#ifndef Schuss_H #define Schuss_H #include #include #include using namespace Framework; class Schuss : public Object2D { public: // Konstruktor Schuss( Vec2< float > pos, Vec2< float > speed ); // nicht constant void render( Mat3< float > &kamMat, Bild &zRObj, const char *kamName ) override; // constant Rect2< float > getBoundingBox() const override; void save( Datei *zD ) const; }; #endif