#pragma once #include #include using namespace Framework; using namespace Network; class ESEditorV { private: public: virtual ~ESEditorV() {} // nicht constant virtual void setPfad( char *pfad ) = 0; virtual void open() = 0; virtual bool nachricht( SKlient *k ) = 0; // constant virtual char *getLetzterFehler() const = 0; // Reference Counting virtual ESEditorV *getThis() = 0; virtual ESEditorV *release() = 0; };