#include "Spieler.h" #include "SSKlient.h" #include // Inhalt der Klient Klasse aus Klient.h // Konstruktor Klient::Klient( SSKlientV *klient ) { this->klient = klient; ref = 1; } // Destruktor Klient::~Klient() { if( klient ) klient->release(); } // nicht constant void Klient::offline() { klient = (SSKlientV *)klient->release(); } void Klient::online( SSKlientV * zKlient ) { if( klient ) klient = (SSKlientV *)klient->release(); klient = (SSKlientV *)zKlient->getThis(); } void Klient::sendeInit( RCArray< Spieler > * zSpieler, int spielZeit ) { if( !klient ) return; short len = (short)( 6 + zSpieler->getEintragAnzahl() * 8 ); char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 6; *(char *)( bytes + 5 ) = (char)zSpieler->getEintragAnzahl(); for( int i = 0; i < zSpieler->getEintragAnzahl(); i++ ) { *(int *)( bytes + 6 + i * 8 ) = zSpieler->z( i )->getSpielerNummer(); *(int *)( bytes + 10 + i * 8 ) = zSpieler->z( i )->getAccountId(); } klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeSpielerNummer( int sNum, int spielZeit ) { if( !klient ) return; short len = 9; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 9; *(int *)( bytes + 5 ) = sNum; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeStart( int spielZeit ) { if( !klient ) return; short len = 5; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0xA; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeTastaturStatus( int spielerId, TastaturStatus ts, bool aktiv, int spielZeit ) { if( !klient ) return; short len = 9; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = (char)( (char)ts * 2 + (char)!aktiv ); *(int *)( bytes + 5 ) = spielerId; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeSkillNachricht( int sNum, char art, int spielZeit ) { if( !klient ) return; short len = 10; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0xC; *(int *)( bytes + 5 ) = sNum; *(char *)( bytes + 9 ) = art; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeUseSkillNachricht( int sNum, char id, int spielZeit ) { if( !klient ) return; short len = 10; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0x15; *(int *)( bytes + 5 ) = sNum; *(char *)( bytes + 9 ) = id; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeAsteroid( int id, Vertex pos, Vertex speed, float rot, float rotS, int index, int spielZeit ) { if( !klient ) return; short len = 37; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0x11; *(int *)( bytes + 5 ) = id; *(float *)( bytes + 9 ) = pos.x; *(float *)( bytes + 13 ) = pos.y; *(float *)( bytes + 17 ) = speed.x; *(float *)( bytes + 21 ) = speed.y; *(float *)( bytes + 25 ) = rot; *(float *)( bytes + 29 ) = rotS; *(int *)( bytes + 33 ) = index; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeSchuss( int id, int sNum, Vertex pos, Vertex speed, double intensity, int spielZeit ) { if( !klient ) return; short len = 37; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0xD; *(int *)( bytes + 5 ) = id; *(int *)( bytes + 9 ) = sNum; *(float *)( bytes + 13 ) = pos.x; *(float *)( bytes + 17 ) = pos.y; *(float *)( bytes + 21 ) = speed.x; *(float *)( bytes + 25 ) = speed.y; *(double *)( bytes + 29 ) = intensity; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendePixel( int asteroid, int pixelId, int spielZeit ) { if( !klient ) return; short len = 13; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0x13; *(int *)( bytes + 5 ) = asteroid; *(int *)( bytes + 9 ) = pixelId; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeEp( int pixelId, int spielerId, int spielZeit ) { if( !klient ) return; short len = 13; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0x14; *(int *)( bytes + 5 ) = pixelId; *(int *)( bytes + 9 ) = spielerId; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeTreffer( int id, int sNum, int spielZeit, float ep, int skillP ) { if( !klient ) return; short len = 21; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0xE; *(int *)( bytes + 5 ) = id; *(int *)( bytes + 9 ) = sNum; *(float *)( bytes + 13 ) = ep; *(int *)( bytes + 17 ) = skillP; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeObjektTreffer( int id, int oId, int spielZeit, float ep, int skillP ) { if( !klient ) return; short len = 21; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0x16; *(int *)( bytes + 5 ) = id; *(int *)( bytes + 9 ) = oId; *(float *)( bytes + 13 ) = ep; *(int *)( bytes + 17 ) = skillP; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeObjektTod( int oId, int killSNum, int spielZeit ) { if( !klient ) return; short len = 13; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0x17; *(int *)( bytes + 5 ) = oId; *(int *)( bytes + 9 ) = killSNum; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeAsteroidTreffer( int asteroidId, int