{{ weapon?.name }}
{{ "weapons.attack" | translate }}
{{ "general.modifier" | translate }}:
{{ weapon?.attackBonus }}
@if (!weapon?.isVersatile) {
{{ "weapons.header.damage" | translate }}:
@for (damage of weapon?.damage; let index = $index; track damage) { {{ damage.diceNumber }} {{ "general.dice" | translate }}{{ damage.diceType }}   @if (index === 0 && damageModifier !== "0") { {{ damageModifier }}   } {{ ("damageTypes." | translate) + damage.damageType | translate }} }
} @if (weapon?.isVersatile) {
{{ "weapons.single" | translate }}: @for (damage of weapon?.damage; track damage) {
{{ damage.diceNumber }} {{ damage.diceType }} {{ damage.damageType }}
} {{ "weapons.dual" | translate }}: @for (damage of weapon?.damage; track damage; let index = $index) {
{{ damage.diceNumber }} @if (index === 0) { {{ weapon?.versatileDamage }} } @if (index !== 0) { {{ damage.diceType }} } {{ damage.damageType }}
}
}
{{ "general.property" | translate }}
@if (weapon?.proficient) { {{ "weapons.proficient" | translate }} } @if (weapon?.isRanged) { {{ "weapons.ranged" | translate }} } @if (weapon?.isVersatile) { {{ "weapons.versatile" | translate }} } @if (weapon?.isTwoHanded) { {{ "weapons.twoHanded" | translate }} } @if (weapon?.isFinesse) { {{ "weapons.finesse" | translate }} } @if (weapon?.canBeThrown) { {{ "weapons.throwable" | translate }} } @if (weapon?.isMagical) { {{ "weapons.magical" | translate }} }
@if (weapon?.isRanged || weapon?.canBeThrown) {
{{ "weapons.range" | translate }}
@if (weapon?.isRanged) {
{{ "weapons.range" | translate }}: {{ weapon?.range }}
} @if (weapon?.canBeThrown) {
{{ "weapons.throwRange" | translate }}: {{ weapon?.throwRange }}
} } @if (weapon?.description != "") {
{{ "general.description" | translate }}

}
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