Debug Win32 Debug x64 Release Win32 Release x64 {1CED0788-41C6-463C-8D29-C7AF41EE6357} Win32Proj Blöcke 10.0 DynamicLibrary true v142 Unicode DynamicLibrary true v142 MultiByte DynamicLibrary false v142 true MultiByte DynamicLibrary false v142 true MultiByte true true ..\..\..\..\..\Allgemein\Framework;..\..\..\Include;..\..\..\KSGNetwork\Include;$(IncludePath) ..\..\..\..\..\Allgemein\Framework\x64\Debug;$(LibraryPath) Bloecke false ..\..\..\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;$(IncludePath) ..\..\..\..\..\Allgemein\Framework\Release;$(LibraryPath) Build Bloecke false ..\..\..\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;$(IncludePath) ..\..\..\..\..\Allgemein\Framework\x64\Release;$(LibraryPath) Build Bloecke Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;BLCKE_EXPORTS;%(PreprocessorDefinitions) Windows true Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;BLCKE_EXPORTS;%(PreprocessorDefinitions) Windows true Framework.lib;%(AdditionalDependencies) kopieren...;%(Outputs) copy "..\x64\Debug\Bloecke.dll" "..\..\..\Fertig\Debug\Minigames\x64\Blöcke\bin\game.dll" Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;BLCKE_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true Framework.lib;%(AdditionalDependencies) kopieren...;%(Outputs) copy "..\Release\bloecke.dll" "..\..\..\Fertig\Minigames\x32\Blöcke\bin\game.dll" Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;BLCKE_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true Framework.lib;%(AdditionalDependencies) kopieren...;%(Outputs) copy "..\x64\Release\bloecke.dll" "..\..\..\Fertig\Minigames\x64\Blöcke\bin\game.dll"