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- #pragma once
- #include <Model2D.h>
- using namespace Framework;
- class DeadPlayer : public Object2D
- {
- private:
- Model2DObject *m2a;
- Model2DObject *m2b;
- Vertex speedA;
- Vertex speedB;
- float rotA;
- float rotB;
- double alpha;
- public:
- DeadPlayer( Model2DData *mda, Model2DData *mdb, Punkt posa, Punkt posb, Vertex speedA, Vertex speedB, float curRotA, float curRotB, float rotA, float rotB, Textur2D *zTextur );
- ~DeadPlayer();
- void render( Mat3< float > &kamMat, Bild &zRObj ) override;
- bool tick( const WeltInfo &info, double zeit ) override;
- Rect2< float > getBoundingBox() const override;
- };
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