export enum DamageTypes { acid = 'Säure', bludgeoning = 'Wucht', cold = 'Kälte', fire = 'Feuer', force = 'Energie', lightning = 'Blitz', necrotic = 'Nekrotisch', piercing = 'Stich', poison = 'Gift', psychic = 'Psychisch', radiant = 'Gleißend', slashing = 'Hieb', thunder = 'Donner', holy = 'Heilig', }