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- #include "Spieler.h"
- #include "SSKlient.h"
- #include <Text.h>
- // Inhalt der Klient Klasse aus Klient.h
- // Konstruktor
- Klient::Klient(SSKlientV* klient)
- : ReferenceCounter()
- {
- this->klient = klient;
- }
- // Destruktor
- Klient::~Klient()
- {
- if (klient)
- klient->release();
- }
- // nicht constant
- void Klient::offline()
- {
- klient = (SSKlientV*)klient->release();
- }
- void Klient::online(SSKlientV* zKlient)
- {
- if (klient)
- klient = (SSKlientV*)klient->release();
- klient = dynamic_cast<SSKlientV*>(zKlient->getThis());
- }
- void Klient::sendeInit(RCArray< Spieler >* zSpieler, int spielZeit)
- {
- if (!klient)
- return;
- short len = (short)(6 + zSpieler->getEintragAnzahl() * 8);
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 6;
- *(char*)(bytes + 5) = (char)zSpieler->getEintragAnzahl();
- for (int i = 0; i < zSpieler->getEintragAnzahl(); i++)
- {
- *(int*)(bytes + 6 + i * 8) = zSpieler->z(i)->getSpielerNummer();
- *(int*)(bytes + 10 + i * 8) = zSpieler->z(i)->getAccountId();
- }
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeSpielerNummer(int sNum, int spielZeit)
- {
- if (!klient)
- return;
- short len = 9;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 9;
- *(int*)(bytes + 5) = sNum;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeStart(int spielZeit)
- {
- if (!klient)
- return;
- short len = 5;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0xA;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeTastaturStatus(int spielerId, TastaturStatus ts, bool aktiv, int spielZeit)
- {
- if (!klient)
- return;
- short len = 9;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = (char)((char)ts * 2 + (char)!aktiv);
- *(int*)(bytes + 5) = spielerId;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeSkillNachricht(int sNum, char art, int spielZeit)
- {
- if (!klient)
- return;
- short len = 10;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0xC;
- *(int*)(bytes + 5) = sNum;
- *(char*)(bytes + 9) = art;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeUseSkillNachricht(int sNum, char id, int spielZeit)
- {
- if (!klient)
- return;
- short len = 10;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0x15;
- *(int*)(bytes + 5) = sNum;
- *(char*)(bytes + 9) = id;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeAsteroid(int id, Vertex pos, Vertex speed, float rot, float rotS, int index, int spielZeit)
- {
- if (!klient)
- return;
- short len = 37;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0x11;
- *(int*)(bytes + 5) = id;
- *(float*)(bytes + 9) = pos.x;
- *(float*)(bytes + 13) = pos.y;
- *(float*)(bytes + 17) = speed.x;
- *(float*)(bytes + 21) = speed.y;
- *(float*)(bytes + 25) = rot;
- *(float*)(bytes + 29) = rotS;
- *(int*)(bytes + 33) = index;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeSchuss(int id, int sNum, Vertex pos, Vertex speed, double intensity, int spielZeit)
- {
- if (!klient)
- return;
- short len = 37;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0xD;
- *(int*)(bytes + 5) = id;
- *(int*)(bytes + 9) = sNum;
- *(float*)(bytes + 13) = pos.x;
- *(float*)(bytes + 17) = pos.y;
- *(float*)(bytes + 21) = speed.x;
- *(float*)(bytes + 25) = speed.y;
- *(double*)(bytes + 29) = intensity;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendePixel(int asteroid, int pixelId, int spielZeit)
- {
- if (!klient)
- return;
- short len = 13;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0x13;
- *(int*)(bytes + 5) = asteroid;
- *(int*)(bytes + 9) = pixelId;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeEp(int pixelId, int spielerId, int spielZeit)
- {
- if (!klient)
- return;
- short len = 13;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0x14;
- *(int*)(bytes + 5) = pixelId;
- *(int*)(bytes + 9) = spielerId;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeTreffer(int id, int sNum, int spielZeit, float ep, int skillP)
- {
- if (!klient)
- return;
- short len = 21;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0xE;
- *(int*)(bytes + 5) = id;
- *(int*)(bytes + 9) = sNum;
- *(float*)(bytes + 13) = ep;
- *(int*)(bytes + 17) = skillP;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeObjektTreffer(int id, int oId, int spielZeit, float ep, int skillP)
- {
- if (!klient)
- return;
- short len = 21;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0x16;
- *(int*)(bytes + 5) = id;
- *(int*)(bytes + 9) = oId;
- *(float*)(bytes + 13) = ep;
- *(int*)(bytes + 17) = skillP;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeObjektTod(int oId, int killSNum, int spielZeit)
- {
- if (!klient)
- return;
- short len = 13;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0x17;
- *(int*)(bytes + 5) = oId;
