{{ "weapons.header.type" | translate }}
{{ "weapons.header.name" | translate }}
{{ "weapons.header.bonus" | translate }}
{{ "weapons.header.damage" | translate }}
{{ "weapons.header.range" | translate }}
@for (weapon of weapons; let index = $index; track weapon) {
} @empty {
{{ "weapons.noWeapons" | translate }}
}
{{ weapon.name }}
{{ weapon.attackBonus }}
{{ damage.diceNumber }} {{ "general.dice" | translate }}{{ damage.diceType }} ({{ "general.dice" | translate }}{{ weapon.versatileDamage }}) {{ damageModifiers[index] }}
@if (weapon.isRanged) {
{{ weapon.range[0] }}/{{ weapon.range[1] }} ft.
} @else { {{ "weapons.meele" | translate }} }