Asteroids.vcxproj 9.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectGuid>{AD3BC355-BDAD-47D9-8A60-96399F56F750}</ProjectGuid>
  23. <Keyword>Win32Proj</Keyword>
  24. <RootNamespace>Asteroids</RootNamespace>
  25. <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  26. </PropertyGroup>
  27. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  28. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  29. <ConfigurationType>DynamicLibrary</ConfigurationType>
  30. <UseDebugLibraries>true</UseDebugLibraries>
  31. <PlatformToolset>v142</PlatformToolset>
  32. <CharacterSet>Unicode</CharacterSet>
  33. </PropertyGroup>
  34. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  35. <ConfigurationType>DynamicLibrary</ConfigurationType>
  36. <UseDebugLibraries>true</UseDebugLibraries>
  37. <PlatformToolset>v142</PlatformToolset>
  38. <CharacterSet>MultiByte</CharacterSet>
  39. </PropertyGroup>
  40. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  41. <ConfigurationType>DynamicLibrary</ConfigurationType>
  42. <UseDebugLibraries>false</UseDebugLibraries>
  43. <PlatformToolset>v142</PlatformToolset>
  44. <WholeProgramOptimization>true</WholeProgramOptimization>
  45. <CharacterSet>Unicode</CharacterSet>
  46. </PropertyGroup>
  47. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  48. <ConfigurationType>DynamicLibrary</ConfigurationType>
  49. <UseDebugLibraries>false</UseDebugLibraries>
  50. <PlatformToolset>v142</PlatformToolset>
  51. <WholeProgramOptimization>true</WholeProgramOptimization>
  52. <CharacterSet>Unicode</CharacterSet>
  53. </PropertyGroup>
  54. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  55. <ImportGroup Label="ExtensionSettings">
  56. </ImportGroup>
  57. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  58. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  59. </ImportGroup>
  60. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
  61. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  62. </ImportGroup>
  63. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  64. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  65. </ImportGroup>
  66. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
  67. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  68. </ImportGroup>
  69. <PropertyGroup Label="UserMacros" />
  70. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  71. <LinkIncremental>true</LinkIncremental>
  72. <IncludePath>..\..\..\..\..\Allgemein\Framework;..\..\..\Include;$(IncludePath)</IncludePath>
  73. </PropertyGroup>
  74. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  75. <LinkIncremental>true</LinkIncremental>
  76. <IncludePath>..\..\..\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;$(IncludePath)</IncludePath>
  77. <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Debug;$(LibraryPath)</LibraryPath>
  78. </PropertyGroup>
  79. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  80. <LinkIncremental>false</LinkIncremental>
  81. <IncludePath>..\..\..\..\..\Allgemein\Framework;..\..\..\Include;..\..\..\KSGNetwork\Include;$(IncludePath)</IncludePath>
  82. <LibraryPath>..\..\..\..\..\Allgemein\Framework\Release;$(LibraryPath)</LibraryPath>
  83. </PropertyGroup>
  84. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  85. <LinkIncremental>false</LinkIncremental>
  86. <IncludePath>..\..\..\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;$(IncludePath)</IncludePath>
  87. <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Release;$(LibraryPath)</LibraryPath>
  88. </PropertyGroup>
  89. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  90. <ClCompile>
  91. <PrecompiledHeader>
  92. </PrecompiledHeader>
  93. <WarningLevel>Level3</WarningLevel>
  94. <Optimization>Disabled</Optimization>
  95. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  96. </ClCompile>
  97. <Link>
  98. <SubSystem>Windows</SubSystem>
  99. <GenerateDebugInformation>true</GenerateDebugInformation>
