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- #ifndef Game_H
- #define Game_H
- #include <MiniGameV.h>
- #include "Menü.h"
- class Game : public MiniGameV
- {
- private:
- UIInit uiFactory;
- Menü *menü;
- KSGClient::MinigameServerClient *client;
- int alpha;
- public:
- // Konstruktor
- Game();
- // Destruktor
- ~Game();
- // nicht constant
- virtual void setMinigameClientZ( KSGClient::MinigameServerClient *client ) override;
- virtual void setMinigameAPI( MinigameAPI *api ) override;
- virtual bool laden() override;
- virtual void doPublicMausEreignis( MausEreignis &me ) override;
- virtual void doTastaturEreignis( TastaturEreignis &te ) override;
- virtual bool tick( double zeit ) override;
- virtual void render( Bild &zRObj ) override;
- virtual void setUIFactory( UIInit &uiFactory ) override;
- // constant
- virtual bool istEnde() const override;
- };
- #endif
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