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- #pragma once
- #include <Thread.h>
- using namespace Framework;
- class SSKlientV : public Thread
- {
- private:
- public:
- // nicht constant
- virtual void nichtTrennen() = 0;
- virtual double ping() = 0;
- virtual void spielNachricht( short len, char *bytes ) = 0;
- virtual void statistikNachricht( short len, char *bytes ) = 0;
- virtual void trenne() = 0;
- virtual void thread() = 0;
- virtual void errorZuKlientEmpfang( const char *nachricht ) = 0; // sendet eine Fehlernachricht zum Klient
- virtual void errorZuKlientSende( const char *nachricht ) = 0;
- // const
- virtual int getAccountId() const = 0;
- // Reference Counting
- virtual SSKlientV *getThis() = 0;
- virtual SSKlientV *release() = 0;
- };
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