{{ weapon?.name }}
{{ "weapons.attack" | translate }}
{{ "general.modifier" | translate }}:
{{ weapon?.attackBonus }}
@if (!weapon?.isVersatile) {
{{ "weapons.header.damage" | translate }}:
@for (damage of weapon?.damage; let index = $index; track damage) {
{{ damage.diceNumber }} {{ "general.dice" | translate
}}{{ damage.diceType }}
{{ damageModifier }}
{{ ("damageTypes." | translate) + damage.damageType | translate }}
}
}
{{ "weapons.single" | translate }}:
{{ damage.diceNumber }} {{ damage.diceType }} {{ damage.damageType }}
{{ "weapons.dual" | translate }}:
{{ damage.diceNumber }}
{{ weapon?.versatileDamage }}
{{ damage.diceType }}
{{ damage.damageType }}
{{ "general.property" | translate }}
{{ "weapons.proficient" | translate }}
{{ "weapons.ranged" | translate }}
{{ "weapons.versatile" | translate }}
{{ "weapons.twoHanded" | translate }}
{{ "weapons.finesse" | translate }}
{{ "weapons.throwable" | translate }}
{{ "weapons.magical" | translate }}
@if (weapon?.isRanged || weapon?.canBeThrown) {
{{ "weapons.range" | translate }}
{{ "weapons.range" | translate }}:
{{ weapon?.range }}
{{ "weapons.throwRange" | translate }}:
{{ weapon?.throwRange }}
}
@if (weapon?.description != "") {
{{ "general.description" | translate }}
}
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