Klient.cpp 11 KB

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  1. #include "Spieler.h"
  2. #include "SSKlient.h"
  3. #include <Text.h>
  4. // Inhalt der Klient Klasse aus Klient.h
  5. // Konstruktor
  6. Klient::Klient( SSKlientV *klient )
  7. : ReferenceCounter()
  8. {
  9. this->klient = klient;
  10. }
  11. // Destruktor
  12. Klient::~Klient()
  13. {
  14. if( klient )
  15. klient->release();
  16. }
  17. // nicht constant
  18. void Klient::offline()
  19. {
  20. klient = (SSKlientV *)klient->release();
  21. }
  22. void Klient::online( SSKlientV *zKlient )
  23. {
  24. if( klient )
  25. klient = (SSKlientV *)klient->release();
  26. klient = dynamic_cast<SSKlientV *>( zKlient->getThis() );
  27. }
  28. void Klient::sendeInit( RCArray< Spieler > *zSpieler, int spielZeit )
  29. {
  30. if( !klient )
  31. return;
  32. short len = (short)( 6 + zSpieler->getEintragAnzahl() * 8 );
  33. char *bytes = new char[ len ];
  34. *(int *)bytes = spielZeit;
  35. *(char *)( bytes + 4 ) = 6;
  36. *(char *)( bytes + 5 ) = (char)zSpieler->getEintragAnzahl();
  37. for( int i = 0; i < zSpieler->getEintragAnzahl(); i++ )
  38. {
  39. *(int *)( bytes + 6 + i * 8 ) = zSpieler->z( i )->getSpielerNummer();
  40. *(int *)( bytes + 10 + i * 8 ) = zSpieler->z( i )->getAccountId();
  41. }
  42. klient->spielNachricht( len, bytes );
  43. delete[] bytes;
  44. }
  45. void Klient::sendeSpielerNummer( int sNum, int spielZeit )
  46. {
  47. if( !klient )
  48. return;
  49. short len = 9;
  50. char *bytes = new char[ len ];
  51. *(int *)bytes = spielZeit;
  52. *(char *)( bytes + 4 ) = 9;
  53. *(int *)( bytes + 5 ) = sNum;
  54. klient->spielNachricht( len, bytes );
  55. delete[] bytes;
  56. }
  57. void Klient::sendeStart( int spielZeit )
  58. {
  59. if( !klient )
  60. return;
  61. short len = 5;
  62. char *bytes = new char[ len ];
  63. *(int *)bytes = spielZeit;
  64. *(char *)( bytes + 4 ) = 0xA;
  65. klient->spielNachricht( len, bytes );
  66. delete[] bytes;
  67. }
  68. void Klient::sendeTastaturStatus( int spielerId, TastaturStatus ts, bool aktiv, int spielZeit )
  69. {
  70. if( !klient )
  71. return;
  72. short len = 9;
  73. char *bytes = new char[ len ];
  74. *(int *)bytes = spielZeit;
  75. *(char *)( bytes + 4 ) = (char)( (char)ts * 2 + (char)!aktiv );
  76. *(int *)( bytes + 5 ) = spielerId;
  77. klient->spielNachricht( len, bytes );
  78. delete[] bytes;
  79. }
  80. void Klient::sendeSkillNachricht( int sNum, char art, int spielZeit )
  81. {
  82. if( !klient )
  83. return;
  84. short len = 10;
  85. char *bytes = new char[ len ];
  86. *(int *)bytes = spielZeit;
  87. *(char *)( bytes + 4 ) = 0xC;
  88. *(int *)( bytes + 5 ) = sNum;
  89. *(char *)( bytes + 9 ) = art;
  90. klient->spielNachricht( len, bytes );
  91. delete[] bytes;
  92. }
  93. void Klient::sendeUseSkillNachricht( int sNum, char id, int spielZeit )
  94. {
  95. if( !klient )
  96. return;
  97. short len = 10;
  98. char *bytes = new char[ len ];
  99. *(int *)bytes = spielZeit;
  100. *(char *)( bytes + 4 ) = 0x15;
  101. *(int *)( bytes + 5 ) = sNum;
  102. *(char *)( bytes + 9 ) = id;
  103. klient->spielNachricht( len, bytes );
