StrengthRune.h 170 B

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  1. #pragma once
  2. #include "Effect.h"
  3. class StrengthRuneEffect : public Effect
  4. {
  5. private:
  6. public:
  7. StrengthRuneEffect( Spieler *zSpieler );
  8. ~StrengthRuneEffect();
  9. };