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@@ -41,99 +41,110 @@ export class DataService {
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}
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}
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public async selectCharacter(character: string) {
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public async selectCharacter(character: string) {
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- // die durch character definierten daten in einer varibale laden
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const characterData = await this.getCollectionWithKeys(character);
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const characterData = await this.getCollectionWithKeys(character);
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- this.character = this.buildNewCharacter(characterData);
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- // this.Router.navigate(['journal']);
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- console.log('navigation zu journal');
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+ this.character = this.getcurrentCharacterData(characterData);
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+ this.Router.navigate(['journal']);
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}
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}
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- private buildNewCharacter(currentCharacterData: any) {
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- console.log(currentCharacterData[0]);
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- console.log(currentCharacterData[0].data);
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+ private getcurrentCharacterData(currentCharacterData: any) {
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+ // let [appearanceData, attributesData, characterData, combatStatsData, personalityData, skillsData, weaponsData];
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+
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+ const [
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+ appearanceData,
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+ attributesData,
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+ characterData,
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+ combatStatsData,
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+ personalityData,
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+ skillsData,
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+ weaponsData,
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+ ] = currentCharacterData.map((entry: any) => entry.data);
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+
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const appearance = {
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const appearance = {
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- age: currentCharacterData[0].data.age,
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- height: currentCharacterData[0].data.height,
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- weight: currentCharacterData[0].data.weight,
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- eyes: currentCharacterData[0].data.eyes,
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- skin: currentCharacterData[0].data.skin,
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- hair: currentCharacterData[0].data.hair,
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+ age: appearanceData.age,
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+ height: appearanceData.height,
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+ weight: appearanceData.weight,
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+ eyes: appearanceData.eyes,
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+ skin: appearanceData.skin,
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+ hair: appearanceData.hair,
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};
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};
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+
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const attributes = {
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const attributes = {
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- strength: currentCharacterData[1].data.strength,
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- dexterity: currentCharacterData[1].data.dexterity,
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- constitution: currentCharacterData[1].data.constitution,
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- intelligence: currentCharacterData[1].data.intelligence,
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- wisdom: currentCharacterData[1].data.wisdom,
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- charisma: currentCharacterData[1].data.charisma,
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+ strength: attributesData.strength,
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+ dexterity: attributesData.dexterity,
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+ constitution: attributesData.constitution,
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+ intelligence: attributesData.intelligence,
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+ wisdom: attributesData.wisdom,
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+ charisma: attributesData.charisma,
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};
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};
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- const characterData = {
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- name: currentCharacterData[2].data.name,
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- race: currentCharacterData[2].data.race,
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- class: currentCharacterData[2].data.class,
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- subclass: currentCharacterData[2].data.subclass,
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- level: currentCharacterData[2].data.level,
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- background: currentCharacterData[2].data.background,
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- experience: currentCharacterData[2].data.experience,
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- inspiration: currentCharacterData[2].data.inspiration,
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- proficiencyBonus: currentCharacterData[2].data.proficiencyBonus,
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+
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+ const character = {
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+ name: characterData.name,
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+ race: characterData.race,
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+ class: characterData.class,
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+ subclass: characterData.subclass,
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+ level: characterData.level,
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+ background: characterData.background,
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+ experience: characterData.experience,
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+ inspiration: characterData.inspiration,
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+ proficiencyBonus: characterData.proficiencyBonus,
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};
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};
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+
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const combatStats = {
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const combatStats = {
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- armorClass: currentCharacterData[3].data.armorClass,
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- initiative: currentCharacterData[3].data.initiative,
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- speed: currentCharacterData[3].data.speed,
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- hitPointMaximum: currentCharacterData[3].data.hitPointMaximum,
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- currentHitPoints: currentCharacterData[3].data.currentHitPoints,
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- temporaryHitPoints: currentCharacterData[3].data.temporaryHitPoints,
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- hitDice: currentCharacterData[3].data.hitDice,
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- deathSaveSuccesses: currentCharacterData[3].data.deathSaveSuccesses,
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- deathSaveFailures: currentCharacterData[3].data.deathSaveFailures,
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+ armorClass: combatStatsData.armorClass,
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+ initiative: combatStatsData.initiative,