- *(int*)(bytes + 9) = killSNum;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeAsteroidTreffer(int asteroidId, int newAsteroidId, int schussId, Vertex pos, __int64 seed, int spielZeit, float ep, int skillP)
- {
- if (!klient)
- return;
- short len = 41;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0x12;
- *(int*)(bytes + 5) = schussId;
- *(int*)(bytes + 9) = asteroidId;
- *(float*)(bytes + 13) = pos.x;
- *(float*)(bytes + 17) = pos.y;
- *(__int64*)(bytes + 21) = seed;
- *(int*)(bytes + 29) = newAsteroidId;
- *(float*)(bytes + 33) = ep;
- *(int*)(bytes + 37) = skillP;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeWiederbelebung(int sNum, int spielZeit)
- {
- if (!klient)
- return;
- short len = 9;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0xF;
- *(int*)(bytes + 5) = sNum;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeTod(int sNum, int killSNum, int spielZeit)
- {
- if (!klient)
- return;
- short len = 13;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0x10;
- *(int*)(bytes + 5) = sNum;
- *(int*)(bytes + 9) = killSNum;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeSpielEnde(char gewonnen, int spielZeit)
- {
- if (!klient)
- return;
- short len = 6;
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0xB;
- *(char*)(bytes + 5) = gewonnen;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeChatNachricht(const char* txt, int spielZeit)
- {
- if (!klient)
- return;
- short len = (short)(5 + textLength(txt));
- char* bytes = new char[len];
- *(int*)bytes = spielZeit;
- *(char*)(bytes + 4) = 0x8;
- for (int i = 5; i < len; i++)
- bytes[i] = txt[i - 5];
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeStatistikChatNachricht(int vonAccount, char* txt)
- {
- if (!klient)
- return;
- short len = (short)(5 + textLength(txt));
- char* bytes = new char[len];
- *(char*)(bytes) = 3;
- *(int*)(bytes + 1) = vonAccount;
- for (int i = 5; i < len; i++)
- bytes[i] = txt[i - 5];
- klient->statistikNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeStatistikSpielerOffline(int account)
- {
- if (!klient)
- return;
- char* bytes = new char[5];
- *(char*)(bytes) = 4;
- *(int*)(bytes + 1) = account;
- klient->statistikNachricht(5, bytes);
- delete[] bytes;
- }
- void Klient::sendeSpielerStatistik(SpielerStatistik* zS)
- {
- if (!zS || !klient)
- return;
- char snl = (char)zS->zSpielerName()->getLength();
- char tnl = (char)zS->zTeamName()->getLength();
- int len = 55 + snl + tnl;
- char* bytes = new char[len];
- bytes[0] = 0;
- *(int*)(bytes + 1) = zS->getSpielerNummer();
- *(char*)(bytes + 5) = (char)zS->zSpielerName()->getLength();
- for (int i = 0; i < snl; i++)
- bytes[i + 6] = zS->zSpielerName()->getText()[i];
- *(char*)(bytes + 6 + snl) = tnl;
- for (int i = 0; i < tnl; i++)
- bytes[i + 7 + snl] = zS->zTeamName()->getText()[i];
- *(int*)(bytes + 7 + snl + tnl) = zS->getSpielerFarbe();
- *(int*)(bytes + 11 + snl + tnl) = zS->getTeamFarbe();
- *(int*)(bytes + 15 + snl + tnl) = zS->getSchadenBekommen();
- *(int*)(bytes + 19 + snl + tnl) = zS->getSchadenGemacht();
- *(int*)(bytes + 23 + snl + tnl) = zS->getTreibstoffVerbraucht();
- *(int*)(bytes + 27 + snl + tnl) = zS->getShots();
- *(int*)(bytes + 31 + snl + tnl) = zS->getTreffer();
- *(int*)(bytes + 35 + snl + tnl) = zS->getPunkte();
- *(int*)(bytes + 39 + snl + tnl) = zS->getKills();
- *(int*)(bytes + 43 + snl + tnl) = zS->getTode();
- *(int*)(bytes + 47 + snl + tnl) = zS->getZeitAmLeben();
- *(int*)(bytes + 51 + snl + tnl) = zS->getZeitTod();
- klient->statistikNachricht((short)len, bytes);
- delete[] bytes;
- }
- void Klient::sendeTeamStatistik(TeamStatistik* zS)
- {
- if (!zS || !klient)
- return;
- char tnl = (char)zS->zTeamName()->getLength();
- int len = 43 + tnl;
- char* bytes = new char[len];
- bytes[0] = 1;
- *(int*)(bytes + 1) = zS->getTeamNummer();
- *(char*)(bytes + 5) = tnl;
- for (int i = 0; i < tnl; i++)
- bytes[i + 6] = zS->zTeamName()->getText()[i];
- *(int*)(bytes + 6 + tnl) = zS->getTeamFarbe();
- *(int*)(bytes + 10 + tnl) = zS->getSchadenBekommen();
- *(int*)(bytes + 14 + tnl) = zS->getSchadenGemacht();
- *(int*)(bytes + 18 + tnl) = zS->getTreibstoffVerbraucht();
- *(int*)(bytes + 22 + tnl) = zS->getShots();
- *(int*)(bytes + 26 + tnl) = zS->getTreffer();
- *(int*)(bytes + 30 + tnl) = zS->getPunkte();
- *(int*)(bytes + 34 + tnl) = zS->getKills();
- *(int*)(bytes + 38 + tnl) = zS->getTode();
- *(bytes + 42 + tnl) = (char)zS->hatGewonnen();
- klient->statistikNachricht((short)len, bytes);
- delete[] bytes;
- }
- void Klient::sendeStatistikLadenFertig()
- {
- if (!klient)
- return;
- char byte = 2;
- klient->statistikNachricht(1, &byte);
- }
- // constant
- bool Klient::istOnline() const
- {
- return klient != 0;
- }
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