{{ "spells.header.cost" | translate }}
{{ "spells.header.name" | translate }}
{{ "spells.header.level" | translate }}
{{ "spells.header.bonus" | translate }}
{{ "spells.header.effect" | translate }}
{{ "spells.header.range" | translate }}
@for (spell of spells; let index = $index; track spell) {
} @empty {
{{ "spells.empty" | translate }}
}
A B R
@if (translate.getDefaultLang() == "de") { {{ spell.german }} } @else { {{ spell.english }} }
{{ "spells.concentrationAbbr" | translate }} | {{ "spells.components.verbal" | translate }} {{ "spells.components.somatic" | translate }} {{ "spells.components.material" | translate }}
{{ spell.level }}
Trick
{{ "attributesAbbreviations." + spell.savingThrowAttribute | translate }}
{{ spellSaveDC }}
{{ spellAttackBonus }}
-
@if (spell.doesDamage) {
{{ damage.diceNumber }} {{ "general.dice" | translate }} {{ damage.diceType }}
} @if (spell.doesHeal) {
{{ spell.heal.diceNumber }} {{ "general.dice" | translate }} {{ spell.heal.diceType }} +{{ spell.heal.additionalHeal }}
}
{{ spell.range }} ft.
{{ "spells.touch" | translate }}
{{ spell.radius }} ft. {{ "areaTypes." + spell.areaOfEffectType | translate }}