  104. delete[] bytes;
  105. }
  106. void Klient::sendeAsteroid( int id, Vertex pos, Vertex speed, float rot, float rotS, int index, int spielZeit )
  107. {
  108. if( !klient )
  109. return;
  110. short len = 37;
  111. char *bytes = new char[ len ];
  112. *(int *)bytes = spielZeit;
  113. *(char *)( bytes + 4 ) = 0x11;
  114. *(int *)( bytes + 5 ) = id;
  115. *(float *)( bytes + 9 ) = pos.x;
  116. *(float *)( bytes + 13 ) = pos.y;
  117. *(float *)( bytes + 17 ) = speed.x;
  118. *(float *)( bytes + 21 ) = speed.y;
  119. *(float *)( bytes + 25 ) = rot;
  120. *(float *)( bytes + 29 ) = rotS;
  121. *(int *)( bytes + 33 ) = index;
  122. klient->spielNachricht( len, bytes );
  123. delete[] bytes;
  124. }
  125. void Klient::sendeSchuss( int id, int sNum, Vertex pos, Vertex speed, double intensity, int spielZeit )
  126. {
  127. if( !klient )
  128. return;
  129. short len = 37;
  130. char *bytes = new char[ len ];
  131. *(int *)bytes = spielZeit;
  132. *(char *)( bytes + 4 ) = 0xD;
  133. *(int *)( bytes + 5 ) = id;
  134. *(int *)( bytes + 9 ) = sNum;
  135. *(float *)( bytes + 13 ) = pos.x;
  136. *(float *)( bytes + 17 ) = pos.y;
  137. *(float *)( bytes + 21 ) = speed.x;
  138. *(float *)( bytes + 25 ) = speed.y;
  139. *(double *)( bytes + 29 ) = intensity;
  140. klient->spielNachricht( len, bytes );
  141. delete[] bytes;
  142. }
  143. void Klient::sendePixel( int asteroid, int pixelId, int spielZeit )
  144. {
  145. if( !klient )
  146. return;
  147. short len = 13;
  148. char *bytes = new char[ len ];
  149. *(int *)bytes = spielZeit;
  150. *(char *)( bytes + 4 ) = 0x13;
  151. *(int *)( bytes + 5 ) = asteroid;
  152. *(int *)( bytes + 9 ) = pixelId;
  153. klient->spielNachricht( len, bytes );
  154. delete[] bytes;
  155. }
  156. void Klient::sendeEp( int pixelId, int spielerId, int spielZeit )
  157. {
  158. if( !klient )
  159. return;
  160. short len = 13;
  161. char *bytes = new char[ len ];
  162. *(int *)bytes = spielZeit;
  163. *(char *)( bytes + 4 ) = 0x14;
  164. *(int *)( bytes + 5 ) = pixelId;
  165. *(int *)( bytes + 9 ) = spielerId;
  166. klient->spielNachricht( len, bytes );
  167. delete[] bytes;
  168. }
  169. void Klient::sendeTreffer( int id, int sNum, int spielZeit, float ep, int skillP )
  170. {
  171. if( !klient )
  172. return;
  173. short len = 21;
  174. char *bytes = new char[ len ];
  175. *(int *)bytes = spielZeit;
  176. *(char *)( bytes + 4 ) = 0xE;
  177. *(int *)( bytes + 5 ) = id;
  178. *(int *)( bytes + 9 ) = sNum;
  179. *(float *)( bytes + 13 ) = ep;
  180. *(int *)( bytes + 17 ) = skillP;
  181. klient->spielNachricht( len, bytes );
  182. delete[] bytes;
  183. }
  184. void Klient::sendeObjektTreffer( int id, int oId, int spielZeit, float ep, int skillP )
  185. {
  186. if( !klient )
  187. return;
  188. short len = 21;
  189. char *bytes = new char[ len ];
  190. *(int *)bytes = spielZeit;
  191. *(char *)( bytes + 4 ) = 0x16;
  192. *(int *)( bytes + 5 ) = id;
  193. *(int *)( bytes + 9 ) = oId;
  194. *(float *)( bytes + 13 ) = ep;
  195. *(int *)( bytes + 17 ) = skillP;
  196. klient->spielNachricht( len, bytes );
  197. delete[] bytes;
