Klient.cpp 5.6 KB

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  1. #include "Spieler.h"
  2. #include "SSKlient.h"
  3. #include <Text.h>
  4. // Inhalt der Klient Klasse aus Klient.h
  5. // Konstruktor
  6. Klient::Klient( SSKlientV *klient )
  7. {
  8. this->klient = klient;
  9. ref = 1;
  10. }
  11. // Destruktor
  12. Klient::~Klient()
  13. {
  14. if( klient )
  15. klient->release();
  16. }
  17. // nicht constant
  18. void Klient::offline()
  19. {
  20. klient = (SSKlientV *)klient->release();
  21. }
  22. void Klient::online( SSKlientV *zKlient )
  23. {
  24. if( klient )
  25. klient = (SSKlientV *)klient->release();
  26. klient = (SSKlientV *)zKlient->getThis();
  27. }
  28. void Klient::sendeInit( RCArray< Spieler > *zSpieler, __int64 seed )
  29. {
  30. if( !klient )
  31. return;
  32. short len = (short)( 2 + zSpieler->getEintragAnzahl() * 8 + 8 );
  33. char *bytes = new char[ len ];
  34. *(char *)( bytes ) = 0x1;
  35. *(char *)( bytes + 1 ) = (char)zSpieler->getEintragAnzahl();
  36. for( int i = 0; i < zSpieler->getEintragAnzahl(); i++ )
  37. {
  38. *(int *)( bytes + 2 + i * 8 ) = zSpieler->z( i )->getId();
  39. *(int *)( bytes + 6 + i * 8 ) = zSpieler->z( i )->getAccountId();
  40. }
  41. *(__int64 *)( bytes + 2 + zSpieler->getEintragAnzahl() * 8 ) = seed;
  42. klient->spielNachricht( len, bytes );
  43. delete[] bytes;
  44. }
  45. void Klient::sendeSpielerNummer( int sNum )
  46. {
  47. if( !klient )
  48. return;
  49. short len = 5;
  50. char *bytes = new char[ len ];
  51. *(char *)( bytes ) = 0x2;
  52. *(int *)( bytes + 1 ) = sNum;
  53. klient->spielNachricht( len, bytes );
  54. delete[] bytes;
  55. }
  56. void Klient::sendeStart()
  57. {
  58. if( !klient )
  59. return;
  60. char b = 0x3;
  61. klient->spielNachricht( 1, &b );
  62. }
  63. void Klient::sendeTastaturStatus( int spielerId, char taste, bool aktiv )
  64. {
  65. if( !klient )
  66. return;
  67. short len = 7;
  68. char *bytes = new char[ len ];
  69. *(char *)( bytes ) = 0x4;
  70. *(char *)( bytes + 1 ) = taste;
  71. *(char *)( bytes + 2 ) = (char)aktiv;
  72. *(int *)( bytes + 3 ) = spielerId;
  73. klient->spielNachricht( len, bytes );
  74. delete[] bytes;
  75. }
  76. void Klient::sendeSpielEnde( char gewonnen )
  77. {
  78. if( !klient )
  79. return;
  80. short len = 2;
  81. char *bytes = new char[ len ];
  82. *(char *)( bytes ) = 0x5;
  83. *(char *)( bytes + 1 ) = gewonnen;
  84. klient->spielNachricht( len, bytes );
  85. delete[] bytes;
  86. }
  87. void Klient::sendeTick()
  88. {
  89. if( !klient )
  90. return;
  91. char b = 0x6;
  92. klient->spielNachricht( 1, &b );
  93. }
  94. void Klient::sendeChatNachricht( char *txt )
  95. {
  96. if( !klient )
  97. return;
  98. short len = (short)( 1 + textLength( txt ) );
  99. char *bytes = new char[ len ];
  100. *(char *)( bytes ) = 0x7;
  101. for( int i = 1; i < len; i++ )
  102. bytes[ i ] = txt[ i - 1 ];
  103. klient->spielNachricht( len, bytes );
  104. delete[] bytes;
  105. }
  106. void Klient::sendeStatistikChatNachricht( int vonAccount, char *txt )
  107. {
  108. if( !klient )
  109. return;
  110. short len = (short)( 5 + textLength( txt ) );
  111. char *bytes = new char[ len ];
