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- #include "Trigger.h"
- #include "Gegenstand.h"
- VarPointer::VarPointer( const char *name, Variable *var )
- {
- this->name = name;
- this->var = var;
- ref = 1;
- }
- VarPointer::~VarPointer()
- {
- if( var )
- var->release();
- }
- Text VarPointer::getName() const
- {
- return name;
- }
- void VarPointer::setVariable( Variable *var )
- {
- if( this->var )
- this->var->release();
- this->var = var;
- }
- Variable *VarPointer::getVariable() const
- {
- return var ? var->getThis() : 0;
- }
- Variable *VarPointer::zVariable() const
- {
- return var;
- }
- VarPointer::operator Variable *( ) const
- {
- return var;
- }
- VarPointer *VarPointer::getThis()
- {
- ref++;
- return this;
- }
- VarPointer *VarPointer::release()
- {
- if( !--ref )
- delete this;
- return 0;
- }
- LocalMemory::LocalMemory()
- {
- ref = 1;
- }
- LocalMemory::~LocalMemory()
- {}
- void LocalMemory::setVar( const char *name, Variable *var )
- {
- for( auto v = vars.getIterator(); v; v++ )
- {
- if( v->getName().istGleich( name ) )
- {
- v->setVariable( var );
- return;
- }
- }
- vars.add( new VarPointer( name, var ) );
- }
- Variable *LocalMemory::getVariable( const char *name )
- {
- for( auto v = vars.getIterator(); v; v++ )
- {
- if( v->getName().istGleich( name ) )
- return v->getVariable();
- }
- return 0;
- }
- Variable *LocalMemory::zVariable( const char *name )
- {
- for( auto v = vars.getIterator(); v; v++ )
- {
- if( v->getName().istGleich( name ) )
- return v->zVariable();
- }
- return 0;
- }
- LocalMemory *LocalMemory::getThis()
- {
- ref++;
- return this;
- }
- LocalMemory *LocalMemory::release()
- {
- if( !--ref )
- delete this;
- return 0;
- }
- ProgramCounter::ProgramCounter()
- {
- current.add( 0 );
- depth = 0;
- ref = 1;
- }
- ProgramCounter::~ProgramCounter()
- {}
- void ProgramCounter::stepIn()
- {
- depth++;
- if( current.getEintragAnzahl() <= depth )
- current.add( 0 );
- }
- void ProgramCounter::count()
- {
- current.set( current.get( depth ) + 1, depth );
- while( depth + 1 < current.getEintragAnzahl() )
- current.remove( depth + 1 );
- }
- void ProgramCounter::stepOut()
- {
- depth--;
- }
- Text ProgramCounter::getUniqueString() const
- {
- Text ret = "__";
- for( int i = 0; i < depth; i++ )
- ret += Text( current.get( i ) ) + "__";
- return ret;
- }
- int ProgramCounter::currentPosition() const
- {
- return current.get( depth );
- }
- ProgramCounter *ProgramCounter::getThis()
- {
- ref++;
- return this;
- }
- ProgramCounter *ProgramCounter::release()
- {
- if( !--ref )
- delete this;
- return 0;
- }
- Bedingung::Bedingung( Aktion *expression )
- {
- this->expression = expression;
- ref = 1;
- }
- Bedingung::~Bedingung()
- {
- if( expression )
- expression->release();
- }
- void Bedingung::setExpression( Aktion *expr )
- {
- if( expression )
- expression->release();
- expression = expr;
- }
- bool Bedingung::check( Spiel *zSpiel, Ereignis *zEreignis )
- {
- if( !expression )
- return 1;
- double wait = 0;
- ProgramCounter c;
- LocalMemory m;
- while( !expression->runNext( zSpiel, zEreignis, &m, &c, wait ) )
- wait = 0;
- Variable *var = m.zVariable( "__return__" );
- return isTrue( var );
- }
- Bedingung *Bedingung::getThis()
- {
- ref++;
- return this;
- }
- Bedingung *Bedingung::release()
- {
- if( !--ref )
- delete this;
- return 0;
- }
- Trigger::Trigger( int id, const char *name, int ereignisAnzahl, EreignisTyp *ereignisse, RCArray< Bedingung > *bedingungen, RCArray< Aktion > *aktionen )
- : Variable( TRIGGER )
- {
- this->id = id;
- this->name = name;
- this->ereignisAnzahl = ereignisAnzahl;
- this->ereignisse = ereignisse;
- this->bedingungen = bedingungen;
- this->aktionen = aktionen;
- aktiv = 1;
- runCount = 0;
- }
- Trigger::~Trigger()
- {
- delete[]ereignisse;
- bedingungen->release();
- aktionen->release();
- }
- void Trigger::setAktiv( bool aktiv )
- {
- this->aktiv = aktiv;
- }
- bool Trigger::hatEreignis( EreignisTyp typ ) const
- {
- for( int i = 0; i < ereignisAnzahl; i++ )
- {
- if( ereignisse[ i ] == typ )
- return 1;
- }
- return 0;
- }
- int Trigger::getAktionAnzahl() const
- {
- return aktionen->getEintragAnzahl();
- }
- Aktion *Trigger::zAktion( int index ) const
- {
- return aktionen->z( index );
- }
- Aktion *Trigger::getAktion( int index ) const
- {
- return aktionen->get( index );
- }
- // return: 0, falls die bedingungen nicht erfüllt sind
- TriggerRun *Trigger::runTrigger( Ereignis *e, Spiel *zSpiel )
- {
- if( !aktiv )
- {
- e->release();
- return 0;
- }
- for( auto b = bedingungen->getIterator(); b; b++ )
- {
- if( !b->check( zSpiel, e ) )
- {
- e->release();
- return 0;
- }
- }
- runCount++;
- return new TriggerRun( (Trigger *)getThis(), e, zSpiel );
- }
- int Trigger::getId() const
- {
- return id;
- }
- int Trigger::getRuns() const
- {
- return runCount;
- }
- const char *Trigger::getName() const
- {
- return name.getText();
- }
- bool Trigger::istAktiv() const
- {
- return aktiv;
- }
- TriggerRun::TriggerRun( Trigger *trig, Ereignis *e, Spiel *zSpiel )
- {
- trigger = trig;
- ereignis = e;
- this->zSpiel = zSpiel;
- waitCount = 0;
- ref = 1;
- }
- TriggerRun::~TriggerRun()
- {
- trigger->release();
- ereignis->release();
- }
- // gibt 0 zurück, wenn der Auslöser vollständig durchgelaufen ist
- bool TriggerRun::runNext( double t )
- {
- if( waitCount > 0 )
- waitCount -= t;
- else
- {
- int current = counter.currentPosition();
- if( current >= trigger->getAktionAnzahl() )
- return 0;
- Aktion *ak = trigger->zAktion( current );
- if( !ak || ak->runNext( zSpiel, ereignis, &localMem, &counter, waitCount ) )
- counter.count();
- if( counter.currentPosition() >= trigger->getAktionAnzahl() )
- return 0;
- }
- return 1;
- }
- Trigger *TriggerRun::getTrigger() const
- {
- return (Trigger *)trigger->getThis();
- }
- TriggerRun *TriggerRun::getThis()
- {
- ref++;
- return this;
- }
- TriggerRun *TriggerRun::release()
- {
- if( !--ref )
- delete this;
- return 0;
- }
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