Debug
Win32
Debug
x64
Release
Win32
Release
x64
{1CED0788-41C6-463C-8D29-C7AF41EE6357}
Win32Proj
Blöcke
10.0
DynamicLibrary
true
v142
Unicode
DynamicLibrary
true
v142
MultiByte
DynamicLibrary
false
v142
true
MultiByte
DynamicLibrary
false
v142
true
MultiByte
true
true
..\..\..\..\..\Allgemein\Framework;..\..\..\Include;..\..\..\KSGNetwork\Include;$(IncludePath)
..\..\..\..\..\Allgemein\Framework\x64\Debug;$(LibraryPath)
Bloecke
false
..\..\..\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;$(IncludePath)
..\..\..\..\..\Allgemein\Framework\Release;$(LibraryPath)
Build
Bloecke
false
..\..\..\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;$(IncludePath)
..\..\..\..\..\Allgemein\Framework\x64\Release;$(LibraryPath)
Build
Bloecke
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;BLCKE_EXPORTS;%(PreprocessorDefinitions)
Windows
true
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;BLCKE_EXPORTS;%(PreprocessorDefinitions)
Windows
true
Framework.lib;%(AdditionalDependencies)
kopieren...;%(Outputs)
copy "..\x64\Debug\Bloecke.dll" "..\..\..\Fertig\Debug\Minigames\x64\Blöcke\bin\game.dll"
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;BLCKE_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
Framework.lib;%(AdditionalDependencies)
kopieren...;%(Outputs)
copy "..\Release\bloecke.dll" "..\..\..\Fertig\Minigames\x32\Blöcke\bin\game.dll"
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;BLCKE_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
Framework.lib;%(AdditionalDependencies)
kopieren...;%(Outputs)
copy "..\x64\Release\bloecke.dll" "..\..\..\Fertig\Minigames\x64\Blöcke\bin\game.dll"