Debug
Win32
Debug
x64
Release
Win32
Release
x64
{E2BFB1FB-F888-490A-8159-D0F01D9C734A}
Win32Proj
Asteroids
DynamicLibrary
true
v141
Unicode
DynamicLibrary
true
v141
MultiByte
DynamicLibrary
false
v141
true
MultiByte
DynamicLibrary
false
v141
true
MultiByte
true
..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)
true
..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)
..\..\..\..\..\Allgemein\Framework\x64\Debug;..\..\..\..\..\Allgemein\Network\x64\Debug;$(LibraryPath)
false
..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;..\..\..\..\Klient\KSGNetwork\Include;$(IncludePath)
..\..\..\..\..\Allgemein\Framework\Release;..\..\..\..\..\Allgemein\Network\Release;$(LibraryPath)
false
..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)
..\..\..\..\..\Allgemein\Framework\x64\Release;..\..\..\..\..\Allgemein\Network\x64\Release;$(LibraryPath)
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions)
Windows
true
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions)
Windows
true
Framework.lib;Network.lib;%(AdditionalDependencies)
copy "..\x64\Debug\Asteroids.dll" "..\..\..\..\Klient\Fertig\Debug\Spiele\x64\Asteroids\bin\Asteroids.dll";%(Outputs)
kopierem;%(Outputs)
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
Framework.lib;Network.lib;%(AdditionalDependencies)
copy "..\Release\Asteroids.dll" "..\..\..\..\Klient\Fertig\Spiele\x32\Asteroids\bin\Asteroids.dll"
kopieren...;%(Outputs)
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
Framework.lib;Network.lib;%(AdditionalDependencies)
copy "..\x64\Release\Asteroids.dll" "..\..\..\..\Klient\Fertig\Spiele\x64\Asteroids\bin\Asteroids.dll"
kopieren...;%(Outputs)