  198. }
  199. void Klient::sendeObjektTod( int oId, int killSNum, int spielZeit )
  200. {
  201. if( !klient )
  202. return;
  203. short len = 13;
  204. char *bytes = new char[ len ];
  205. *(int *)bytes = spielZeit;
  206. *(char *)( bytes + 4 ) = 0x17;
  207. *(int *)( bytes + 5 ) = oId;
  208. *(int *)( bytes + 9 ) = killSNum;
  209. klient->spielNachricht( len, bytes );
  210. delete[] bytes;
  211. }
  212. void Klient::sendeAsteroidTreffer( int asteroidId, int newAsteroidId, int schussId, Vertex pos, __int64 seed, int spielZeit, float ep, int skillP )
  213. {
  214. if( !klient )
  215. return;
  216. short len = 41;
  217. char *bytes = new char[ len ];
  218. *(int *)bytes = spielZeit;
  219. *(char *)( bytes + 4 ) = 0x12;
  220. *(int *)( bytes + 5 ) = schussId;
  221. *(int *)( bytes + 9 ) = asteroidId;
  222. *(float *)( bytes + 13 ) = pos.x;
  223. *(float *)( bytes + 17 ) = pos.y;
  224. *(__int64 *)( bytes + 21 ) = seed;
  225. *(int *)( bytes + 29 ) = newAsteroidId;
  226. *(float *)( bytes + 33 ) = ep;
  227. *(int *)( bytes + 37 ) = skillP;
  228. klient->spielNachricht( len, bytes );
  229. delete[] bytes;
  230. }
  231. void Klient::sendeWiederbelebung( int sNum, int spielZeit )
  232. {
  233. if( !klient )
  234. return;
  235. short len = 9;
  236. char *bytes = new char[ len ];
  237. *(int *)bytes = spielZeit;
  238. *(char *)( bytes + 4 ) = 0xF;
  239. *(int *)( bytes + 5 ) = sNum;
  240. klient->spielNachricht( len, bytes );
  241. delete[] bytes;
  242. }
  243. void Klient::sendeTod( int sNum, int killSNum, int spielZeit )
  244. {
  245. if( !klient )
  246. return;
  247. short len = 13;
  248. char *bytes = new char[ len ];
  249. *(int *)bytes = spielZeit;
  250. *(char *)( bytes + 4 ) = 0x10;
  251. *(int *)( bytes + 5 ) = sNum;
  252. *(int *)( bytes + 9 ) = killSNum;
  253. klient->spielNachricht( len, bytes );
  254. delete[] bytes;
  255. }
  256. void Klient::sendeSpielEnde( char gewonnen, int spielZeit )
  257. {
  258. if( !klient )
  259. return;
  260. short len = 6;
  261. char *bytes = new char[ len ];
  262. *(int *)bytes = spielZeit;
  263. *(char *)( bytes + 4 ) = 0xB;
  264. *(char *)( bytes + 5 ) = gewonnen;
  265. klient->spielNachricht( len, bytes );
  266. delete[] bytes;
  267. }
  268. void Klient::sendeChatNachricht( char *txt, int spielZeit )
  269. {
  270. if( !klient )
  271. return;
  272. short len = (short)( 5 + textLength( txt ) );
  273. char *bytes = new char[ len ];
  274. *(int *)bytes = spielZeit;
  275. *(char *)( bytes + 4 ) = 0x8;
  276. for( int i = 5; i < len; i++ )
  277. bytes[ i ] = txt[ i - 5 ];
  278. klient->spielNachricht( len, bytes );
  279. delete[] bytes;
  280. }
  281. void Klient::sendeStatistikChatNachricht( int vonAccount, char *txt )
  282. {
  283. if( !klient )
  284. return;
  285. short len = (short)( 5 + textLength( txt ) );
  286. char *bytes = new char[ len ];
  287. *(char *)( bytes ) = 3;
  288. *(int *)( bytes + 1 ) = vonAccount;
  289. for( int i = 5; i < len; i++ )
  290. bytes[ i ] = txt[ i - 5 ];
  291. klient->statistikNachricht( len, bytes );
  292. delete[] bytes;
  293. }
  294. void Klient::sendeStatistikSpielerOffline( int account )
