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- #pragma once
- #include <Thread.h>
- namespace GSL
- {
- class GSLSoundV : protected Framework::Thread, public virtual ReferenceCounter
- {
- public:
- virtual ~GSLSoundV()
- {}
- virtual void playSound() = 0;
- virtual void setPause(bool p) = 0;
- virtual void stopSound() = 0;
- virtual void warteAufSound(int zeit) = 0;
- // Lautstärke: 0 - 0xFFFF
- virtual void setVolume(unsigned int links, unsigned int rechts) = 0;
- // zum Speichern
- virtual void open() = 0;
- virtual int getDaten(char* buffer, int len) = 0;
- virtual void close() = 0;
- virtual bool istMono() const = 0;
- virtual int getSampleRate() const = 0;
- virtual __int64 getDatLength() const = 0;
- };
- }
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