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- #include "Spieler.h"
- #include "SSKlient.h"
- #include <Text.h>
- // Inhalt der Klient Klasse aus Klient.h
- // Konstruktor
- Klient::Klient( SSKlientV *klient )
- : ReferenceCounter()
- {
- this->klient = klient;
- }
- // Destruktor
- Klient::~Klient()
- {
- if( klient )
- klient->release();
- }
- // nicht constant
- void Klient::offline()
- {
- klient = (SSKlientV *)klient->release();
- }
- void Klient::online( SSKlientV *zKlient )
- {
- if( klient )
- klient = (SSKlientV *)klient->release();
- klient = dynamic_cast<SSKlientV *>( zKlient->getThis() );
- }
- void Klient::sendeInit( RCArray< Spieler > *zSpieler, __int64 seed )
- {
- if( !klient )
- return;
- short len = (short)( 2 + zSpieler->getEintragAnzahl() * 8 + 8 );
- char *bytes = new char[ len ];
- *(char *)( bytes ) = 0x1;
- *(char *)( bytes + 1 ) = (char)zSpieler->getEintragAnzahl();
- for( int i = 0; i < zSpieler->getEintragAnzahl(); i++ )
- {
- *(int *)( bytes + 2 + i * 8 ) = zSpieler->z( i )->getId();
- *(int *)( bytes + 6 + i * 8 ) = zSpieler->z( i )->getAccountId();
- }
- *(__int64 *)( bytes + 2 + zSpieler->getEintragAnzahl() * 8 ) = seed;
- klient->spielNachricht( len, bytes );
- delete[] bytes;
- }
- void Klient::sendeSpielerNummer( int sNum )
- {
- if( !klient )
- return;
- short len = 5;
- char *bytes = new char[ len ];
- *(char *)( bytes ) = 0x2;
- *(int *)( bytes + 1 ) = sNum;
- klient->spielNachricht( len, bytes );
- delete[] bytes;
- }
- void Klient::sendeStart()
- {
- if( !klient )
- return;
- char b = 0x3;
- klient->spielNachricht( 1, &b );
- }
- void Klient::sendeTastaturStatus( int spielerId, char taste, bool aktiv )
- {
- if( !klient )
- return;
- short len = 7;
- char *bytes = new char[ len ];
- *(char *)( bytes ) = 0x4;
- *(char *)( bytes + 1 ) = taste;
- *(char *)( bytes + 2 ) = (char)aktiv;
- *(int *)( bytes + 3 ) = spielerId;
- klient->spielNachricht( len, bytes );
- delete[] bytes;
- }
- void Klient::sendeSpielEnde( char gewonnen )
- {
- if( !klient )
- return;
- short len = 2;
- char *bytes = new char[ len ];
- *(char *)( bytes ) = 0x5;
- *(char *)( bytes + 1 ) = gewonnen;
- klient->spielNachricht( len, bytes );
- delete[] bytes;
- }
- void Klient::sendeTick()
- {
- if( !klient )
- return;
- char b = 0x6;
- klient->spielNachricht( 1, &b );
- }
- void Klient::sendeChatNachricht( char *txt )
- {
- if( !klient )
- return;
- short len = (short)( 1 + textLength( txt ) );
- char *bytes = new char[ len ];
- *(char *)( bytes ) = 0x7;
- for( int i = 1; i < len; i++ )
- bytes[ i ] = txt[ i - 1 ];
- klient->spielNachricht( len, bytes );
- delete[] bytes;
- }
- void Klient::sendeStatistikChatNachricht( int vonAccount, char *txt )
- {
- if( !klient )
- return;
- short len = (short)( 5 + textLength( txt ) );
- char *bytes = new char[ len ];
- *(char *)( bytes ) = 3;
- *(int *)( bytes + 1 ) = vonAccount;
- for( int i = 5; i < len; i++ )
- bytes[ i ] = txt[ i - 5 ];
- klient->statistikNachricht( len, bytes );
- delete[] bytes;
- }
- void Klient::sendeStatistikSpielerOffline( int account )
- {
- if( !klient )
- return;
- char *bytes = new char[ 5 ];
- *(char *)( bytes ) = 4;
- *(int *)( bytes + 1 ) = account;
- klient->statistikNachricht( 5, bytes );
- delete[] bytes;
- }
- void Klient::sendeSpielerStatistik( Spieler *zS )
- {
- if( !zS || !klient )
- return;
- char snl = (char)textLength( zS->getName() );
- char tnl = (char)zS->zTeam()->getName().getLength();
- int len = 55 + snl + tnl;
- char *bytes = new char[ len ];
- bytes[ 0 ] = 0;
- *(int *)( bytes + 1 ) = zS->getId();
- *(char *)( bytes + 5 ) = snl;
- for( int i = 0; i < snl; i++ )
- bytes[ i + 6 ] = zS->getName()[ i ];
- *(char *)( bytes + 6 + snl ) = tnl;
- for( int i = 0; i < tnl; i++ )
- bytes[ i + 7 + snl ] = zS->zTeam()->getName()[ i ];
- *(int *)( bytes + 7 + snl + tnl ) = zS->getFarbe();
- *(int *)( bytes + 11 + snl + tnl ) = zS->zTeam()->getFarbe();
- *(int *)( bytes + 15 + snl + tnl ) = (int)zS->getErlittenerSchaden();
- *(int *)( bytes + 19 + snl + tnl ) = (int)zS->getGemachterSchaden();
- *(int *)( bytes + 23 + snl + tnl ) = (int)zS->getGeheiltesLeben();
- *(int *)( bytes + 27 + snl + tnl ) = zS->getGeschossen();
- *(int *)( bytes + 31 + snl + tnl ) = zS->getTreffer();
- *(int *)( bytes + 35 + snl + tnl ) = zS->getPunkte();
- *(int *)( bytes + 39 + snl + tnl ) = zS->getKills();
- *(int *)( bytes + 43 + snl + tnl ) = zS->getTode();
- *(int *)( bytes + 47 + snl + tnl ) = zS->getItemsAufgehoben();
- *(int *)( bytes + 51 + snl + tnl ) = zS->getItemsVerwendet();
- klient->statistikNachricht( (short)len, bytes );
- delete[] bytes;
- }
- void Klient::sendeTeamStatistik( Team *zS )
- {
- if( !zS || !klient )
- return;
- char tnl = (char)zS->getName().getLength();
- int len = 22 + tnl;
- char *bytes = new char[ len ];
- bytes[ 0 ] = 1;
- *(int *)( bytes + 1 ) = zS->getTeamNummer();
- *(char *)( bytes + 5 ) = tnl;
- for( int i = 0; i < tnl; i++ )
- bytes[ i + 6 ] = zS->getName()[ i ];
- *(int *)( bytes + 6 + tnl ) = zS->getFarbe();
- *(int *)( bytes + 10 + tnl ) = zS->getPunkte();
- *(int *)( bytes + 14 + tnl ) = zS->getKills();
- *(int *)( bytes + 18 + tnl ) = zS->getTode();
- klient->statistikNachricht( (short)len, bytes );
- delete[] bytes;
- }
- void Klient::sendeStatistikLadenFertig()
- {
- if( !klient )
- return;
- char byte = 2;
- klient->statistikNachricht( 1, &byte );
- }
- // constant
- bool Klient::istOnline() const
- {
- return klient != 0;
- }
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