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- #include "Map.h"
- #include <InitDatei.h>
- #include <Datei.h>
- #include <Text.h>
- #include <M2Datei.h>
- #include <DateiSystem.h>
- #include <TastaturEreignis.h>
- #include <KSGTDatei.h>
- #include <Zeit.h>
- #include <Rahmen.h>
- #include <Globals.h>
- #include <AsynchronCall.h>
- #include <Animation.h>
- // Inhalt der Map Klasse aus Map.h
- // Konstruktor
- Map::Map(KSGClient::MinigameServerClient* klient)
- : GameData("data/Minigames/Asteroids/models/ship.m2", "data/Minigames/Asteroids/models/asteroids.m2")
- {
- kamera = new Kamera2D();
- kamera->setWelt(dynamic_cast<Welt2D*>(world->getThis()), 1);
- kamera->setSize(800, 500);
- mapKamera = new Kamera2D();
- mapKamera->setWelt(dynamic_cast<Welt2D*>(world->getThis()), 0);
- this->klient = klient;
- aTextur = new Bild * [7]();
- sTextur = new Bild * [2]();
- // lade Flammen animation
- LTDBDatei flammenStartLTDB;
- flammenStartLTDB.setDatei(new Text("data/Minigames/Asteroids/bilder/f_start.ltdb"));
- flammenStartLTDB.leseDaten(0);
- Animation2DData* flammenStart = new Animation2DData();
- flammenStart->ladeAnimation(dynamic_cast<LTDBDatei*>(flammenStartLTDB.getThis()));
- flammenStart->setFPS(60);
- flammenStart->setWiederhohlend(0);
- LTDBDatei flammenLTDB;
- flammenLTDB.setDatei(new Text("data/Minigames/Asteroids/bilder/f_burn.ltdb"));
- Animation2DData* flammenBurn = new Animation2DData();
- flammenBurn->ladeAnimation(dynamic_cast<LTDBDatei*>(flammenLTDB.getThis()));
- flammenBurn->setFPS(60);
- flammenBurn->setWiederhohlend(1);
- flammenM = new Textur2D();
- flammenM->addAnimationZ(dynamic_cast<Animation2DData*>(flammenStart->getThis()));
- flammenM->addAnimationZ(dynamic_cast<Animation2DData*>(flammenBurn->getThis()));
- flammenL = new Textur2D();
- flammenL->addAnimationZ(dynamic_cast<Animation2DData*>(flammenStart->getThis()));
- flammenL->addAnimationZ(dynamic_cast<Animation2DData*>(flammenBurn->getThis()));
- flammenR = new Textur2D();
- flammenR->addAnimationZ(dynamic_cast<Animation2DData*>(flammenStart));
- flammenR->addAnimationZ(dynamic_cast<Animation2DData*>(flammenBurn));
- LTDBDatei td;
- td.setDatei(new Text("data/Minigames/Asteroids/bilder/asteroids.ltdb"));
- td.leseDaten(0);
- for (int i = 0; i < 7; i++)
- {
- Text name = "";
- name.append((char)('a' + i));
- aTextur[i] = td.laden(0, new Text(name + ".png"));
- }
- td.setDatei(new Text("data/Minigames/Asteroids/bilder/ship.ltdb"));
- td.leseDaten(0);
- for (int i = 0; i < 2; i++)
- {
- Text name = "";
- name.append((char)('a' + i));
- sTextur[i] = td.laden(0, new Text(name + ".png"));
- }
- map = new LRahmen();
- map->setFarbe(0xFFFFFFFF);
- map->setPosition(10, 10);
- map->setSize(200, 200);
- mapKamera->setPosition(10, 10);
- mapKamera->setSize(200, 200);
- autoKam = 0;
- }
- // Destruktor
- Map::~Map()
- {
- for (int i = 0; i < 7; i++)
- aTextur[i]->release();
- for (int i = 0; i < 2; i++)
- sTextur[i]->release();
- delete[] aTextur;
- delete[] sTextur;
- map->release();
- if (klient)
- klient->release();
- flammenM->release();
- flammenL->release();
- flammenR->release();
- if (kamera)
- kamera->release();
- if (mapKamera)
- mapKamera->release();
- }
- Asteroid* Map::createNewAsteroid()
- {
- Asteroid* a = __super::createNewAsteroid();
- if (a)
- {
- Textur2D* text = new Textur2D();
- text->setTexturZ(dynamic_cast<Bild*>(aTextur[a->getId()]->getThis()));
- a->setTextur(text);
- }
- return a;
- }
- // nicht constant
