{{ spell.german }}

@if (spell.isRanged){ } @else { } @if (spell.hasAreaOfEffect){ } @if (spell.needsAttackRoll){ } @if (spell.needsSavingThrow){ } @if (spell.doesDamage){ } @if (spell.doesHeal){ }

Beschreibung

Property Value
Komponenten: @if(spell.needsVerbal){Verbal} @if(spell.needsSomatic){, Somatic} @if(spell.needsMaterial){, Material}
Stufe {{ spell.level }}
Kosten {{ spell.cost }}
Kann als Ritual gewirkt werden {{ spell.canRitual }}
Wirkungsdauer {{ spell.duration }}
Benötigt Konzentration {{ spell.needsConcentration }}
Schule {{ spell.school }}
Reichweite{{ spell.range }}Berührung
Flächeneffekt {{ spell.areaOfEffectType }}
Radius {{ spell.radius }}
Benötigt Angriffswurf {{ spell.needsAttackRoll }}
Benötigt Rettungswurf {{ spell.needsSavingThrow }}
Rettungswurfattribut {{ spell.savingThrowAttribute }}
Schaden @for(damage of spell.damage; track damage){ {{ damage.diceNumber }} {{ damage.diceType }} {{ damage.damageType }} @if (damage.additionalDamage){ + {{ damage.additionalDamage }}}
}
Heilung {{ spell.heal.diceNumber }} {{ spell.heal.diceType }} @if (spell.heal.additionalHeal){ + {{ spell.heal.additionalHeal }}}
@if(isFromDashboard){ }@else { @if(spell.isCustom){ } }