[ uAudioWrite ], 0x4000 );
+        if( iCount <= 0 )
+            break;
+        audioSchreiben( iCount );
+    }
+    iAudioThEnd = 1;
+    stopSound();
 #endif
-	run = 0;
+    run = 0;
 }
 
 // zum Speichern
 void GSLSound::open()
 {
 #ifdef WIN32
-	if( !status )
-	{
-		dat->open( Datei::Style::lesen );
-		status = 3;
-	}
+    if( !status )
+    {
+        dat->open( Datei::Style::lesen );
+        status = 3;
+    }
 #else
     dat->open( Datei::Style::lesen );
 #endif
@@ -391,20 +390,20 @@ void GSLSound::open()
 int GSLSound::getDaten( char *buffer, int len )
 {
 #ifdef WIN32
-	if( status != 3 )
-		return -1;
+    if( status != 3 )
+        return -1;
 #endif
-	return audioLesen( buffer, len );
+    return audioLesen( buffer, len );
 }
 
 void GSLSound::close()
 {
 #ifdef WIN32
-	if( status == 3 )
-	{
-		dat->close();
-		status = 0;
-	}
+    if( status == 3 )
+    {
+        dat->close();
+        status = 0;
+    }
 #else
     dat->close();
 #endif
@@ -412,12 +411,12 @@ void GSLSound::close()
 
 bool GSLSound::istMono() const
 {
-	return kpf.channels == 1;
+    return kpf.channels == 1;
 }
 
 int GSLSound::getSampleRate() const
 {
-	return kpf.sampleRate;
+    return kpf.sampleRate;
 }
 
 __int64 GSLSound::getDatLength() const
@@ -429,21 +428,17 @@ __int64 GSLSound::getDatLength() const
 #ifdef WIN32
 HWAVEOUT GSLSound::getHandle() const
 {
-	return hAudioId;
+    return hAudioId;
 }
 #endif
 
 // Reference Counting
-GSLSoundV *GSLSound::getThis()
+Thread *GSLSound::getThis()
 {
-	ref++;
-	return this;
+    return Thread::getThis();
 }
 
-GSLSoundV *GSLSound::release()
+Thread *GSLSound::release()
 {
-	ref--;
-	if( !ref )
-		delete this;
-	return 0;
+    return Thread::release();
 }

+ 2 - 2
GSL/Sound.h

@@ -72,8 +72,8 @@ namespace GSL
 		HWAVEOUT getHandle() const;
 #endif
 		// Reference Counting
-		GSLSoundV *getThis() override;
-		GSLSoundV *release() override;
+        Thread *getThis() override;
+        Thread *release() override;
 	};
 }