- void Map::reset(Text* zOptionen)
- {
- flammenL->setAnimation(-1);
- flammenR->setAnimation(-1);
- flammenM->setAnimation(-1);
- __super::reset(zOptionen);
- world->setSize(breite, höhe);
- world->setSize(1);
- world->setCircular(1);
- Text* tmp = zOptionen->getTeilText(zOptionen->positionVon('=', 5) + 1, zOptionen->positionVon(',', 5));
- bool fortsetzen = (int)*tmp != 0;
- tmp->release();
- tmp = zOptionen->getTeilText(zOptionen->positionVon('=', 6) + 1, zOptionen->positionVon(',', 6) > 0 ? zOptionen->positionVon(',', 6) : zOptionen->getLength());
- autoKam = (int)*tmp != 0;
- if (!autoKam)
- kamera->setDrehung(0);
- tmp->release();
- if (fortsetzen && DateiExistiert("data/Minigames/Asteroids/data/game.save") && klient)
- {
- M2Datei sad;
- int index = 0;
- int sadI = 0;
- Text pfad = "data/Minigames/Asteroids/data/sasave_";
- pfad += sadI;
- pfad += ".m2";
- sad.setPfad(pfad);
- sad.leseDaten();
- if (capture.istOffen())
- capture.close();
- capture.setDatei("data/Minigames/Asteroids/data/game.mgc");
- capture.open(Datei::Style::schreiben | Datei::Style::ende | Datei::Style::lesen);
- Datei* save = new Datei();
- save->setDatei("data/Minigames/Asteroids/data/game.save");
- save->open(Datei::Style::lesen);
- int br = 0;
- int hö = 0;
- int gr = 0;
- int shn = 0;
- __int64 seed;
- if (rGen)
- rGen = (RandomGenerator*)rGen->release();
- save->lese((char*)&seed, 8);
- rGen = new RandomGenerator();
- rGen->setSeed(seed);
- save->lese((char*)&gameTime, 8);
- save->lese((char*)&br, 4);
- save->lese((char*)&hö, 4);
- save->lese((char*)&gr, 4);
- save->lese((char*)&shn, 4);
- if (br == breite && hö == höhe && gr == aGröße && shn == shipN)
- {
- save->lese((char*)&score, 4);
- scoreCheck = score * 11197;
- save->lese((char*)&mTimer, 4);
- // Schiff laden
- Vec2< float > shipPos((float)(breite / 2), (float)(höhe / 2));
- Vec2< float > shipSpeed(0, 0);
- float shipR = (float)-PI / 2;
- float shipRSpeed = 0;
- save->lese((char*)&shipPos.x, 4);
- save->lese((char*)&shipPos.y, 4);
- save->lese((char*)&shipSpeed.x, 4);
- save->lese((char*)&shipSpeed.y, 4);
- save->lese((char*)&shipR, 4);
- save->lese((char*)&shipRSpeed, 4);
- ship->setPRS(shipPos, shipSpeed, shipR, shipRSpeed);
- int anz = 0;
- save->lese((char*)&anz, 4);
- for (int i = 0; i < anz; i++)
- { // Asteroiden Laden
- char n = 0;
- float x = 0;
- float y = 0;
- float xs = 0;
- float ys = 0;
- float rs = 0;
- float r = 0;
- float gr = 0;
- save->lese(&n, 1);
- save->lese((char*)&x, 4);
- save->lese((char*)&y, 4);
- save->lese((char*)&xs, 4);
- save->lese((char*)&ys, 4);
- save->lese((char*)&rs, 4);
- save->lese((char*)&r, 4);
- save->lese((char*)&gr, 4);
- Bild* at = 0;
- Model2DData* ad = 0;
- if (n < 0)
- {
- at = dynamic_cast<Bild*>(aTextur[-n - 1]->getThis());
- ad = sad.ladeModel(sad.zModelName(index++)->getText());
- if (index == 120)
- {
- index = 0;
- sadI++;
- Text pfad = "data/Minigames/Asteroids/data/sasave_";
- pfad += sadI;
- pfad += ".m2";
- sad = M2Datei();
- sad.setPfad(pfad);
- sad.leseDaten();
- }
- }
- else
- {
- at = dynamic_cast<Bild*>(aTextur[n]->getThis());
- ad = dynamic_cast<Model2DData*>(aData[n]->getThis());
- }
- asteroid->add(new Asteroid(ad, at,
- Vec2< float >(x, y), Vec2< float >(xs, ys), rs, r, gr, n));
- }
- save->lese((char*)&anz, 4);
- for (int i = 0; i < anz; i++)
- { // Schüsse Laden
- float x = 0;
- float y = 0;
- float xs = 0;
- float ys = 0;
- save->lese((char*)&x, 4);
- save->lese((char*)&y, 4);
- save->lese((char*)&xs, 4);