  100. <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  101. </Link>
  102. <CustomBuildStep>
  103. <Outputs>
  104. </Outputs>
  105. </CustomBuildStep>
  106. </ItemDefinitionGroup>
  107. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  108. <ClCompile>
  109. <PrecompiledHeader>
  110. </PrecompiledHeader>
  111. <WarningLevel>Level3</WarningLevel>
  112. <Optimization>Disabled</Optimization>
  113. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  114. </ClCompile>
  115. <Link>
  116. <SubSystem>Windows</SubSystem>
  117. <GenerateDebugInformation>true</GenerateDebugInformation>
  118. <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  119. </Link>
  120. <CustomBuildStep>
  121. <Command>copy "..\x64\Debug\Asteroids.dll" "..\..\..\Fertig\Debug\Minigames\x64\Asteroids\bin\game.dll"</Command>
  122. <Outputs>kopieren...;%(Outputs)</Outputs>
  123. </CustomBuildStep>
  124. </ItemDefinitionGroup>
  125. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  126. <ClCompile>
  127. <WarningLevel>Level3</WarningLevel>
  128. <PrecompiledHeader>
  129. </PrecompiledHeader>
  130. <Optimization>MaxSpeed</Optimization>
  131. <FunctionLevelLinking>true</FunctionLevelLinking>
  132. <IntrinsicFunctions>true</IntrinsicFunctions>
  133. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  134. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  135. </ClCompile>
  136. <Link>
  137. <SubSystem>Windows</SubSystem>
  138. <GenerateDebugInformation>true</GenerateDebugInformation>
  139. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  140. <OptimizeReferences>true</OptimizeReferences>
  141. <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  142. </Link>
  143. <CustomBuildStep>
  144. <Outputs>kopieren...;%(Outputs)</Outputs>
  145. <Command>copy "..\Release\Asteroids.dll" "..\..\..\Fertig\Minigames\x32\Asteroids\bin\game.dll"</Command>
  146. </CustomBuildStep>
  147. </ItemDefinitionGroup>
  148. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  149. <ClCompile>
  150. <WarningLevel>Level3</WarningLevel>
  151. <PrecompiledHeader>
  152. </PrecompiledHeader>
  153. <Optimization>MaxSpeed</Optimization>
  154. <FunctionLevelLinking>true</FunctionLevelLinking>
  155. <IntrinsicFunctions>true</IntrinsicFunctions>
  156. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ASTEROIDS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  157. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  158. </ClCompile>
  159. <Link>
  160. <SubSystem>Windows</SubSystem>
  161. <GenerateDebugInformation>true</GenerateDebugInformation>
  162. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  163. <OptimizeReferences>true</OptimizeReferences>
  164. <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  165. </Link>
  166. <CustomBuildStep>
  167. <Outputs>kopieren...;%(Outputs)</Outputs>
  168. <Command>copy "..\x64\Release\Asteroids.dll" "..\..\..\Fertig\Minigames\x64\Asteroids\bin\game.dll"</Command>
  169. </CustomBuildStep>
  170. </ItemDefinitionGroup>
  171. <ItemGroup>
  172. <ClInclude Include="Asteroid.h" />
  173. <ClInclude Include="Data.h" />
  174. <ClInclude Include="Game.h" />
  175. <ClInclude Include="Initialisierung.h" />
  176. <ClInclude Include="Map.h" />
  177. <ClInclude Include="Menü.h" />
  178. <ClInclude Include="Schuss.h" />
  179. <ClInclude Include="Ship.h" />
  180. </ItemGroup>
  181. <ItemGroup>
  182. <ClCompile Include="Asteroid.cpp" />
  183. <ClCompile Include="Data.cpp" />
  184. <ClCompile Include="Einstieg.cpp" />
  185. <ClCompile Include="Game.cpp" />
  186. <ClCompile Include="Initialisierung.cpp" />
  187. <ClCompile Include="Map.cpp" />
  188. <ClCompile Include="Menü.cpp" />
  189. <ClCompile Include="Schuss.cpp" />
  190. <ClCompile Include="Ship.cpp" />
  191. </ItemGroup>
  192. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  193. <ImportGroup Label="ExtensionTargets">
  194. </ImportGroup>
  195. </Project>