#ifndef Datenbank_H #define Datenbank_H #include #include #include #include using namespace Framework; using namespace sql; // Administratoren namespace Admin_Recht { const int LSStarten = 16; const int LSBeenden = 17; const int LSPausieren = 18; const int LSMCChange = 19; } class ESDatenbank : public virtual ReferenceCounter { private: Datenbank* datenbank; CRITICAL_SECTION cs; public: // Konstruktor ESDatenbank(InitDatei* zIni); // Destruktor ~ESDatenbank(); // nicht constant void lock(); void unlock(); int istAdministrator(const char* name, const char* passwort); bool adminHatRecht(int admin, int recht); bool proveKlient(int num, int sNum); Text* getKlientKey(int cId); void unregisterKlient(int num, int sNum); bool setServerStatus(int id, int status); bool setMaxClients(int id, int maxC); bool serverIstNichtPausiert(int id); bool getPatchServer(int client, Text* ip, int* port); bool getRegisterServer(int client, Text* ip, int* port); bool getLoginServer(int client, Text* ip, int* port); bool getInformationServer(int client, Text* ip, int* port); bool getChatServer(int client, Text* ip, int* port); bool getAnmeldungServer(int client, Text* ip, int* port); bool getSpielServer(int client, Text* ip, int* port); bool getShopServer(int client, Text* ip, int* port); bool getNewsServer(int client, Text* ip, int* port); bool getHistorieServer(int client, Text* ip, int* port); bool getKartenServer(int client, Text* ip, int* port); bool getEditorServer(int client, Text* ip, int* port); bool getMinigameServer(int client, Text* ip, int* port); void removeKlient(int klientId); int clientIstEingeloggt(int clientId); int logoutKlient(int klientId, Array< int >* ret); int getSpielerAusGruppe(int gruppeId, Array< int >* accountId); int kickSpielerAusGruppe(int gruppeId, int accountId); int getGruppeAdmin(int gruppeId); int getSpielerAusChatroom(int chatroomId, Array< int >* accountId); int getChatroomAdmin(int chatroomId); // constant Text* getLetzterFehler() const; }; #endif