  112. *(char *)( bytes ) = 3;
  113. *(int *)( bytes + 1 ) = vonAccount;
  114. for( int i = 5; i < len; i++ )
  115. bytes[ i ] = txt[ i - 5 ];
  116. klient->statistikNachricht( len, bytes );
  117. delete[] bytes;
  118. }
  119. void Klient::sendeStatistikSpielerOffline( int account )
  120. {
  121. if( !klient )
  122. return;
  123. char *bytes = new char[ 5 ];
  124. *(char *)( bytes ) = 4;
  125. *(int *)( bytes + 1 ) = account;
  126. klient->statistikNachricht( 5, bytes );
  127. delete[] bytes;
  128. }
  129. void Klient::sendeSpielerStatistik( Spieler *zS )
  130. {
  131. if( !zS || !klient )
  132. return;
  133. char snl = (char)textLength( zS->getName() );
  134. char tnl = (char)zS->zTeam()->getName().getLength();
  135. int len = 55 + snl + tnl;
  136. char *bytes = new char[ len ];
  137. bytes[ 0 ] = 0;
  138. *(int *)( bytes + 1 ) = zS->getId();
  139. *(char *)( bytes + 5 ) = snl;
  140. for( int i = 0; i < snl; i++ )
  141. bytes[ i + 6 ] = zS->getName()[ i ];
  142. *(char *)( bytes + 6 + snl ) = tnl;
  143. for( int i = 0; i < tnl; i++ )
  144. bytes[ i + 7 + snl ] = zS->zTeam()->getName()[ i ];
  145. *(int *)( bytes + 7 + snl + tnl ) = zS->getFarbe();
  146. *(int *)( bytes + 11 + snl + tnl ) = zS->zTeam()->getFarbe();
  147. *(int *)( bytes + 15 + snl + tnl ) = (int)zS->getErlittenerSchaden();
  148. *(int *)( bytes + 19 + snl + tnl ) = (int)zS->getGemachterSchaden();
  149. *(int *)( bytes + 23 + snl + tnl ) = (int)zS->getGeheiltesLeben();
  150. *(int *)( bytes + 27 + snl + tnl ) = zS->getGeschossen();
  151. *(int *)( bytes + 31 + snl + tnl ) = zS->getTreffer();
  152. *(int *)( bytes + 35 + snl + tnl ) = zS->getPunkte();
  153. *(int *)( bytes + 39 + snl + tnl ) = zS->getKills();
  154. *(int *)( bytes + 43 + snl + tnl ) = zS->getTode();
  155. *(int *)( bytes + 47 + snl + tnl ) = zS->getItemsAufgehoben();
  156. *(int *)( bytes + 51 + snl + tnl ) = zS->getItemsVerwendet();
  157. klient->statistikNachricht( (short)len, bytes );
  158. delete[] bytes;
  159. }
  160. void Klient::sendeTeamStatistik( Team *zS )
  161. {
  162. if( !zS || !klient )
  163. return;
  164. char tnl = (char)zS->getName().getLength();
  165. int len = 22 + tnl;
  166. char *bytes = new char[ len ];
  167. bytes[ 0 ] = 1;
  168. *(int *)( bytes + 1 ) = zS->getTeamNummer();
  169. *(char *)( bytes + 5 ) = tnl;
  170. for( int i = 0; i < tnl; i++ )
  171. bytes[ i + 6 ] = zS->getName()[ i ];
  172. *(int *)( bytes + 6 + tnl ) = zS->getFarbe();
  173. *(int *)( bytes + 10 + tnl ) = zS->getPunkte();
  174. *(int *)( bytes + 14 + tnl ) = zS->getKills();
  175. *(int *)( bytes + 18 + tnl ) = zS->getTode();
  176. klient->statistikNachricht( (short)len, bytes );
  177. delete[] bytes;
  178. }
  179. void Klient::sendeStatistikLadenFertig()
  180. {
  181. if( !klient )
  182. return;
  183. char byte = 2;
  184. klient->statistikNachricht( 1, &byte );
  185. }
  186. // constant
  187. bool Klient::istOnline() const
  188. {
  189. return klient != 0;
  190. }
  191. // reference Counting
  192. Klient *Klient::getThis()
  193. {
  194. ref++;
  195. return this;
  196. }
  197. Klient *Klient::release()
  198. {
  199. ref--;
  200. if( !ref )
  201. delete this;
  202. return 0;
  203. }