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- #pragma once
- #include <Model2D.h>
- #include "Laser.h"
- #include <Random.h>
- using namespace Framework;
- class Asteroid : public Model2DObject
- {
- private:
- int id;
- WeltInfo wInfo;
- public:
- Asteroid( int id, Vertex pos, Vertex speed, float rot, float rotS, Model2DData *data );
- bool tick( const WeltInfo &info, double zeit ) override;
- Asteroid *istTreffer( Laser *zL, RandomGenerator *zRandG, int &asteroidId, Vertex &pos );
- int getId() const;
- };
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