#pragma once #include using namespace Framework; class DeadPlayer { private: Model2D *m2a; Model2D *m2b; Vertex speedA; Vertex speedB; float rotA; float rotB; double alpha; int ref; public: DeadPlayer( Model2DData *mda, Model2DData *mdb, Punkt posa, Punkt posb, Vertex speedA, Vertex speedB, float curRotA, float curRotB, float rotA, float rotB, Textur2D *zTextur ); ~DeadPlayer(); void render( Bild &zRObj ); bool tick(); DeadPlayer *getThis(); DeadPlayer *release(); };