  295. {
  296. if( !klient )
  297. return;
  298. char *bytes = new char[ 5 ];
  299. *(char *)( bytes ) = 4;
  300. *(int *)( bytes + 1 ) = account;
  301. klient->statistikNachricht( 5, bytes );
  302. delete[] bytes;
  303. }
  304. void Klient::sendeSpielerStatistik( SpielerStatistik *zS )
  305. {
  306. if( !zS || !klient )
  307. return;
  308. char snl = (char)zS->zSpielerName()->getLength();
  309. char tnl = (char)zS->zTeamName()->getLength();
  310. int len = 55 + snl + tnl;
  311. char *bytes = new char[ len ];
  312. bytes[ 0 ] = 0;
  313. *(int *)( bytes + 1 ) = zS->getSpielerNummer();
  314. *(char *)( bytes + 5 ) = (char)zS->zSpielerName()->getLength();
  315. for( int i = 0; i < snl; i++ )
  316. bytes[ i + 6 ] = zS->zSpielerName()->getText()[ i ];
  317. *(char *)( bytes + 6 + snl ) = tnl;
  318. for( int i = 0; i < tnl; i++ )
  319. bytes[ i + 7 + snl ] = zS->zTeamName()->getText()[ i ];
  320. *(int *)( bytes + 7 + snl + tnl ) = zS->getSpielerFarbe();
  321. *(int *)( bytes + 11 + snl + tnl ) = zS->getTeamFarbe();
  322. *(int *)( bytes + 15 + snl + tnl ) = zS->getSchadenBekommen();
  323. *(int *)( bytes + 19 + snl + tnl ) = zS->getSchadenGemacht();
  324. *(int *)( bytes + 23 + snl + tnl ) = zS->getTreibstoffVerbraucht();
  325. *(int *)( bytes + 27 + snl + tnl ) = zS->getShots();
  326. *(int *)( bytes + 31 + snl + tnl ) = zS->getTreffer();
  327. *(int *)( bytes + 35 + snl + tnl ) = zS->getPunkte();
  328. *(int *)( bytes + 39 + snl + tnl ) = zS->getKills();
  329. *(int *)( bytes + 43 + snl + tnl ) = zS->getTode();
  330. *(int *)( bytes + 47 + snl + tnl ) = zS->getZeitAmLeben();
  331. *(int *)( bytes + 51 + snl + tnl ) = zS->getZeitTod();
  332. klient->statistikNachricht( (short)len, bytes );
  333. delete[] bytes;
  334. }
  335. void Klient::sendeTeamStatistik( TeamStatistik *zS )
  336. {
  337. if( !zS || !klient )
  338. return;
  339. char tnl = (char)zS->zTeamName()->getLength();
  340. int len = 43 + tnl;
  341. char *bytes = new char[ len ];
  342. bytes[ 0 ] = 1;
  343. *(int *)( bytes + 1 ) = zS->getTeamNummer();
  344. *(char *)( bytes + 5 ) = tnl;
  345. for( int i = 0; i < tnl; i++ )
  346. bytes[ i + 6 ] = zS->zTeamName()->getText()[ i ];
  347. *(int *)( bytes + 6 + tnl ) = zS->getTeamFarbe();
  348. *(int *)( bytes + 10 + tnl ) = zS->getSchadenBekommen();
  349. *(int *)( bytes + 14 + tnl ) = zS->getSchadenGemacht();
  350. *(int *)( bytes + 18 + tnl ) = zS->getTreibstoffVerbraucht();
  351. *(int *)( bytes + 22 + tnl ) = zS->getShots();
  352. *(int *)( bytes + 26 + tnl ) = zS->getTreffer();
  353. *(int *)( bytes + 30 + tnl ) = zS->getPunkte();
  354. *(int *)( bytes + 34 + tnl ) = zS->getKills();
  355. *(int *)( bytes + 38 + tnl ) = zS->getTode();
  356. *( bytes + 42 + tnl ) = (char)zS->hatGewonnen();
  357. klient->statistikNachricht( (short)len, bytes );
  358. delete[] bytes;
  359. }
  360. void Klient::sendeStatistikLadenFertig()
  361. {
  362. if( !klient )
  363. return;
  364. char byte = 2;
  365. klient->statistikNachricht( 1, &byte );
  366. }
  367. // constant
  368. bool Klient::istOnline() const
  369. {
  370. return klient != 0;
  371. }