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+ speed: combatStatsData.speed,
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+ hitPointMaximum: combatStatsData.hitPointMaximum,
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+ currentHitPoints: combatStatsData.currentHitPoints,
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+ temporaryHitPoints: combatStatsData.temporaryHitPoints,
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+ hitDice: combatStatsData.hitDice,
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+ deathSaveSuccesses: combatStatsData.deathSaveSuccesses,
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+ deathSaveFailures: combatStatsData.deathSaveFailures,
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};
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};
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+
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const personality = {
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const personality = {
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- personalityTraits: currentCharacterData[4].data.personalityTraits,
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- ideals: currentCharacterData[4].data.ideals,
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- bonds: currentCharacterData[4].data.bonds,
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- flaws: currentCharacterData[4].data.flaws,
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+ personalityTraits: personalityData.personalityTraits,
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+ ideals: personalityData.ideals,
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+ bonds: personalityData.bonds,
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+ flaws: personalityData.flaws,
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};
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};
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+
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const skills = {
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const skills = {
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- acrobatics: currentCharacterData[5].data.acrobatics,
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- animalHandling: currentCharacterData[5].data.animalHandling,
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- arcana: currentCharacterData[5].data.arcana,
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- athletics: currentCharacterData[5].data.athletics,
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- deception: currentCharacterData[5].data.deception,
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- history: currentCharacterData[5].data.history,
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- insight: currentCharacterData[5].data.insight,
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- intimidation: currentCharacterData[5].data.intimidation,
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- investigation: currentCharacterData[5].data.investigation,
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- medicine: currentCharacterData[5].data.medicine,
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- nature: currentCharacterData[5].data.nature,
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- perception: currentCharacterData[5].data.perception,
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- performance: currentCharacterData[5].data.performance,
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- persuasion: currentCharacterData[5].data.persuasion,
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- religion: currentCharacterData[5].data.religion,
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- sleightOfHand: currentCharacterData[5].data.sleightOfHand,
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- stealth: currentCharacterData[5].data.stealth,
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- survival: currentCharacterData[5].data.survival,
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+ acrobatics: skillsData.acrobatics,
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+ animalHandling: skillsData.animalHandling,
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+ arcana: skillsData.arcana,
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+ athletics: skillsData.athletics,
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+ deception: skillsData.deception,
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+ history: skillsData.history,
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+ insight: skillsData.insight,
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+ intimidation: skillsData.intimidation,
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+ investigation: skillsData.investigation,
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+ medicine: skillsData.medicine,
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+ nature: skillsData.nature,
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+ perception: skillsData.perception,
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+ performance: skillsData.performance,
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+ persuasion: skillsData.persuasion,
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+ religion: skillsData.religion,
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+ sleightOfHand: skillsData.sleightOfHand,
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+ stealth: skillsData.stealth,
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+ survival: skillsData.survival,
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};
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};
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const weapons = {
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const weapons = {
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- name: currentCharacterData[6].data.name,
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- attackBonus: currentCharacterData[6].data.attackBonus,
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- damage: currentCharacterData[6].data.damage,
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- damageType: currentCharacterData[6].data.damageType,
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- range: currentCharacterData[6].data.range,
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- description: currentCharacterData[6].data.damageDice,
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+ name: weaponsData.name,
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+ attackBonus: weaponsData.attackBonus,
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+ damage: weaponsData.damage,
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+ damageType: weaponsData.damageType,
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+ range: weaponsData.range,
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+ description: weaponsData.damageDice,
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};
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};
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const newCharacter: Character = {
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const newCharacter: Character = {
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appearance: appearance,
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appearance: appearance,
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attributes: attributes,
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attributes: attributes,
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- characterData: characterData,
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+ characterData: character,
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combatStats: combatStats,
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combatStats: combatStats,
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personality: personality,
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personality: personality,
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skills: skills,
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skills: skills,
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weapons: weapons,
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weapons: weapons,
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};
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};
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this.character = newCharacter;
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this.character = newCharacter;
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- console.log(this.character);
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- console.log(typeof this.character);
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}
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}
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}
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}
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