#pragma once #include namespace GSL { class GSLSoundV : protected Framework::Thread, public virtual ReferenceCounter { public: virtual ~GSLSoundV() {} virtual void playSound() = 0; virtual void setPause(bool p) = 0; virtual void stopSound() = 0; virtual void warteAufSound(int zeit) = 0; // Lautstärke: 0 - 0xFFFF virtual void setVolume(unsigned int links, unsigned int rechts) = 0; // zum Speichern virtual void open() = 0; virtual int getDaten(char* buffer, int len) = 0; virtual void close() = 0; virtual bool istMono() const = 0; virtual int getSampleRate() const = 0; virtual __int64 getDatLength() const = 0; }; }