{{ spell.german }}

@if (spell.isRanged) { } @else { } @if (spell.hasAreaOfEffect) { } @if (spell.needsAttackRoll) { } @if (spell.needsSavingThrow) { } @if (spell.doesDamage) { } @if (spell.doesHeal) { }

Beschreibung

Property Value
Komponenten: @if (spell.needsVerbal) { Verbal } @if (spell.needsSomatic) { , Somatic } @if (spell.needsMaterial) { , Material }
Stufe {{ spell.level }}
Kosten {{ spell.cost }}
Kann als Ritual gewirkt werden {{ spell.canRitual }}
Wirkungsdauer {{ spell.duration }} {{ "duration." + spell.durationType | translate }}
Benötigt Konzentration {{ spell.needsConcentration }}
Schule {{ spell.school }}
Reichweite{{ spell.range }}Berührung
Flächeneffekt {{ spell.areaOfEffectType }}
Durchmesser {{ spell.diameter }}
Benötigt Angriffswurf {{ spell.needsAttackRoll }}
Benötigt Rettungswurf {{ spell.needsSavingThrow }}
Rettungswurfattribut {{ spell.savingThrowAttribute }}
Schaden @for (damage of spell.damage; track damage) { {{ damage.diceNumber }} {{ damage.diceType }} {{ damage.damageType }} @if (damage.additionalDamage) { + {{ damage.additionalDamage }} }
}
Heilung {{ spell.heal.diceNumber }} {{ spell.heal.diceType }} @if (spell.heal.additionalHeal) { + {{ spell.heal.additionalHeal }} }
@if (isFromDashboard) { } @else { @if (spell.isCustom) { } @if (spell.isCustom) { } }