newAsteroidId, int schussId, Vertex pos, __int64 seed, int spielZeit, float ep, int skillP ) { if( !klient ) return; short len = 41; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0x12; *(int *)( bytes + 5 ) = schussId; *(int *)( bytes + 9 ) = asteroidId; *(float *)( bytes + 13 ) = pos.x; *(float *)( bytes + 17 ) = pos.y; *(__int64 *)( bytes + 21 ) = seed; *(int *)( bytes + 29 ) = newAsteroidId; *(float *)( bytes + 33 ) = ep; *(int *)( bytes + 37 ) = skillP; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeWiederbelebung( int sNum, int spielZeit ) { if( !klient ) return; short len = 9; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0xF; *(int *)( bytes + 5 ) = sNum; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeTod( int sNum, int killSNum, int spielZeit ) { if( !klient ) return; short len = 13; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0x10; *(int *)( bytes + 5 ) = sNum; *(int *)( bytes + 9 ) = killSNum; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeSpielEnde( char gewonnen, int spielZeit ) { if( !klient ) return; short len = 6; char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0xB; *(char *)( bytes + 5 ) = gewonnen; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeChatNachricht( char *txt, int spielZeit ) { if( !klient ) return; short len = (short)( 5 + textLength( txt ) ); char *bytes = new char[ len ]; *(int *)bytes = spielZeit; *(char *)( bytes + 4 ) = 0x8; for( int i = 5; i < len; i++ ) bytes[ i ] = txt[ i - 5 ]; klient->spielNachricht( len, bytes ); delete[] bytes; } void Klient::sendeStatistikChatNachricht( int vonAccount, char *txt ) { if( !klient ) return; short len = (short)( 5 + textLength( txt ) ); char *bytes = new char[ len ]; *(char *)( bytes ) = 3; *(int *)( bytes + 1 ) = vonAccount; for( int i = 5; i < len; i++ ) bytes[ i ] = txt[ i - 5 ]; klient->statistikNachricht( len, bytes ); delete[] bytes; } void Klient::sendeStatistikSpielerOffline( int account ) { if( !klient ) return; char *bytes = new char[ 5 ]; *(char *)( bytes ) = 4; *(int *)( bytes + 1 ) = account; klient->statistikNachricht( 5, bytes ); delete[] bytes; } void Klient::sendeSpielerStatistik( SpielerStatistik * zS ) { if( !zS || !klient ) return; char snl = (char)zS->zSpielerName()->getLength(); char tnl = (char)zS->zTeamName()->getLength(); int len = 55 + snl + tnl; char *bytes = new char[ len ]; bytes[ 0 ] = 0; *(int *)( bytes + 1 ) = zS->getSpielerNummer(); *(char *)( bytes + 5 ) = (char)zS->zSpielerName()->getLength(); for( int i = 0; i < snl; i++ ) bytes[ i + 6 ] = zS->zSpielerName()->getText()[ i ]; *(char *)( bytes + 6 + snl ) = tnl; for( int i = 0; i < tnl; i++ ) bytes[ i + 7 + snl ] = zS->zTeamName()->getText()[ i ]; *(int *)( bytes + 7 + snl + tnl ) = zS->getSpielerFarbe(); *(int *)( bytes + 11 + snl + tnl ) = zS->getTeamFarbe(); *(int *)( bytes + 15 + snl + tnl ) = zS->getSchadenBekommen(); *(int *)( bytes + 19 + snl + tnl ) = zS->getSchadenGemacht(); *(int *)( bytes + 23 + snl + tnl ) = zS->getTreibstoffVerbraucht(); *(int *)( bytes + 27 + snl + tnl ) = zS->getShots(); *(int *)( bytes + 31 + snl + tnl ) = zS->getTreffer(); *(int *)( bytes + 35 + snl + tnl ) = zS->getPunkte(); *(int *)( bytes + 39 + snl + tnl ) = zS->getKills(); *(int *)( bytes + 43 + snl + tnl ) = zS->getTode(); *(int *)( bytes + 47 + snl + tnl ) = zS->getZeitAmLeben(); *(int *)( bytes + 51 + snl + tnl ) = zS->getZeitTod(); klient->statistikNachricht( (short)len, bytes ); delete[] bytes; } void Klient::sendeTeamStatistik( TeamStatistik * zS ) { if( !zS || !klient ) return; char tnl = (char)zS->zTeamName()->getLength(); int len = 43 + tnl; char *bytes = new char[ len ]; bytes[ 0 ] = 1; *(int *)( bytes + 1 ) = zS->getTeamNummer(); *(char *)( bytes + 5 ) = tnl; for( int i = 0; i < tnl; i++ ) bytes[ i + 6 ] = zS->zTeamName()->getText()[ i ]; *(int *)( bytes + 6 + tnl ) = zS->getTeamFarbe(); *(int *)( bytes + 10 + tnl ) = zS->getSchadenBekommen(); *(int *)( bytes + 14 + tnl ) = zS->getSchadenGemacht(); *(int *)( bytes + 18 + tnl ) = zS->getTreibstoffVerbraucht(); *(int *)( bytes + 22 + tnl ) = zS->getShots(); *(int *)( bytes + 26 + tnl ) = zS->getTreffer(); *(int *)( bytes + 30 + tnl ) = zS->getPunkte(); *(int *)( bytes + 34 + tnl ) = zS->getKills(); *(int *)( bytes + 38 + tnl ) = zS->getTode(); *( bytes + 42 + tnl ) = (char)zS->hatGewonnen(); klient->statistikNachricht( (short)len, bytes ); delete[] bytes; } void Klient::sendeStatistikLadenFertig() { if( !klient ) return; char byte = 2; klient->statistikNachricht( 1, &byte ); } // constant bool Klient::istOnline() const { return klient != 0; } // reference Counting Klient *Klient::getThis() { ref++; return this; } Klient *Klient::release() { ref--; if( !ref ) delete this; return 0; }