- save->lese((char*)&ys, 4);
- if (schuss->getEintragAnzahl() > 100)
- {
- Schuss* newS = new Schuss(Vec2< float >(x, y), Vec2< float >(xs, ys));
- schuss->add(newS);
- world->addObject(dynamic_cast<Object2D*>(newS->getThis()));
- }
- }
- }
- save->close();
- save->release();
- }
- else
- {
- if (klient)
- {
- if (capture.istOffen())
- capture.close();
- DateiRemove("data/Minigames/Asteroids/data/game.mgc");
- capture.setDatei("data/Minigames/Asteroids/data/game.mgc");
- capture.erstellen();
- capture.open(Datei::Style::schreiben);
- __int64 seed = rGen->getSeed();
- capture.schreibe((char*)&seed, 8);
- }
- }
- ship->setTexture(flammenM, flammenL, flammenR, dynamic_cast<Bild*>(sTextur[shipN]->getThis()));
- }
- void Map::doPublicMausEreignis(MausEreignis& me)
- {}
- void Map::doTastaturEreignis(TastaturEreignis& te)
- {
- cs.lock();
- bool ok = 1;
- if (!beendet)
- {
- char tmp = tastenStände;
- if (te.taste == 'w' || te.taste == 'W' || te.taste == T_Oben)
- {
- if (te.id == TE_Press)
- {
- if ((tastenStände | 1) != tastenStände)
- flammenM->setAnimation(0);
- tastenStände |= 1;
- }
- else
- {
- tastenStände &= ~1;
- flammenM->setAnimation(-1);
- }
- }
- if (te.taste == 'd' || te.taste == 'D' || te.taste == T_Rechts)
- {
- if (te.id == TE_Press)
- {
- if ((tastenStände | 2) != tastenStände)
- flammenL->setAnimation(0);
- tastenStände |= 2;
- }
- else
- {
- tastenStände &= ~2;
- flammenL->setAnimation(-1);
- }
- }
- if (te.taste == 'a' || te.taste == 'A' || te.taste == T_Links)
- {
- if (te.id == TE_Press)
- {
- if ((tastenStände | 4) != tastenStände)
- flammenR->setAnimation(0);
- tastenStände |= 4;
- }
- else
- {
- tastenStände &= ~4;
- flammenR->setAnimation(-1);
- }
- }
- if (te.taste == T_Space)
- {
- if (te.id == TE_Press)
- {
- if ((tastenStände | 8) != tastenStände)
- ok = 0;
- tastenStände |= 8;
- }
- else
- tastenStände &= ~8;
- }
- if (tmp != tastenStände && klient)
- {
- if (klient)
- {
- capture.schreibe((char*)&gameTime, 8);
- capture.schreibe(&tastenStände, 1);
- }
- }
- }
- if (te.taste == T_Space && te.id == TE_Press)
- {
- if (klient && ok)
- {
- capture.schreibe((char*)&gameTime, 8);
- capture.schreibe("\x10", 1);
- }
- if (schuss->getEintragAnzahl() < 100)
- {
- Schuss* newS = ship->getSchuss();
- schuss->add(newS);
- world->addObject(dynamic_cast<Object2D*>(newS->getThis()));
- }
- }
- cs.unlock();
- }
- bool Map::tick(double t)
- {
- if (beendet)
- return 0;
- bool ret = __super::tick(t);
- ret |= kamera->tick(t);
- if (beendet && klient)
- {
- capture.close();
- DateiRemove("data/Minigames/Asteroids/data/upload.mgc");
- DateiUmbenennen("data/Minigames/Asteroids/data/game.mgc", "data/Minigames/Asteroids/data/upload.mgc");
- int tmpScore = score;
- KSGClient::MinigameServerClient* tmpKlient = dynamic_cast<KSGClient::MinigameServerClient*>(klient->getThis());
- new AsynchronCall([tmpScore, tmpKlient]()
- {
- InitDatei* opd = new InitDatei("data/Minigames/Asteroids/data/optionen.ini");
- opd->laden();
- Text optionen = "Width=";
- optionen += opd->zWert("Breite")->getText();
- optionen += ",Height=";
- optionen += opd->zWert("Höhe")->getText();
- optionen += ",Size=";
- optionen += opd->zWert("Größe")->getText();
- optionen += ",Timer=";
- optionen += opd->zWert("Timer")->getText();
- optionen += ",Ship=";
- optionen += opd->zWert("Ship")->getText();
- opd->release();
- Datei d;
- d.setDatei("data/Minigames/Asteroids/data/upload.mgc");
- tmpKlient->reportEndOfGame("Asteroids", optionen, tmpScore, &d);
