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@@ -7,33 +7,33 @@
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class Game : public MiniGameV
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{
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private:
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- Schrift *schrift;
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- Bildschirm *screen;
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- Menü *menü;
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+ Schrift *schrift;
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+ Bildschirm *screen;
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+ Menü *menü;
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KSGClient::MinigameServerClient *client;
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- int alpha;
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- int ref;
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+ int alpha;
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+ int ref;
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public:
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- // Konstruktor
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- Game();
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- // Destruktor
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- ~Game();
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- // nicht constant
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+ // Konstruktor
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+ Game();
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+ // Destruktor
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+ ~Game();
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+ // nicht constant
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virtual void setMinigameClientZ( KSGClient::MinigameServerClient *client ) override;
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virtual void setMinigameAPI( MinigameAPI *api ) override;
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- virtual bool laden() override;
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- virtual void doMausEreignis( MausEreignis &me ) override;
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- virtual void doTastaturEreignis( TastaturEreignis &te ) override;
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- virtual bool tick( double zeit ) override;
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- virtual void render( Bild &zRObj ) override;
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- virtual void setSchriftZ( Schrift *schrift ) override;
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- virtual void setBildschirmZ( Bildschirm * screen ) override;
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- // constant
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- virtual bool istEnde() const override;
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- // Reference Counting
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- virtual MiniGameV *getThis() override;
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- virtual MiniGameV *release() override;
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+ virtual bool laden() override;
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+ virtual void doMausEreignis( MausEreignis &me ) override;
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+ virtual void doTastaturEreignis( TastaturEreignis &te ) override;
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+ virtual bool tick( double zeit ) override;
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+ virtual void render( Bild &zRObj ) override;
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+ virtual void setSchriftZ( Schrift *schrift ) override;
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+ virtual void setBildschirmZ( Bildschirm *zScreen ) override;
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+ // constant
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+ virtual bool istEnde() const override;
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+ // Reference Counting
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+ virtual MiniGameV *getThis() override;
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+ virtual MiniGameV *release() override;
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};
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#endif
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