DeadPlayer.h 543 B

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  1. #pragma once
  2. #include <Model2D.h>
  3. using namespace Framework;
  4. class DeadPlayer
  5. {
  6. private:
  7. Model2D *m2a;
  8. Model2D *m2b;
  9. Vertex speedA;
  10. Vertex speedB;
  11. float rotA;
  12. float rotB;
  13. double alpha;
  14. int ref;
  15. public:
  16. DeadPlayer( Model2DData *mda, Model2DData *mdb, Punkt posa, Punkt posb, Vertex speedA, Vertex speedB, float curRotA, float curRotB, float rotA, float rotB, Textur2D *zTextur );
  17. ~DeadPlayer();
  18. void render( Bild &zRObj );
  19. bool tick();
  20. DeadPlayer *getThis();
  21. DeadPlayer *release();
  22. };