- DateiRemove("data/Minigames/Asteroids/data/upload.mgc");
- tmpKlient->release();
- });
- KSGTDatei* stb = new KSGTDatei("data/Minigames/Asteroids/data/score.ksgt");
- if (!stb->laden())
- DateiPfadErstellen("data/Minigames/Asteroids/data/score.ksgt");
- RCArray< Text >* zeile = new RCArray< Text >();
- Zeit* zeit = getZeit();
- zeile->add(zeit->getZeit("y-m-d h:i:s"));
- zeit->release();
- Text* scoreT = new Text();
- scoreT->append(score);
- zeile->add(scoreT);
- Text* breiteT = new Text();
- breiteT->append(breite);
- zeile->add(breiteT);
- Text* höheT = new Text();
- höheT->append(höhe);
- zeile->add(höheT);
- Text* timerT = new Text();
- timerT->append(maxTimer);
- zeile->add(timerT);
- Text* aGrößeT = new Text();
- aGrößeT->append(aGröße);
- zeile->add(aGrößeT);
- Text* shipT = new Text();
- shipT->append(shipN);
- zeile->add(shipT);
- stb->addZeile(7, zeile);
- zeile->release();
- stb->speichern();
- stb->release();
- DateiRemove("data/Minigames/Asteroids/data/game.save");
- }
- ret |= flammenM->tick(t);
- ret |= flammenL->tick(t);
- ret |= flammenR->tick(t);
- return ret;
- }
- void Map::render(Bild& zRObj)
- {
- cs.lock();
- kamera->lookAtWorldPos(ship->getPosition().x, ship->getPosition().y);
- if (autoKam)
- kamera->setDrehung(-ship->getDrehung());
- kamera->render(zRObj);
- if (breite >= 800 || höhe >= 500)
- { // Minimap
- zRObj.setAlpha(50);
- if (breite > höhe)
- mapKamera->setSize(200, (int)((200.0 / world->getWorldInfo().size.x) * world->getWorldInfo().size.y));
- else
- mapKamera->setSize((int)((200.0 / world->getWorldInfo().size.y) * world->getWorldInfo().size.x), 200);
- mapKamera->lookAtWorldPos(world->getWorldInfo().size.x / 2.f, world->getWorldInfo().size.y / 2.f);
- mapKamera->lookAtWorldArea((float)world->getWorldInfo().size.x, (float)world->getWorldInfo().size.y);
- mapKamera->render(zRObj);
- map->setSize(mapKamera->getBreite(), mapKamera->getHeight());
- map->render(zRObj);
- zRObj.releaseAlpha();
- }
- cs.unlock();
- }
- void Map::speichern()
- {
- if (!beendet && klient)
- {
- if (capture.istOffen())
- capture.close();
- cs.lock();
- int anz = asteroid->getEintragAnzahl();
- int index = 0;
- for (int i = 0; index < anz; i++)
- {
- M2Datei sad;
- Text pfad = "data/Minigames/Asteroids/data/sasave_";
- pfad += i;
- pfad += ".m2";
- DateiRemove(pfad);
- sad.setPfad(pfad);
- sad.leseDaten();
- char name[2];
- name[1] = 0;
- for (char n = 1; n <= 120 && index < anz; n++)
- {
- name[0] = n;
- if (asteroid->z(index++)->getId() < 0)
- sad.saveModel(asteroid->z(index - 1)->zModel(), name);
- else
- n--;
- }
- }
- Datei* d = new Datei();
- d->setDatei("data/Minigames/Asteroids/data/game.save");
- d->erstellen();
- d->open(Datei::Style::schreiben);
- __int64 seed = rGen->getSeed();
- d->schreibe((char*)&seed, 8);
- d->schreibe((char*)&gameTime, 8);
- d->schreibe((char*)&breite, 4);
- d->schreibe((char*)&höhe, 4);
- d->schreibe((char*)&aGröße, 4);
- d->schreibe((char*)&shipN, 4);
- d->schreibe((char*)&score, 4);
- d->schreibe((char*)&mTimer, 4);
- ship->save(d);
- d->schreibe((char*)&anz, 4);
- for (int i = 0; i < anz; i++)
- asteroid->z(i)->save(d);
- anz = schuss->getEintragAnzahl();
- d->schreibe((char*)&anz, 4);
- for (int i = 0; i < anz; i++)
- schuss->z(i)->save(d);
- d->close();
- d->release();
- cs.unlock();
- }
- else if (klient)
- DateiRemove("data/Minigames/Asteroids/data/game.save");
- }
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